Roleplaying Skills

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Roleplaying Skills

Roleplaying Skill

Role-playing skills are rewards for players taking an active step roleplaying a particular aspect of the world.

Description

Each of the role-playing skills can only be learned with approval from the Plot Marshal. A character, with permission, can take the first rank in any role-playing skill at any time, but further levels can only be gained when role-playing skills are reviewed twice a year by the plot staff.

Any character can take the scholar role-playing skill up to level 5 with approval. Characters made before the scholar roleplaying skill was created should speak to the plot marshal to figure out initial placement beyond the first rank.

For all other role-playing skills each character is limited to having at most 2 different role-playing skills (scholar does not count towards this). Only one of these two skills can go past the 2nd rank.

So in summary a character at maximum can have Scholar 5, with something such as Merchant 2, and Medium 5.

References

Role-Playing Skills

Skill Name

Skill Tree Prerequisite(s) Skill Point Cost Description

Chosen of the Craftsman 1 (Beginner)

Role-Playing Plot Marshal Permission 4 Gain 4 additional craft points each event

Chosen of the Craftsman 2 (Trained)

Role-Playing Plot Marshal Permission and Chosen 1 (Beginner) 4 For each rank of chosen cast a level 2 Enchantment spell at no power point cost once per event.

Chosen of the Craftsman 3 (Proficient)

Role-Playing Plot Marshal Permission and Chosen 2 (Trained) 4 Gain 48 craft points to use for tinkering alterations, no skills needed.

Chosen of the Craftsman 4 (Expert)

Role-Playing Plot Marshal Permission and Chosen 3 (Proficient) 4 Cast any 2 level 4 Enchantment spells at no power point cost each event.

Chosen of the Craftsman 5 (Master)

Role-Playing Plot Marshal Permission and Chosen 4 (Expert) 4 Work with Rules Staff to design a custom ability.

Chosen of Darkness 1 (Beginner)

Role-Playing Plot Marshal Permission 4 May ignore 'Detect!' calls twice per event.

Chosen of Darkness 2 (Trained)

Role-Playing Plot Marshal Permission and Chosen 1 (Beginner) 4 For each rank of chosen cast any level 2 Compulsion spell with no power point cost once per event.

Chosen of Darkness 3 (Proficient)

Role-Playing Plot Marshal Permission and Chosen 2 (Trained) 4 Become immune to the Truthful condition for 10 minutes twice per event.

Chosen of Darkness 4 (Expert)

Role-Playing Plot Marshal Permission and Chosen 3 (Proficient) 4 Cast any level 4 Compulsion spell at no power point cost twice per event

Chosen of Darkness 5 (Master)

Role-Playing Plot Marshal Permission and Chosen 4 (Expert) 4 Work with Rules Staff to create a custom ability.

Chosen of Draconus 1 (Beginner)

Role-Playing Plot Marshal Permission 4 Gain access to any level 1 spell, or gain a signature spell if you know them all.

Chosen of Draconus 2 (Trained)

Role-Playing Plot Marshal Permission and Chosen 1 (Beginner) 4 Select 1 level 2 spell. For each rank of chosen cast that spell with no power point cost once per event.

Chosen of Draconus 3 (Proficient)

Role-Playing Plot Marshal Permission and Chosen 2 (Trained) 4 Gain a power point cost discount one spell at the cost of the ability to cast another.

Chosen of Draconus 4 (Expert)

Role-Playing Plot Marshal Permission and Chosen 3 (Proficient) 4 Cast any one level 4 spell at no power point cost each event

Chosen of Draconus 5 (Master)

Role-Playing Plot Marshal Permission and Chosen 4 (Expert) 4 Work with Rules Staff to create a custom ability.

Chosen of the Elemental 1 (Beginner)

Role-Playing Plot Marshal Permission 4 Throw 8 'Grounding!' tag bags each event.

