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Scholar | |
Last Updated: | 1/15/24 |
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This role-playing skill is unique in that it is available to all players always.
Description
Unlike other roleplaying skills Scholar may be taken by any player regardless of what role-playing skills they may possess. Though the name might imply someone who spends all day studying books and learning through formal teaching, it doesn't have to be that. Scholars can be shamans of a Dellan tribe, wise people, craft people well trained in the arts, explorers who have met many different cultures, or any number of other learned individuals.
Skill Name | Skill Tree | Prerequisite(s) | Skill Point Cost | Description
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Scholar 1 (Beginner) | Role-Playing | Plot Marshal Permission | 4 | Learn lore of the world between events. Speak an uncommon language. Learn one ritual skill.
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Scholar 2 (Trained)
| Role-Playing | Plot Marshal Permission and Scholar 1 (Beginner) | 4 | Speak one more uncommon language. Learn two new ritual skills. Substitute basic ritual components 1/event/scholar level.
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Scholar 3 (Proficient)
| Role-Playing | Plot Marshal Permission and Scholar | 4 | Speak two more uncommon languages. Learn two new ritual skills. May craft tomes.
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Scholar 4 (Expert)
| Role-Playing | Plot Marshal Permission and Scholar | 4 | Learn one uncommon language and a rare language. Learn two more ritual skills. Learn a signature spell.
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Scholar 5 (Master)
| Role-Playing | Plot Marshal Permission and Scholar | 4 | Work with Rules Staff to create a custom ability. |
Scholar 1 (Beginner)
Learn one uncommon language. Gain one ritual skill without meeting any prerequisites (you may choose a skill you already learned with a skill point, refund that skill point).
After each event you attend you may submit one lore request. Gamemasters will do their best to answer it before the next event.
Scholar 2 (Trained)
Learn one uncommon language. Gain two ritual skills without meeting any prerequisites (you may choose a skill you already learned with a skill point, refund that skill point).
Once per event for each level of scholar you may use any basic ritual component to substitute for any other basic ritual component.
Scholar 3 (Proficient)
Learn two uncommon languages. Gain two ritual skills without meeting any prerequisites (you may choose a skill you already learned with a skill point, refund that skill point).
Scholars at this level can also craft any basic ritual with a custom incant during preproduction. This costs 4 crafting points and the incant must meet a minimum of 16 words. Logistics has the right to veto any incant they deem unfit.
Lastly the scholar may now craft tomes using crafting points during preproduction.
Scholar 4 (Expert)
Learn one uncommon language and one rare language. Gain two ritual skills without meeting any prerequisites (you may choose a skill you already learned with a skill point, refund that skill point).
Finally the scholar may select one level one spell to be a signature spell. Once per game day they can cast that spell with no incant and no power point cost. Further casting of the spell is possible as a normal spell.
Scholar 5 (Master)
Work with the rules group to create a custom ability.
Sample Master Scholar Abilities
This is a selection of premade possibilities for level 5 Scholar. They are intended for use by GMs and to give players an idea of what they could possibly create. Players are welcome to select any of these options, but are not required to.
Mind Like a Steel Trap
A character with this ability is immune to all "Memory Loss!" calls. This includes variant calls such as "Poison Memory Loss!" or "Acid Memory Loss!".
Master Ritualist
Work with rules to design a custom ritual which you will get a free copy of. Rules may at their discretion make additional copies of this ritual available to be looted.
Master Scavenger
Two times each event you may produce a temporary basic ritual component of any school that must be used immediately.
Ritual Alteration
Once each preproduction you may exchange any ritual intent for any other ritual intent of equal or lower level. When you do you may decide what the phrasing of any incantation on the intent has. Some intents have required themes to their incantations, logistics will notify you if this is the case for the one you are seeking. This has no cost.
Knowledge Seeker
You may submit an additional lore request.
Categories:
Skills
| Role-Playing Skills
| Languages
| Rituals
| Craft Points
| Memory Loss Defenses
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