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The Necromancy School | |
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The Necromancy school deals with not just the undead but also poison, and matters related to death.
Description
The school of necromancy grants a character protection from, and limited influence over, undead creatures, as well as a limited ability to affect the living with curses and afflictions. Low level necromancy spells are defensive in nature, used to repel undead creatures, disguise the living from the dead, and lay to rest the freshly deceased preventing their return to life as undead. Higher level necromancy spells allow a caster to gain undead abilities, control the undead, and employ them for his or her own purposes. Specialist necromancers will often find that they feel somewhat useless during the day. It is not until the sun goes down that the true power of a necromancer becomes evident.
The use of high level necromancy is frowned upon because it attracts the attention of wandering undead. The lands surrounding the lairs of habitual users of high level necromantic magic are often infested with uncontrolled undead. Necromancers are often shunned and forced from settlements in fear that their magical arts will attract undead, and in many places law prohibits the use of high level necromancy.
Common symbols for necromancy include skulls, bones, and the color purple.
Necromancy is associated with the Stranger and Nox
References
Necromancy Spells
Spell Name | School | Spell Level | Duration | Range | Target | Spell Description | Prerequisite |
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Ghastly Visage | Necromancy | 1 | Medium (10 Minutes) | Touch | Character | Mindless undead think you are one of them. Enter unhallowed areas. | None
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Reap Spirit
| Necromancy | 1 | Special | Touch | Dead or Unconscious Character | Take another persons spark or permanently kill most undead. | None
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Pin Undead
| Necromancy | 2 | Medium (10 Minutes) | Tag Bag | Character(s) Hit | Hold undead in their place effectively removing them from combat. | A level 1 Necromancy spell
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Creeping Rot
| Necromancy | 2 | Medium (10 Minutes) | Touch or Tag Bag | Weapon or Character(s) Hit | A weapon can deal poison damage or generate four tag bags that inflict 4 poison. | A level 1 Necromancy spell
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Brackish Boon
| Necromancy | 3 | Medium (10 Minutes) | Touch | Character | Protect a target from harmful alchemical effects causing them to become healed instead. | A level 2 Necromancy spell
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Curse
| Necromancy | 3 | Medium (10 Minutes) | Tag Bag | Character(s) Hit | Set an enemies total body to 1. | A level 2 Necromancy spell
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Enfeeble
| Necromancy | 4 | Medium (10 Minutes) | Tag Bag | Character(s) Hit | Prevent targets from casting spells. | A level 3 Necromancy spell
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Grim Sight
| Necromancy | 4 | Medium (10 Minutes) | Touch | Character | Finds the presence of living or undead around the target. | A level 3 Necromancy spell
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Abomination
| Necromancy | 5 | Medium (10 Minutes) | Touch | Character | The target grows into a huge monster and gains monstrous characteristics. | A level 4 Necromancy spell
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Dreadlord
| Necromancy | 5 | Medium (10 Minutes) | Self | Self | Take on characteristics of the undead and gain the ability to control them. | A level 4 Necromancy spell |
Necromancy Potions and Oils
Creeping Rot Oil behaves slightly differently from the spell.
Categories:
Spells
| Necromancy Spells
| Schools
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