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Spell-Like Items | |
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Potion | |
Oil | |
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Many items fill similar functions to spells and use many of the same rules. They have all be gathered here.
Imbued Items
One of the most common functions of magic items is to cast spells. These are sometimes referred to as imbued items. Often the item simply lists how many times per event it will cast a certain spell. A character must be attuned to an item to use it. To use the item, hold it in a hand (or wear it) then say an appropriate incantation. The spell works just like casting using your own Power, but the item provides the Power instead.
A character can only use one item per event to cast any given spell. Characters may wear more than one item that grants the same spell. Once a character has used one item to cast a spell, any other imbued items may not be used to cast the same spell. Potions, scrolls, wands and other consumables may still be used as normal, this rule only applies to imbued items that cast a spell each event.
For example, a PC has a ring equipped that casts Heal Body 3 times an event. They also have a cloak equipped that casts Heal Mortal Wound 1 time an event AND Heal Body 1 time an event. The PC uses the ring's power to cast Heal Body and bring a party member back to full health. They can still use the cloak's imbued Heal Mortal Wound, but the Heal Body that is also imbued is unusable until next event. They can still use the remaining 2 casts of Heal Body from the ring. |
Imbued items can be crafted using craft points and either the Ornamenting or the Weaponsmithing skills. Some items made using the Tinkering skill work like this as well, but with no customization options.
Rods
A rod is an object that allows a character who does not know a spell to cast it anyway. Some rods can also have features that modify what happens when you cast their spell if you are holding the rod. When using a rod a character always provides their own power points.
Props for rods must be between 18 and 36 inches in length and can never be used as a weapon.
Rods are creating using craft points and the ornamenting skill. A rod can only have crafting features explicitly designed for rods. There is no maximum number of craft points for a rod, but a rod can only have one spell associated with it.
Tomes
A tome functions very similarly to a rod. Tomes contain 1 or more spells in them. A character attuned to a tome can read from it to cast any spells contained inside using their own power points, but without needing to know the spell.
Crafting a tome requires craft points and the Scholar role-playing skill. Player crafting tomes can only contain spells from one school and have a cap of 120 craft points (enough for each spell in a school). Tomes can only take crafting features that specifically say they are for tomes.
Wands
A wand is a crafted item that provides power points to cast a specific spell selected when the wand is made. The pool of power points a wand has available is also determined when the wand is first made.
You cast the spell out of the wand like you would for any other magic item, but when the wand would provide power points it consumes them out of the pool inside the wand. A single wand can be used as many times in an event as it has power, often far more than any other magic item, however once all the power points in the wand are depleted it is gone forever. Wands do not regenerate their power points under normal circumstances.
The prop for a wand should be between 8 and 16 inches in length. Wands may never be used in combat as weapons.
Wands are created using craft points and the ornamenting skill. When crafting a wand only features that explicitly go into a wand can be put into a wand.
Potions Rules
Potions provide the effects of a spell to anyone who drinks them. They provide their own power and do not require an incantation.
A potion is used by role-playing drinking it, or by concealing it in food like an ingested alchemical. When someone consumes the potion they are affected by the spell as if it had been cast upon them. The user counts as the person casting the spell for the purposes of voluntarily dispelling it.
Oils are like potions, but for spells that are applied to objects or areas instead of characters. To apply an oil, role-play applying it to the affected area.
No skill is needed to identify a potion (or oil). Any character is capable of understanding the effects a potion will have. |
After using a potion or an oil, the character does not have to destroy the consumable slip right away. A player may wait for the next convenient moment to do so, if for example they drink a potion in the middle of a combat. You do not have to actually take the top off of the container the potion is in while you roleplay drinking it. You should still destroy the consumable slip at your earliest convenience.
When administering a potion to a character who has the Helpless condition, you must have the first aid skill.
Potions are created using production points and the brew potion skill.
