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Magic Calls | |
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Call: | Magic
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Call Type: | Damage Types
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Description: | This call is used to represent attacks harnessing raw magical energy
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Common Sources: | The Battle School
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Associated Condition(s): | none |
The magic call is a ball of pure energy, it is the arcane in pure form damaging foes.
Description
Magical power in Novitas is hard to quantify, but it is tangible given the right circumstances. Spells from the Battle school can be used to coalesce magical power into an attack that can damage others. The 'Magic!' call represents this. It always manifests in-game through tag bag spells.
Creatures that are especially vulnerable to 'Magic!' typically are extremely supernatural to begin with, such as lesser elementals and undead.
Calls
The 'Magic!' call always deals damage, if no number is included assume it is for 1 damage. It always comes from spells and cannot be blocked by a shield.
Anything that stops a Spell will stop a 'Magic!' attack. It always counts as coming from the Battle school for defenses that care about the school of an attack.
References
The Magic Swarm Spell Effect
The Anti-Magic Shield Spell Effect
Prevent the next offensive spell call or spell-type trap that hits the target. This does not prevent the "Dispel!" call.
The Battle Mastery Spell Effect
The target is immune to any attack with the Magic call.
- This counts against the immunity cap.
The target may also use all weapons and shields regardless of skills possessed. The character's Accuracy has a minimum of 1.
Categories: Gameplay Rules | Calls | Damage Types | Magic Calls
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