Chosen of the Elemental 2 (Trained)

Role-Playing Plot Marshal Permission and Chosen 1 (Beginner) 4 For each rank of chosen cast any level 2 Nature spell with no power point cost once per event.

Chosen of the Elemental 3 (Proficient)

Role-Playing Plot Marshal Permission and Chosen 2 (Trained) 4 Gain a rank in the Druid skill

Chosen of the Elemental 4 (Expert)

Role-Playing Plot Marshal Permission and Chosen 3 (Proficient) 4 Cast any level 4 Nature spell at no power point cost twice per event

Chosen of the Elemental 5 (Master)

Role-Playing Plot Marshal Permission and Chosen 4 (Expert) 4 Work with Rules Staff to create a custom ability.

Chosen of Grak 1 (Beginner)

Role-Playing Plot Marshal Permission 4 Twice per event you may call for 2 slay (or more with a great weapon) while wielding any weapon.

Chosen of Grak 2 (Trained)

Role-Playing Plot Marshal Permission and Chosen 1 (Beginner) 4 For each rank of chosen cast any level 2 battle spell with no power point cost once per event.

Chosen of Grak 3 (Proficient)

Role-Playing Plot Marshal Permission and Chosen 2 (Trained) 4 You may replace an attack or throw a tag bag for 'Smite!'

Chosen of Grak 4 (Expert)

Role-Playing Plot Marshal Permission and Chosen 3 (Proficient) 4 Cast any level 4 battle spell at no power point cost twice per event

Chosen of Grak 5 (Master)

Role-Playing Plot Marshal Permission and Chosen 4 (Expert) 4 Work with Rules Staff to create a custom ability.

Chosen of the Knight 1 (Beginner)

Role-Playing Plot Marshal Permission 4 Apply a base paste to a shield twice per event.

Chosen of the Knight 2 (Trained)

Role-Playing Plot Marshal Permission and Chosen 1 (Beginner) 4 For each rank of chosen cast any level 2 Aegis spell with no power point cost once per event.

Chosen of the Knight 3 (Proficient)

Role-Playing Plot Marshal Permission and Chosen 2 (Trained) 4 Gain 4 Monstrous Magic Armor twice per event. This does not stack with any other source of Magic Armor

Chosen of the Knight 4 (Expert)

Role-Playing Plot Marshal Permission and Chosen 3 (Proficient) 4 Cast any level 4 Aegis spell at no power point cost twice per event

Chosen of the Knight 5 (Master)

Role-Playing Plot Marshal Permission and Chosen 4 (Expert) 4 Work with Rules Staff to create a custom ability.

Chosen of the Mother 1 (Beginner)

Role-Playing Plot Marshal Permission 4 Remove the Bleeding Out condition from another character four times per event.

Chosen of the Mother 2 (Trained)

Role-Playing Plot Marshal Permission and Chosen 1 (Beginner) 4 For each rank of chosen cast any level 2 Restoration spell with no power point cost once per event.

Chosen of the Mother 3 (Proficient)

Role-Playing Plot Marshal Permission and Chosen 2 (Trained) 4 Once per event you may cast Triage with no power point cost, can cast Heal Mortal Wound with that Triage.

Chosen of the Mother 4 (Expert)

Role-Playing Plot Marshal Permission and Chosen 3 (Proficient) 4 Cast any level 4 Restoration spell at no power point cost twice per event

Chosen of the Mother 5 (Master)

Role-Playing Plot Marshal Permission and Chosen 4 (Expert) 4 Work with Rules Staff to create a custom ability.

Chosen of Nox 1 (Beginner)

Role-Playing Plot Marshal Permission 4 Gain 4 production points that can be used each event to create up to level 2 alchemical poisons, with no skill requirements.

Chosen of Nox 2 (Trained)

Role-Playing Plot Marshal Permission and Chosen 1 (Beginner) 4 For each rank of chosen cast any level 2 Necromancy spell with no power point cost once per event.