Scrolls
A scroll is a consumable item that can be used by a character with the read magic skill to cast the spell written upon it. The scroll provides the power points and knowledge needed to cast the spell written on it and then it is destroyed.
When a scroll has a range of self, you may only use it if you know the spell on the scroll.
Scrolls are produced using the scribe scroll skill and production points.
Potion Listing
Name | School | Item Level | Duration | Oil Description | Scarce
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Ghastly Visage |
Necromancy |
1 |
Medium (10 Minutes) |
Mindless undead think you are one of them. Enter unhallowed areas. | No |
Heal Body
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1 |
Instant |
Heal any body damage a target has. | No
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Magic Armor
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1 |
Long (Game Day) |
Grants the target 2 points of magic armor. | No
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Strength
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1 |
Medium (10 Minutes) |
The target gains +1 Might. | No
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Toughness
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1 |
Medium (10 Minutes) |
Give the target 2 extra body points, or protect tougher targets against killing blows. | No
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Anti-Magic Shield
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2 |
Long |
Prevents the next offensive spell call that hits the target. | No
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Dissipate
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2 |
Medium (10 Minutes) |
The target gains the Dissipated condition. | No
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Purify Spirit
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2 |
Instant |
Cures a target of all poisons in their body. | No
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Restore Limb
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2 |
Instant |
Cures all limb wounds on the target. | No
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Spellburst
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2 |
Medium (10 Minutes) |
The target's spells produce handfuls of tag bags. | No
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Spirit Shield
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2 |
Long (Game Day) |
Prevents the next poison, acid, or harmful alchemical effect against the target. | No
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Elemental Weapon
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Nature |
3 |
Medium (10 Minutes) |
Allows all weapons carried by the user to strike for Nature damage. | No
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Heal Mortal Wound
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3 |
Instant |
Heals a target of their torso wound and stops them from bleeding out. | No
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Improved Magic Armor
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3 |
Long (Game Day) |
Grants the target 4 points of magic armor. | No
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Resilience
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3 |
Medium (10 Minutes) |
Makes a target immune to killing blows and turns all damage against them to blunt. | No
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Oil Listing
Oil Name | School | Item Level | Duration | Oil Description | Scarce
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Enhance Armor
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Enchantment |
1 |
Long (Game Day) |
Increase a piece of physical armor's protective value by 1. | No
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Magic Lock
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Enchantment |
1 |
Long (Game Day) |
Hold a door or container magically closed. | No
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Magic Strike
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Battle |
1 |
Medium (10 Minutes) |
Weapon's next hit is deals 4 damage. | No
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Mend Armor
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Nature |
1 |
Instant |
The primary means of repairing armor of all varieties. | No
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Creeping Rot
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Necromancy |
2 |
Medium (10 Minutes) |
Allows a weapon to deal poison damage. | No
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Enchant Shield
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Enchantment |
2 |
Long (Game Day) |
The enchanted shield prevents the next acid or spell call to hit it. | No
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Silvershine
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Enchantment |
2 |
Medium (10 Minutes) |
A weapon can deal silver damage | No
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Enchant Weapon
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Enchantment |
3 |
Medium (10 Minutes) |
A weapon can deal Elven Steel damage. | No
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Sanctuary
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3 |
Medium (10 Minutes) |
Creates a Sanctuary Field around the caster. | No
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Spellstore
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Enchantment |
3 |
Longest (Event) or until expended |
Store the magic of another spell in your weapon to draw upon it later. | No |
Scarce Potions Listing
Name
| School | Item Level | Duration | Oil Description | Scarce
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Abomination
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Necromancy |
3 |
Medium (10 Minutes) |
The target grows into a huge monster and gains monstrous characteristics. | Yes
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Anti-Magic Aura
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2 |
Short (1 Minute) |
Prevents all spells from effecting the target. | Yes
