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Magic Calls | |
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Call: | Magic
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Call Type: | Damage Types
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Description: | This call is used to represent attacks harnessing raw magical energy
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Common Sources: | The Battle School
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Associated Condition(s): | Jinxed
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Condition Name: | Jinxed
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Effect: | This condition does nothing by itself. It only modifies another condition, changing how it is cured.
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Duration: | Based on other call.
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Common Sources: | Some Battle spells.
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Common Cures: | 'Dispel Magic!', waiting. |
The magic call is a ball of pure energy, it is the arcane in pure form damaging foes.
Description
Magical power in Novitas is hard to quantify, but it is tangible given the right circumstances. Spells from the Battle school can be used to coalesce magical power into an attack that can damage others.
Creatures that are especially vulnerable to 'Magic!' typically are extremely supernatural to begin with, such as lesser elementals and undead.
Calls
The 'Magic!' call always comes from spells and when it comes from a ranged attack, cannot be blocked by a shield. If coming from a melee attack, a 'Magic!' call can be blocked by a shield. Anything that stops a spell will stop a 'Magic!' attack. It always counts as coming from the Battle school for defenses that care about the school of an attack.
The 'Magic!' call sometimes inflicts damage. You'll know if it is dealing damage if a number is used. Always use the number '1!' if for some reason you are dealing '1 Magic!' damage, otherwise it will only inflict the Jinxed condition and no damage.
The 'Magic!' call can also be used to modify offensive effect calls. When this happens the call still counts as a spell. When the call comes from a ranged attack, it cannot be blocked by a shield. The attack now applies the Jinxed condition in addition to whatever other conditions the other call applies. Any conditions applied by that call are now all removed when the Jinxed is removed. Any defense which prevents 'Magic!' prevents the entire call.
The Jinxed Condition
This is an unusual condition in that it doesn't do anything by itself. This condition only occurs if a 'Magic!' attack applies other conditions (such as an attack calling for 'Magic Pin!').
If the call that applied Jinxed applied other conditions, those other conditions can only be removed by removing the Jinxed condition, which will remove all the other conditions as well.
This condition is removed by 'Dispel Magic!', or any consumable item that states it removes the Jinxed condition.
![]() For example: A character is hit with 'Magic Pin!'. Normally, smelling salts would remove the Pinned condition, but since the 'Magic!' call was added as a modifier it is no longer considered a Compulsion spell and they will not work. You will need to use 'Dispel Magic!' or a consumable that removes the Jinxed condition in order to remove the Pin. If a character is effected by several conditions attached to the Jinxed condition (such as having been hit by both 'Magic Pin!' and 'Magic Enfeeble!'), only one cast of 'Dispel Magic!' is required to remove all of the conditions. |
References
The Anti-Magic Shield Spell Effect
Prevent the next offensive spell call or spell-type trap that hits the target. This does not prevent the 'Dispel!' call.
The Battle Mastery Spell Effect
The target is immune to any attack with the 'Magic!' call. This counts against the immunity cap.
Categories: Gameplay Rules | Calls | Damage Types | Magic Calls
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