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Ghastly Visage | |
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Spell Name: | Ghastly Visage
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School: | Necromancy
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Spell Level: | 1
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Duration: | Medium (10 Minutes)
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Range: | Touch
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Target: | Character
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Flag: | Person
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Dispel: | Yes
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Spell Description: | Call 'Brains!' and enter Unhallowed fields.
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Prerequisite: | None
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![]() Potion | |
Name: | Ghastly Visage
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Scarce: | No
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![]() Scroll Information | |
Scarce: | No |
A minor illusion that tricks mindless undead into thinking you are one of them.
Description
Weaving a minor illusion, the target is able to look and act like one of the undead.
Effect
The target gains the Ghastly Visage condition.
Detailed Interactions
- Become a zombie without the commitment!: That's it. That's the only joke I have here.
Sample Incants
Septly
May the Stranger guide us in fooling undeath, I cast Ghastly Visage.
Neutral
Face of Zombie, stench of Ghoul, Ghastly Visage is my tool.
Evil
Like kin to Nox’s children, your body rots with Ghastly Visage.
Crafting Costs
Option Name | Ornamenting Craftable | Weaponsmithing Craftable | Craft Point Cost | Description
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Cast Ghastly Visage | Yes | Yes | 4 | Item casts Ghastly Visage. May be taken multiple times. Can be cast 1/event for each time taken. |
References
The Ghastly Visage Condition
A character that has Ghastly Visage condition is affected by an illusion that makes them appear like one of the undead. Most characters can see through this illusion with ease, but primitive undead will think the character is one of them and will not attack so long as they are not provoked. Characters announce that they have this condition with the 'Brains!' call. This condition lasts for 10 minutes.
Also, a character with this condition may always enter Unhallowed fields.
Casting Spells
The basics of all spell casting follow one set of guidelines. Some items types will add some additional rules specific to those item types.
For a character to cast a spell they must: know the spell, have enough power points available to cast the spell, and have a free hand. If all of these criteria are met they may proceed to casting the spell.
Power Points
Cast a spell costs its level in power points to cast. Power points are a skill characters can learn, and some items can provide extra power points as well.
Characters can never spend more than 20 magic power points in a single game day. Attempting to do so causes the character to gain an unpreventable Torso Wound condition as the magical energies tear the character apart. This will also cause the spell casting to fail. Abilities that grant characters power points that break cap do not count against this limit.
Some abilities and rules allow characters to pay fewer power points to cast a spell. This cannot bring the spell's cost to 0 power points unless the source explicitly says that it does. Abilities that reduce power point costs do not stack unless they explicitly say they do.
Incantation Requirements
To cast a spell, you must speak an incantation. Spells have no fixed incantations, each character is free to create their own unique way of showing how they cast magic. While most players use spoken words, this isn't required; incants can be sung, chanted, or even dramatically role-played. The important part is that no matter how the player casts spells, their incants must meet the requirements.
Requirements for a proper incantation:
- An incantation must be a minimum of 8 words, which must include the name of the spell being performed.
- You may not bluff one spell and then cast a different one, such as by putting multiple spell names into the incantation.
- The incantation must clearly convey EXACTLY what you are casting.
- Incantations must be spoken loudly and clearly enough that players standing 10 feet away will know that a spell has been cast.
- You may not make the incantation gibberish or attempt to work it into a conversation. It must be both clear that you are casting a spell, and what spell you are casting.
Categories: Spells | Necromancy Spells | Level 1 Spells | Brains Calls | Unhallow Interaction
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