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Aura of Reflection
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3 |
Long (Game Day) |
Prevents offensive spells from affecting the target and lets them be cast back. | Yes
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Battle Mastery
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3 |
Long |
The target is immune to Magic damage. | Yes
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Combat Prowess
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2 |
Medium (10 Minutes) |
Immediately give a target mastery of all combat skills. | Yes
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Dreadlord
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Necromancy |
3 |
Medium (10 Minutes) |
Take on characteristics of the undead and gain the ability to control them. | Yes
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Grim Sight
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Necromancy |
2 |
Medium (10 Minutes) |
Finds the presence of living or undead around the target. | Yes
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Heroism
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2 |
Medium (10 Minutes) |
Temporarily set a target's Body to 10, with some bonus consequences. | Yes
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Mind Blank
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3 |
Long (Game Day) |
Makes a target immune to compulsion effects. | Yes
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Panacea
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2 |
Instant |
Heal a target of all wounds and restore their body points. | Yes
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Primal Form
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Nature |
3 |
Medium (10 Minutes) |
A character takes on characteristics of an elemental and can order natural creatures around. | Yes
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Revive
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3 |
Instant |
Heals a dead target, bringing them back to life. | Yes
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Poison Immunity
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3 |
Long (Game Day) |
Protects the target against all poison, acid, and harmful alchemical effect calls. | Yes
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Synchronize
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2 |
Special |
Grants the target Toughness, Spirit Shield, Anti-Magic Shield and Improved Magic Armor. | Yes
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Scarce Oil Listing
Oil Name
| School | Item Level | Duration | Oil Description | Scarce
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Ablative Armor
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Enchantment |
2 |
Long |
Enchance armor to prevent the next two hits without 'Pierce!' that hit it | Yes
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Ruin
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Nature |
2 |
Short (1 Minute) |
The best way to deal with a shield wall. Enchant a weapon to deal acid damage or throw infinite acid tag bags. | Yes
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Shadowskin
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Enchantment |
3 |
Medium (10 Minutes) |
Make a target temporarily immune to all regular damage. | Yes
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Wraithbane
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Enchantment |
3 |
Long (Game Day) |
A weapon can deal Elven Steel damage and it does increased damage. | Yes |
Scroll-Like Items
Some scarce items follow all the rules for scrolls except that they are not based on standard spells. Either they allow for casting your choice of spells from a limited criteria or they are a piece of paper that has special properties.
While typically scarce items are not viewable by players these items are, so that players can see how they work.
Scroll Name | School | Scroll Level | Duration | Spell Description | Scarce
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Level One Prismatic Spell Scroll | Hybrid | 1 | Variable | Use to cast any level 1 spell. | Yes
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Level Two Prismatic Spell Scroll
| Hybrid | 1 | Variable | Use to cast any level 2 spell. | Yes
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Level Three Prismatic Spell Scroll
| Hybrid | 1 | Variable | Use to cast any level 3 spell. | Yes
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Level Four Prismatic Spell Scroll
| Hybrid | 2 | Variable | Use to cast any level 4 spell. | Yes
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Level Five Prismatic Spell Scroll
| Hybrid | 3 | Variable | Use to cast any level 5 spell. | Yes
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Ritual Paper
| None | 2 | None | Used in the permanent creation of rare loot rituals. | Yes
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Writ of Aegis
| Aegis | 3 | Instant | This counts as an Aegis Ritual Component | Yes
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Writ of Battle
| Battle | 3 | Instant | This counts as an Battle Ritual Component | Yes
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Writ of Compulsion
| Compulsion | 3 | Instant | This counts as an Compulsion Ritual Component | Yes
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Writ of Enchantment
| Enchantment | 3 | Instant | This counts as an Enchantment Ritual Component | Yes
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Writ of Nature
| Nature | 3 | Instant | This counts as an Nature Ritual Component | Yes
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Writ of Necromancy
| Necromancy | 3 | Instant | This counts as an Necromancy Ritual Component | Yes
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Writ of Restoration
| Restoration | 3 | Instant | This counts as an Restoration Ritual Component | Yes |
References
Imbued Item Crafting Features
Standard Imbued Item Crafting Features
Spell Related Features
Many magic item features replicate spell casting. These are sometimes refered to as imbued items.