Chosen of Nox 3 (Proficient)

Role-Playing Plot Marshal Permission and Chosen 2 (Trained) 4 Any time you use a poison you may use that item a second time within the next 10 minutes.

Chosen of Nox 4 (Expert)

Role-Playing Plot Marshal Permission and Chosen 3 (Proficient) 4 Cast any level 4 Necromancy spell at no power point cost twice per event

Chosen of Nox 5 (Master)

Role-Playing Plot Marshal Permission and Chosen 4 (Expert) 4 Work with Rules Staff to create a custom ability.

Chosen of the Scholar 1 (Beginner)

Role-Playing Plot Marshal Permission 4 Learn an uncommon language and either the Goblinoid or Skaven language.

Chosen of the Scholar 2 (Trained)

Role-Playing Plot Marshal Permission and Chosen 1 (Beginner) 4 For each rank of chosen cast any level 2 Compulsion spell with no power point cost once per event.

Chosen of the Scholar 3 (Proficient)

Role-Playing Plot Marshal Permission and Chosen 2 (Trained) 4 Exchange ritual intents for other ritual intents, write custom incants.

Chosen of the Scholar 4 (Expert)

Role-Playing Plot Marshal Permission and Chosen 3 (Proficient) 4 Cast any level 4 Compulsion spell at no power point cost twice per event

Chosen of the Scholar 5 (Master)

Role-Playing Plot Marshal Permission and Chosen 4 (Expert) 4 Work with Rules Staff to create a custom ability.

Chosen of the Soldier 1 (Beginner)

Role-Playing Plot Marshal Permission 4 Twice per event may call for '2 Slay!' with any weapon (or more with a great wepaon)

Chosen of the Soldier 2 (Trained)

Role-Playing Plot Marshal Permission and Chosen 1 (Beginner) 4 For each rank of chosen cast any level 2 Battle spell with no power point cost once per event.

Chosen of the Soldier 3 (Proficient)

Role-Playing Plot Marshal Permission and Chosen 2 (Trained) 4 You may replace an attack or throw a tag bag for 'Smite!' once per event.

Chosen of the Soldier 4 (Expert)

Role-Playing Plot Marshal Permission and Chosen 3 (Proficient) 4 Cast any level 4 Battle spell at no power point cost twice per event

Chosen of the Soldier 5 (Master)

Role-Playing Plot Marshal Permission and Chosen 4 (Expert) 4 Work with Rules Staff to create a custom ability.

Chosen of the Stranger 1 (Beginner)

Role-Playing Plot Marshal Permission 4 Throw any combination of 8 'Disengage! or 'Disengage Undead!' tag bags each event.

Chosen of the Stranger 2 (Trained)

Role-Playing Plot Marshal Permission and Chosen 1 (Beginner) 4 For each rank of chosen cast any level 2 Necromancy spell with no power point cost once per event.

Chosen of the Stranger 3 (Proficient)

Role-Playing Plot Marshal Permission and Chosen 2 (Trained) 4 Gain one rank in the Medium role-playing skill.

Chosen of the Stranger 4 (Expert)

Role-Playing Plot Marshal Permission and Chosen 3 (Proficient) 4 Cast any level 4 Necromancy spell at no power point cost twice per event

Chosen of the Stranger 5 (Master)

Role-Playing Plot Marshal Permission and Chosen 4 (Expert) 4 Work with Rules Staff to create a custom ability.

Skill Name

Skill Tree Prerequisite(s) Skill Point Cost Description

Druid 1 (Beginner)

Role-Playing Plot Marshal Permission 4 Gain the Elemental language skill, and gain the choice of Apian, Canine, Sylvan, or Diabolic languages.

Druid 2 (Trained)

Role-Playing Plot Marshal Permission and Druid 1 (Beginner) 4 Throw a no incant 'Charm Wild!' 2/event/ druid rank.

