Chosen of the Knight Role-Playing Skill

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Chosen of the Knight Role-Playing Skill

Character Skill

Roleplaying Skill

Chosen characters have earned the attention of the gods through their actions. Not every Chosen agrees with the god who supports them, though they will need to come to terms with it eventually if they wish to advance their rank. As one of the Chosen it is a character's duty to make that God's presence felt by others; that God has selected those characters as their agents in the world to carry out their agenda. Before deciding that your character is chosen, it is recommended that you read that God's relevant worldbook section to understand their impact on the world.

Description

To be a Chosen of the Knight is possibly the most difficult of any of the Seven. The Knight selects Chosen because they see their capacity to live up to near impossible ideals. A Chosen of the Knight is expected to have a code and adhere to it.

Failing the Knight is not simply from breaking that code but for not attempting to fix a problem. The Knight realizes even they are capable of error and fully expects their Chosen to fail in living up to their own ideals. A true Chosen of the Knight learns from their mistakes AND demonstrates this through action, attempting restitution and adaptation to not make the same mistakes in the future.

Chosen of the Knight gain the ability to strengthen shields, can gain monstrous armor, and cast some Aegis spells with no Power point cost.

Chosen of the Knight Skills

Skill Name

Skill Tree Prerequisite(s) Skill Point Cost Description

Chosen of the Knight 1 (Beginner)

Role-Playing Plot Marshal Approval 4 Apply a base paste to a shield twice per event.

Chosen of the Knight 2 (Trained)

Role-Playing Plot Marshal Approval and Chosen 1 (Beginner) 4 Cast any level 2 Aegis spell with no power point cost once per event for each rank in this skill.

Chosen of the Knight 3 (Proficient)

Role-Playing Plot Marshal Approval and Chosen 2 (Trained) 4 Gain 4 monstrous magic armor twice per event.

Chosen of the Knight 4 (Expert)

Role-Playing Plot Marshal Approval and Chosen 3 (Proficient) 4 Cast any level 4 Aegis spell at no power point cost twice per event

Chosen of the Knight 5 (Master)

Role-Playing Plot Marshal Approval and Chosen 4 (Expert) 4 Work with Rules staff to create a custom ability.

Chosen 1 (Beginner)

The Chosen of the Knight may apply base paste to a shield for free twice per event.

Chosen 2 (Trained)

For each rank of Chosen of the Knight the character possesses, they may cast any level two Aegis spell once per event.

Chosen 3 (Proficient)

Gain 4 monstrous magic armor twice per event. This will not stack with any other source of magic armor, such as the Magic Armor spell. The Chosen character has the option to role-play giving this armor to another character.

Chosen 4 (Expert)

The Chosen may cast any level four Aegis spell with no power point cost twice per event.

Chosen 5 (Master)

Work with Rules to create a custom ability.

Sample Master Chosen of the Knight Abilities

Aspect of War

May throw a tag bag or replace one attack per event with 'Smite!'. Become immune to 'Smite!' calls.

Urgent Exorcism

Twice per event, you may Sanctify a building you are currently occupying for the remainder of the game day.

Hardened Exterior

Once per event gain 4 Monstrous Natural armor, this cannot be mended and doesn't stack.

Pure Cognizance

You are immune to the following conditions: Charmed, Silenced, Dominated, Lost Memories, and Truthful.

References

Shrines

A shrine is an object (or group of objects) that represents a single one of the gods. Each gods' shrines have a different item number.

As a non-lootable item that can be placed anywhere, a player could in theory put a Darkness shrine right in the middle of town and there is nothing anyone could do about it. Don't do this. Any Shrine dedicated to any god placed in a deliberately hostile location will draw the ire of the gods. Expect there to be consequences from YOUR DEITY. Shrines belong in sacred sites, locations with some association with the deity. That association could be somewhere important to you, or your home, but places where a shrine will be regularly greeted with direct hostility don't create the reverence the shrine is supposed to generate.

Consecrating a Shrine

Shrines can be set up in any location but must then be consecrated with the consecrate ritual before they can be used. Once consecrated a shrine cannot be moved. When a shrine has been consecrated tie a blue ribbon to the shrine, this is the only reason a blue ribbon should ever be attached to a shrine. Consecration lasts between events and so the blue ribbon should stay attached between events as well (the shrine must be placed in the same location each event as long as it remains consecrated). Tie the ribbon on securely, but make sure it can be removed.

Desecrating a Shrine

Using the Desecration ritual, others can deconsecrate the shrine removing the ribbon. The owner of a shrine may also voluntarily remove the ribbon without a ritual. This would typically be done because they wish to move it to a new location. When either of these things happen the shrine must be reconsecrated using the Consecrate ritual once more before it can be used again.

Activating Shrines

Any Chosen of the god the shrine is dedicated to may pray at a consecrated shrine to activate it.

When activated if the shrine is in a building a Septly shrine create a Sanctified field. Shrines dedicated to one of the Dark 3 create an Unhallowed field. Finally, shrines dedicated to Draconus can do either.

When activated while outside of a building all shrines produce a Sanctuary field regardless of deity they are dedicated to.

The field created lasts as long as the Chosen is praying, and thus can't be dispelled (the effect would end and immediately begin again because the prayer is still ongoing).

Chosen Created Shrines

Anyone with the Chosen RP skill may craft a single shrine for free with no crafting point cost or skills required. This may be done once ever, during pre-production for any event of the players choosing. Additional shrines must then be crafted as normal.

This free shrine is automatically consecrated for free once when it first enters play, but if it becomes deconsecrated, it must be reconsecrated normally.

Categories: Skills | Role-Playing Skills | Chosen Skills | The Knight


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