Site Index > Rules > Gameplay > Calls > Unhallow |
Unhallow Calls | |
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Call: | Unhallow
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Call Type: | Announcements
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Description: | An Unhallowed area has been made uninhabitable by the living.
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Common Sources: | The Desecrate ritual
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Associated Condition(s): | Unhallowed field
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Field Name: | Unhallowed
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Effect: | Living creatures may not enter an Unhallowed area.
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Duration: | Source Will Specify
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Common Sources: | The Desecrate ritual, some shrines
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Removing the Field: | The Consecrate ritual, The Cleansing Ritual |
An Unhallowed area is uninhabitable to the living.
Description
Unhallowed fields represent horrible locations, toxic ground, and places dedicated to the Dark 3. It should be noted that sometimes followers of the Sept will Unhallow an area to keep out others out for a variety of reasons, it is not inherently evil, but evil areas have a tendency to become Unhallowed.
Player characters might deliberately create Unhallowed ground in order to prevent innocents from going into something dangerous or to have a meeting where only those who know the Ghastly Visage spell can attend.
Calls
The 'Unhallow!' call never inflicts damage. It is an announcement call used to let players know an area contains an Unhallowed field
The Unhallowed Field
The Unhallowed field always occupies a structure. When the structure is a building it should be marked with blue strips at the windows and doors. If the structure is a period tent the doorway is considered the only valid entry point so it is the only place that needs to be marked. With a lean-to blue strips should be placed strategically along the open wall to allow them to be as clearly visible as possible.
While the area is a Unhallowed field the living may not enter it. They may cast spells, throw throwing weapons and fire projectiles into the building (arrows should never be fired into buildings with glass windows, regardless of circumstances).
Living individuals under the effects of the spells Abomination, Dreadlord, or Ghastly Visage as well as living characters who are immune to spells (typically through Anti-Magic Aura or Ethereal Sealant) may enter the area freely. One-time shields do not provide enough protection for any benefits.
The creator of an Unhallowed field must be present at the time of creation, but may leave the field once it is in place. Any living creatures in the field at the time it is created must leave as rapidly as possible. Should they be unable to do so (such as if the door is Magic Locked and they don't have the means to 'Dispel!' it) they gain the Helpless condition as they cower in fear, taking no action. If characters block their exit they will attempt to fight their way out of the field.
Creating an Sanctified field in the same location as a Unhallowed field will cause them to cancel each other out and dispels both.
Categories: Gameplay Rules | Calls | Announcement Calls | Unhallow Calls | Fields
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