Standard Spell Related Features
Option Name | Ornamenting Craftable | Weaponsmithing Craftable | Craft Point Cost | Description
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1st Level Spell | Yes | Yes | 4/ cast | Selected a 1st level spell when crafted. This item casts it once per event. May be crafted multiple times for additional casts per event or to add casts of other spells.
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2nd Level Spell
| Yes | Yes | 8/ cast | Selected a 2nd level spell when crafted. This item casts it once per event. May be crafted multiple times for additional casts per event or to add casts of other spells.
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3rd Level Spell
| Yes | Yes | 12/ cast | Selected a 3rd level spell when crafted. This item casts it once per event. May be crafted multiple times for additional casts per event or to add casts of other spells.
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Restricted Incantation
| Ornamenting 1 | Weaponsmithing 1 | None | The incantation used to cast a spell on this item has a requirement that must be met. This could be using (or not using) a certain language, using certain words, a specific incant, or an increased incantation length. Logs staff may restrict overly complex or long requirements. |
Epic Imbued Item Crafting Features
Epic Spell Crafting Features
Option Name
| Ornamenting Craftable | Weaponsmithing Craftable | Craft Point Cost | Description
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4th Level Spell
| Epic Only | Epic Only | 16/ cast | Selected a 4th level spell when crafted. This item casts it once per event. May be crafted multiple times for additional casts per event or to add casts of other spells.
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5th Level Spell
| Epic Only | Epic Only | 20/ cast | Selected a 5th level spell when crafted. This item casts it once per event. May be crafted multiple times for additional casts per event or to add casts of other spells.
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Prismatic Level 1 Spell
| Epic Only | Epic Only | 8/ cast | Allows an item to cast ANY 1st level spell once per event. May be crafted multiple times for additional casts.
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Prismatic Level 2 Spell
| Epic Only | Epic Only | 12/ cast | Allows an item to cast ANY 2nd level spell once per event. May be crafted multiple times for additional casts.
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Prismatic Level 3 Spell
| Feb Feast Only | Feb Feast Only | 16/ cast | Allows an item to cast ANY 3rd level spell once per event. May be crafted multiple times for additional casts.
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Prismatic Level 4 Spell
| Feb Feast Only | Feb Feast Only | 24/ cast | Allows an item to cast ANY 4th level spell once per event. May be crafted multiple times for additional casts.
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Prismatic Level 5 Spell
| Feb Feast Only | Feb Feast Only | 28/ cast | Allows an item to cast ANY 5th level spell once per event. May be crafted multiple times for additional casts.
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Change Spell Yearly
| Feb Feast Only | Feb Feast Only | 4/ Spell | At the start of each calendar year you may change one spell this item casts (chosen when the item is made) for another of the same level. May be taken multiple times for an item with multiple spells.
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Spellburst Spell
| Feb Feast Only | Feb Feast Only | 8/ Spell | All castings of one spell on this item, chosen when the item is made, is always affected by the Spellburst spell. May be taken multiple times for an item with multiple spells.
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Extra Tag Bag
| Feb Feast Only | Feb Feast Only | 8/ Spell | All copies of one spell, which generates tag bags, on this item (chosen when the item is made) now generates an extra tag bag. This may be taken multiple times for an item with multiple spells. Can also be taken multiple times for the same spell, its effects stack.
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No Incant Spell
| Epic Only | Epic Only | 12/ Spell | All castings of one spell on this item can be cast with no incant required. May be taken multiple times to for items with multiple spells. |
Rod Crafting Features
Rods can only have crafting features explicitly designed for them. The following lists are all inclusive.
