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Tinkering Items | |
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Crafting Tinkering Items
To craft a tinkering item a character must have at least the same rank in the tinkering skill as the item's level. Each item costs 4 craft points per level. Master tinkering items require being a master crafter of Tinkering and cost 24 craft points to build.
Complete List of Tinkering Items
Tinkering Gear
Item Name | Tinkering Level | Crafting Point Cost | Encampment Item | Lootable Item | Description
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Light Tube | 1 | 4 | No | Yes | A single bulb flashlight or 1-3 bulb LED light.
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Lock and Key
| 1 | 4 | No | Yes | A standard pickable lock and a key that can open it.
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Magic Lock Box Level 1
| 1 | 4 | No | Yes | This ornate box can magic lock itself 2 times per event.
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Ritual Candle
| 1 | 4 | No | Yes | A specially made candle used in performing rituals.
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Ritual Quill
| 1 | 4 | No | Yes | Used for the production of level 4 and 5 scrolls and to assemble loot rituals.
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Grounding Wire
| 2 | 8 | No | Yes | A wire worn about the ankle that prevents one 'Magic!' attack each event.
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Magic Lock Box Level 2
| 2 | 8 | No | Yes | This ornate box can magic lock itself 4 times per event.
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Shackles of Grounding
| 2 | 8 | No | Yes | Restrain another character and give them the Grounded condition for as long as they wear this.
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Magic Lock Box Level 3
| 3 | 12 | No | Yes | This ornate box can magic lock itself 6 times per event.
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Magic Lock Box Level 4
| 4 | 16 | No | Yes | This ornate box can magic lock itself 8 times per event.
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Magic Lock Pick
| 4 | 16 | No | Yes | Dispels magic locks or can be used to 'pick' mundane locks 4 times per event.
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Magic Lock Box Level 5
| 5 | 20 | No | Yes | This ornate box can magic lock itself 10 times per event.
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Contraption
| Master | 24 | No | Yes | A special type of trap that triggers a beneficial effect instead of a trap tag.
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Magic Lock Box Level 6
| Master | 24 | No | Yes | This ornate box can magic lock itself 12 times per event.
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Shrine
| Master | 24 | No | No | A shrine dedicated to one of the gods. |
Traps
Encampment Items
Item Name
| Tinkering Level | Crafting Point Cost | Encampment Item | Lootable Item | Description
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Anvil of Mend Armor
| 2 | 8 | Yes | No | A party may use this item to cast Mend Armor 10 times per event.
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Basin of Purify Spirit
| 2 | 8 | Yes | No | Party members can cast purify spirit 6 times per event.
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Carpet of Dissipate
| 2 | 8 | Yes | No | Allows party members to cast dissipate at the encampment.
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Font of Insight
| 2 | 8 | Yes | No | Party members can use this to cast diagnosis up to 10 times per event.
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Workshop
| 2 | 8 | Yes | No | Grants one character 4 additional craft points.
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Barrier Stone
| 3 | 12 | Yes | No | Party members gain the effects of Improved Magic Armor after 1 minute at the encampment, up to twice per event each.
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Grounding Stone
| 3 | 12 | Yes | No | Gives everyone at an encampment the Grounded condition.
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Ritual Archive
| 3 | 12 | Yes | No | A collection of basic rituals that cannot be stolen.
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Shielding Stone
| 3 | 12 | Yes | No | Party members spending 10 minutes at the encampment gain an Anti-Magic Shield effect.
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Curtains of Magic Lock
| 4 | 16 | Yes | No | Casts Magic Lock up to 20 times per event.
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Greater Workshop
| 4 | 16 | Yes | No | One party member gains +8 craft points each event.
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Music Box of Sanctuary
| 4 | 16 | Yes | No | This music box casts Sanctuary 6 times per event with a special duration.
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Plating Pool
| 4 | 16 | Yes | No | The party can use a plating pool to cast Enchant Weapon up to 6 times per event.
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Talisman of Warding
| 4 | 16 | Yes | No | Wraiths, Banshees, and hostile Spirits may not enter the encampment. Living beings are immune to 'Detect!' calls while inside the encampment.
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Library
| 5 | 20 | Yes | No | The party may make one extra lore request each event.
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Soothing Masterpiece
| 5 | 20 | Yes | No | The party can use this to cast heal body and mend armor (together) up to 12 times per event.
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Veil of Warding
| 5 | 20 | Yes | No | Temporarily create a Sanctified or Unhallowed field in the encampment which lasts for 10 minutes up to 6 times per event.
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Alchemist's Laboratory
| Master | 24 | Yes | No | Gives a Savant +5 Production Points that break cap.
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Alchemist's Vault
| Master | 24 | Yes | No | A safe location to store alchemical items.
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Annulment Statue
| Master | 24 | Yes | No | Prevents Sanctify or Unhallow effects in your encampment.
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Ley Line Beacon
| Master | 24 | Yes | No | When a character uses the Ley Lines spell to travel to this encampment they gain the Dissipated condition on arrival.
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Ritualist's Vault
| Master | 24 | Yes | No | A safe location to store basic ritual components
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Scribe's Vault
| Master | 24 | Yes | No | A safe location to store scrolls.
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Thaumaturge's Vault
| Master | 24 | Yes | No | A safe location to store potions.
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Totem of Resilience
| Master | 24 | Yes | No | After any party member spends a minute at the encampment this item will cast Resilience on them. |
Legacy Items
Item Name
| Tinkering Level | Crafting Point Cost | Encampment Item | Lootable Item | Description
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Elven Steel Dish
| 1 | Uncraftable | No | Yes | Any poisons that pass through this bowl are rendered inert. |
Categories: Items | Tinkering Items | Tinkering Gear | Encampment Items
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Page last modified on August 19, 2024, at 10:35 PM
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