Druid 3 (Proficient)

Role-Playing Plot Marshal Permission and Druid 2 (Trained) 4 Perform a special seasonal ritual that gives you different bonuses depending on the month.

Druid 4 (Expert)

Role-Playing Plot Marshal Permission and Druid 3 (Proficient) 4 Gain one (sometimes more) scarce plant component each month at check in.

Druid 5 (Master)

Role-Playing Plot Marshal Permission and Druid 4 (Expert) 4 Work with the rules workgroup to create a custom ability.

Medium 1 (Beginner)

Role-Playing Plot Marshal Permission 4 Speak to and hear spirits.

Medium 2 (Trained)

Role-Playing Plot Marshal Permission and Medium 1 (Beginner) 4 Take sparks with more easily or return them to their owners.

Medium 3 (Proficient)

Role-Playing Plot Marshal Permission and Medium 2 (Trained) 4 Hold a seance, allowing others to see spirits. Protect yourself from spirits.

Medium 4 (Expert)

Role-Playing Plot Marshal Permission and Medium 3 (Proficient) 4 Compel spirits with spells that wouldn't normally affect them.

Medium 5 (Master)

Role-Playing Plot Marshal Permission and Medium 4 (Expert) 4 Work with rules to create a custom ability.

Merchant 1 (Beginner)

Role-Playing Plot Marshal Permission 4 May pay trade in up to 100 coin of valuable items for coin, and trade in additional valuable items to pay for crafting/ production check-in costs.

Merchant 2 (Trained)

Role-Playing Plot Marshal Permission and Merchant 1 (Beginner) 4 May exchange consumables at check-in

Merchant 3 (Proficient)

Role-Playing Plot Marshal Permission and Merchant 2 (Trained) 4 No limit on coin gained from valuable items at check-in. May have one personal vault.

Merchant 4 (Expert)

Role-Playing Plot Marshal Permission and Merchant 3 (Proficient) 4 Gain random scarce items at check-in

Merchant 5 (Master)

Role-Playing Plot Marshal Permission and Merchant 4 (Expert) 4 Work with rules to create a custom ability

Scholar 1 (Beginner)

Role-Playing Plot Marshal Permission 4 Learn lore of the world between events. Speak an uncommon language. Learn one ritual skill.

Scholar 2 (Trained)

Role-Playing Plot Marshal Permission and Scholar 1 (Beginner) 4 Speak one more uncommon language. Learn two new ritual skills. Substitute basic ritual components 1/event/scholar level.

Scholar 3 (Proficient)

Role-Playing Plot Marshal Permission and Scholar 4 Speak two more uncommon languages. Learn two new ritual skills. May craft tomes.

Scholar 4 (Expert)

Role-Playing Plot Marshal Permission and Scholar 4 Learn one uncommon language and a rare language. Learn two more ritual skills. Learn a signature spell.

Scholar 5 (Master)

Role-Playing Plot Marshal Permission and Scholar 4 Work with Rules Staff to create a custom ability.

Status 1 (Beginner)

Role-Playing Plot Marshal Permission 4 Can gain a variety of effects after talking for a minute.

Status 2 (Trained)

Role-Playing Plot Marshal Permission and Status 1 (Beginner) 4 Can throw 2 no incant Charm or Silence humanoid tag bags/ event/ Status rank

Status 3 (Proficient)

Role-Playing Plot Marshal Permission and Status 2 (Trained) 4 Gain additional uses of the rank 1 ability and another option.

Status 4 (Expert)

Role-Playing Plot Marshal Permission and Status 3 (Proficient) 4 Can cast any level 4 Compulsion spell 2/ event.

Status 5 (Master)

Role-Playing Plot Marshal Permission and Status 4 (Expert) 4 Work with Rules to design a custom ability.


Categories: Skills | Role-Playing Skills


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Page last modified on March 06, 2023, at 02:54 PM
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