Standard Rod Crafting Features
Option Name
| Ornamenting Craftable | Weaponsmithing Craftable | Craft Point Cost | Description
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1st Level Spell Rod
| Ornamenting 2 | No | 8 | Select one 1st level spell, when holding this rod you may cast it as if you knew the spell.
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2nd Level Spell Rod
| Ornamenting 2 | No | 12 | Select one 2nd level spell, when holding this rod you may cast it as if you knew the spell.
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3rd Level Spell Rod
| Ornamenting 2 | No | 16 | Select one 3rd level spell, when holding this rod you may cast it as if you knew the spell. |
Epic Rod Crafting Features
Option Name
| Ornamenting Craftable | Weaponsmithing Craftable | Craft Point Cost | Description
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4th Level Spell Rod
| Epic Only | No | 20 | Select one 4th level spell, when holding this rod you may cast it as if you knew the spell.
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5th Level Spell Rod
| Epic Only | No | 24 | Select one 5th level spell, when holding this rod you may cast it as if you knew the spell.
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Yearly Spell Change (Rod)
| Feb Feast Only | No | 4 | The spell in this rod may be changed to another of the same level at the start of each year.
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Master's Rod
| Feb Feast Only | No | 8 | The spell in this rod costs one fewer power point to cast (minimum 1). This does not stack with other discounts.
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Spellburst Rod
| Feb Feast Only | No | 8 | When using this rod if the spell generates tag bags it is automatically affected by the Spellburst spell.
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Extra Tag Bag Rod
| Feb Feast Only | No | 8/ tag bag | When using this rod if the spell generates tag bags it generates an additional tag bag. May be taken multiple times. |
Tome Crafting Features
Tomes
Tomes may only have crafting features explicitly designed for them. The following lists are all inclusive.
Standard Tome Crafting Features
Option Name
| Ornamenting Craftable | Weaponsmithing Craftable | Craft Point Cost | Description
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1st Level Spell Tome
| Scholar 3 | No | 8 | Add a 1st level spell to a tome. The spell must be the same school as all other spells in the tome.
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2nd Level Spell (Tome)
| Scholar 3 | No | 12 | Add a 2nd level spell to a tome. The spell must be the same school as all other spells in the tome.
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3rd Level Spell (Tome)
| Scholar 3 | No | 16 | Add a 3rd level spell to a tome. The spell must be the same school as all other spells in the tome.
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4th Level Spell (Tome)
| Scholar 4 | No | 20 | Add a 4th level spell to a tome. The spell must be the same school as all other spells in the tome.
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5th Level Spell (Tome)
| Scholar 5 | No | 24 | Add a 5th level spell to a tome. The spell must be the same school as all other spells in the tome. |
Wand Crafting Features
Wands may only have crafting features explicitly designed for them. The following lists are all inclusive.
Standard Wand Crafting Features
Option Name
| Ornamenting Craftable | Weaponsmithing Craftable | Craft Point Cost | Description
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10 Power Point Wand
| Ornamenting 2 | No | 4 | A wand with 10 power points
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20 Point Wand
| Ornamenting 2 | No | 8 | A wand with 20 power points
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30 Point Wand
| Ornamenting 2 | No | 12 | A wand with 30 power points
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Standard Wand
| Ornamenting 2 | No | None | Choose a level 1, 2, or 3 spell for this wand to cast. A wand can only have one spell. |
Epic Wand Crafting Features
Option Name
| Ornamenting Craftable | Weaponsmithing Craftable | Craft Point Cost | Description
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40 Point Wand
| Epic Only | No | 16 | A wand with 40 power points
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50 Point Wand
| Epic Only | No | 20 | A wand with 50 power points
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Epic Wand
| Epic Only | No | None | Choose a level 4 or 5 spell for this wand to cast. A wand can only have one spell.
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Recharging Wand
| Feb Feast Only | No | 8 | At the start of each year this wand's power points replenish.
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Wand Changes Spells
| Feb Feast Only | No | 4 | At the start of each calendar year this wand can change the spell it casts. |
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