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Memory Loss Calls | |
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Call: | Memory Loss
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Call Type: | Offensive Effects
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Description: | Remove someone's memories of the last 10 minutes, or remove the Lost Memories condition.
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Common Sources: | The Memory Loss spell
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Associated Condition(s): | Lost Memories
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Condition Name: | Lost Memories
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Effect: | This character's memories have been altered so they have forgotten 10 minutes of time.
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Duration: | Permanent after the next event.
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Common Sources: | The Memory Loss spell
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Common Cures: | The Memory Loss or Dispel Magic spells |
The 'Memory Loss!' call is used to hide dangerous information.
Description
The 'Memory Loss!' call represents psychically tampering with someones mind as a spell effect, and a drug or other chemical preventing accurate short term memories forming as an alchemical effect. 'Memory Loss!' strips someone of all memories for the last 10 minutes prior to being affected by it. The individual will then rationalize how they got to their current circumstances, they are generally unaware anything unusual occurred, though if something unusual is still occurring they might react to that.
The call is used to prevent others from remembering something they have seen. It is sometimes also used on oneself to forget incriminating information, ensuring that a the person can pass a truth serum.
Calls
The 'Memory Loss!' call never inflicts damage. By itself it always counts as a Compulsion spell and may not be blocked by a shield. Characters hit by an attack with the 'Memory Loss!' call get the Lost Memories condition.
When the 'Memory Loss!' call is paired with a creature type such as 'Memory Loss Undead!' it still counts as a spell, but no longer counts as a Compulsion spell. It still may not be blocked by a shield. The call only impacts creatures of the type listed.
The 'Poison Memory Loss!' call never inflicts damage. It can be blocked by an unbroken shield. Characters hit by the attack get the Poisoned condition and the Lost Memories condition. The 'Poison Memory Loss!' call is not a spell. |
The Lost Memories Condition
When a character gains the Lost Memories condition they immediately lose all memory of the last 10 minutes. They will do everything they can to rationalize what happened in that time period to bring them from the point they do remember to the present. The key element is that they will not notice the missing time unless it is forcefully brought to their attention. If they are forced to become aware of the missing time, no amount of logic or reasoning will cause them to remember the missing time. They can only be made aware that a perido fo time is missing. This can be likened to being black out drunk.
If this condition is revealed with a Diagnosis effect, it may then (and only then) be removed with either an application of the Memory Loss spell or an appropriate 'Dispel!' call.
A character can be affected by this condition any number of times. When a character is under multiple Lost Memory conditions, they can all be Diagnosed at once, but each instance of the condition must be removed separately. When removing just one condition when multiple are present a character should state which one chronologically is being removed, (for example: 'the first one', or 'the one that took place at 2pm').
This condition does not wear off at the end of an event. Should the condition last until the end of 2 events the lost memories are permanently lost (and then this condition ends).
Condition Name | Effect | Duration | Common Sources | Common Cures
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This character's memories have been altered so they have forgotten 10 minutes of time. | Permanent after the next event. | The Memory Loss spell | The Memory Loss or Dispel Magic spells |
The Destroyed Memories Condition
The Destroyed Memories condition is a more intense version of the Lost Memories condition. When first gained the character loses access to the last 10 minutes of memories, this functions exactly like Lost Memories condition.
If this condition is revealed with a Diagnosis effect, it may then (and only then) be removed with one of the following rare loot rituals: Memory Void or Cleansing. No other effects can remove this condition. Should the condition not be removed by the end of the event, the affected memories are permanently gone.
A character can be affected by this condition any number of times. When a character is under multiple Lost Memory conditions, they can all be Diagnosed at once, but each instance of the condition must be removed separately. When removing just one condition when multiple are present a character should state which one chronologically is being removed, (for example: 'the first one', or 'the one that took place at 2pm').
Condition Name
| Effect | Duration | Common Sources | Common Cures
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| This character's memories have been severely altered so they have forgotten 10 minutes of time. This is considerably harder to cure than the Lost Memories condition | Event then Permanent. | The Mindwipe Trap, The Memory Void ritual | The Memory Void or Cleansing Rituals. |
References
The Diagnosis Spell (Effect)
The caster can 'Diagnose' a target, learning all conditions on them (except Stolen Spark) and detecting the presence of the target's spark.
- For any condition discovered, Diagnosis will reveal appropriate ways to cure it.
- If diagnosing a corpse, it will reveal the cause and method of death.
- While using diagnosis, the caster is protected from catching any harmful afflictions the target has.
The Memory Loss Spell (Effect)
You may perform 2 actions in any combination from the following list:
- Create 1 tag bag calling for Memory Loss.
- Inflict 1 instance of Memory Loss by touching a helpless or willing target.
- Remove 1 instance of the Lost Memories condition from someone that has been diagnosed.
Categories: Gameplay Rules | Calls | Offensive Effect Calls | Compulsion Calls | Memory Loss Calls | Conditions
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