Magic Calls

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Magic Calls

Combat Call

Call: Magic

Call Type: Damage Types

Description: This call is used to represent attacks harnessing raw magical energy

Common Sources: The Battle School

Associated Condition(s): none

The magic call is a ball of pure energy, it is the arcane in pure form damaging foes.

Description

Magical power in Novitas is hard to quantify, but it is tangible given the right circumstances. Spells from the Battle school can be used to coalesce magical power into an attack that can damage others. The 'Magic!' call represents this. It always manifests in-game through tag bag spells.

Creatures that are especially vulnerable to 'Magic!' typically are extremely supernatural to begin with, such as lesser elementals and undead.

Calls

The 'Magic!' call always deals damage, if no number is included assume it is for 1 damage. It always comes from spells and cannot be blocked by a shield.

Anything that stops a Spell will stop a 'Magic!' attack. It always counts as coming from the Battle school for defenses that care about the school of an attack.

References

The Magic Swarm Spell Effect

Creates four tag bag's that each inflict 4 'Magic' damage.

The Anti-Magic Shield Spell Effect

Prevent the next offensive spell call or spell-type trap that hits the target. This does not prevent the dispel call.

The Battle Mastery Spell Effect

The target is immune to any attack with the 'magic' call. This counts against the immunity cap.

Furthermore the character may use all weapons and shields regardless of skills possessed. The character's accuracy has a minimum of 1.

Categories: Gameplay Rules | Calls | Damage Types | Magic Calls


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