Dispel Calls

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Dispel Calls

Combat Call

Call: 'Dispel Magic!' or 'Dispel Alchemy!'

Call Type: Offensive Effect

Description: 'Dispel!' will always come with a type afterwards. It removes all effects of that type from a subject

Common Sources: The Dispel Magic spell, Dilution Solution.

Associated Condition(s): Suppressed

Equipment Condition

Condition Name: Suppressed

Effect: Tinkering items affected by 'Dispel Magic!' lose their functionality temporarily.

Duration: Medium (10 minutes)

Common Sources: The Dispel Magic spell

Repair Methods: Waiting

'Dispel!' will remove all effects of a certain type, whether they are beneficial or harmful. This can be used offensively or defensively depending on circumstances.

Description

The 'Dispel!' call signifies the removal or neutralization of magical or alchemical effects. It's always accompanied by a descriptor indicating the type of effect being countered.

'Dispel!' is a double-edged sword. While it can eliminate troublesome conditions like Cursed and Jinxed- sometimes the only way to do so quickly- it also strips away all other effects, including beneficial ones like Second Breath. This makes 'Dispel!' a powerful but somewhat risky option.

The Dispel Call

The 'Dispel!' call never inflicts damage and cannot be blocked by a shield. It is always accompanied by a descriptor indicating the target of the dispel effect. The descriptor is key, as it dictates which defenses can mitigate the dispel. A successful dispel doesn't prevent the same effects from being reapplied, assuming the means to do so are available.

Dispel Magic

'Dispel Magic!' functions as a spell, designed to remove all effects and conditions originating from spells currently affecting the target.

In addition to individual targets, 'Dispel Magic!' can be used against magical fields like Sanctuary. These fields are separate entities from the caster; the caster's defenses do not protect the field, and dispelling the caster has no effect on the field.

'Dispel Magic!' can also be directed at tinkering items, applying the Suppressed condition.

Dispel Alchemy

'Dispel Alchemy!' is a unique effect with no associated type, and as such, there are currently no defenses against it. This call removes all alchemical effects except those that cause the Poisoned condition. In practice, this usually means removing ingested alchemicals and ointments from characters. If used on a weapon, it will remove any remaining uses of applied blade alchemicals.

The Suppressed Condition

A tinkering item that has been hit by 'Dispel Magic!' gains the Suppressed condition. It will not function at all for 10 minutes. If the item has an effect that normally goes continuously, after the 10 minutes have elapsed a character must roleplay reactivating it for the effect to take place again.

Detailed Interactions

  • Anti-Magic Shield: Does not stop 'Dispel!', Dispel in this case strips the one-use shield along with all other magic effecting the target.
  • 'Sanctuary!'calls: Dispel can be used to end Sanctuaries simply by targeting the ground inside the Sanctuary field.
  • Aura of Reflection: Does not create tag bags when hit by 'Dispel!', instead Dispel consumes a charge of the Aura.
  • Anti-Magic Aura: Prevents all magic, so prevents 'Dispel Magic!' completely.
  • Aegis magic is a pain: You want to remove all high-level Aegis magic from a target before trying to 'Dispel!' them. This is best done by using a cheap multiple tag bag spell, like Disengage, to strip off Aura of Reflection charges.
  • Watch your buffs: 'Dispel!' removes harmful, long-lasting magic (e.g., Pin, Enfeeble, Terror) from allies. However, it also removes all beneficial magic (e.g., Second Breath, Poison Immunity, all benefits from Synchronize), so use with caution.

Categories: Gameplay Rules | Calls | Offensive Effect Calls | Spell Calls | Dispel Calls | Conditions


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Page last modified on January 29, 2025, at 04:32 PM
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