Tinkering Items

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Tinkering Items

Tinkering Item

Crafting Tinkering Items

To craft a tinkering item a character must have at least the same rank in the tinkering skill as the item's level. Each item costs 4 craft points per level. Master tinkering items require being a master crafter of Tinkering and cost 24 craft points to build.

References

Tinkering Gear

Item Name

Tinkering Level Crafting Point Cost Encampment Item Lootable Item Description

Light Tube

1 4 No Yes A single bulb flashlight or 1-3 bulb LED light.

Lock and Key

1 4 No Yes A standard pickable lock and a key that can open it.

Magic Lock Box Level 1

1 4 No Yes This ornate box can magic lock itself 2 times per event.

Ritual Candle

1 4 No Yes A specially made candle used in performing rituals.

Ritual Quill

1 4 No Yes Used for the production of level 4 and 5 scrolls and to assemble loot rituals.

Grounding Wire

2 8 No Yes A wire worn about the ankle that prevents one 'Magic!' attack each event.

Magic Lock Box Level 2

2 8 No Yes This ornate box can magic lock itself 4 times per event.

Shackles of Grounding

2 8 No Yes Restrain another character and give them the Grounded condition for as long as they wear this.

Magic Lock Box Level 3

3 12 No Yes This ornate box can magic lock itself 6 times per event.

Magic Lock Box Level 4

4 16 No Yes This ornate box can magic lock itself 8 times per event.

Magic Lock Pick

4 16 No Yes Dispels magic locks or can be used to 'pick' mundane locks 4 times per event.

Magic Lock Box Level 5

5 20 No Yes This ornate box can magic lock itself 10 times per event.

Contraption

Master 24 No Yes A special type of trap that triggers a beneficial effect instead of a trap tag.

Magic Lock Box Level 6

Master 24 No Yes This ornate box can magic lock itself 12 times per event.

Shrine

Master 24 No No A shrine dedicated to one of the gods.

Item Name

Tinkering Level Crafting Point Cost Encampment Item Lootable Item Description

Trap - Level 1

1 4 No No This trap can hold 1 trap tag

Trap - Level 2

2 8 No No This trap can hold 2 trap tags

Trap - Level 3

3 12 No No This trap can hold 3 trap tags

Trap - Level 4

4 16 No No This trap can hold 4 trap tags

Trap - Level 5

5 20 No No This trap can hold 5 trap tags

Trap - Level 6

Master 24 No No This trap can hold 6 trap tags

Encampment Items (By Level)

Item Name

Tinkering Level Crafting Point Cost Encampment Item Lootable Item Description

Anvil of Mend Armor

2 8 Yes No A party may use this item to cast Mend Armor 10 times per event.

Basin of Purify Spirit

2 8 Yes No Party members can cast purify spirit 6 times per event.

Carpet of Dissipate

2 8 Yes No Allows party members to cast dissipate at the encampment.

Font of Insight

2 8 Yes No Party members can use this to cast diagnosis up to 10 times per event.

Workshop

2 8 Yes No Grants one character 4 additional craft points.

Barrier Stone

3 12 Yes No Party members gain the effects of Improved Magic Armor after 1 minute at the encampment, up to twice per event each.

Grounding Stone

3 12 Yes No Gives everyone at an encampment the Grounded condition.

Ritual Archive

3 12 Yes No A collection of basic rituals that cannot be stolen.

Shielding Stone

3 12 Yes No Party members spending 10 minutes at the encampment gain an Anti-Magic Shield effect.

Curtains of Magic Lock

4 16 Yes No Casts Magic Lock up to 20 times per event.

Greater Workshop

4 16 Yes No One party member gains +8 craft points each event.

Music Box of Sanctuary

4 16 Yes No This music box casts Sanctuary 6 times per event with a special duration.

Plating Pool

4 16 Yes No The party can use a plating pool to cast Enchant Weapon up to 6 times per event.

Talisman of Warding

4 16 Yes No Wraiths, Banshees, and hostile Spirits may not enter the encampment. Living beings are immune to 'Detect!' calls while inside the encampment.

Library

5 20 Yes No The party may make one extra lore request each event.

Soothing Masterpiece

5 20 Yes No The party can use this to cast heal body and mend armor (together) up to 12 times per event.

Veil of Warding

5 20 Yes No Temporarily create a Sanctified or Unhallowed field in the encampment which lasts for 10 minutes up to 6 times per event.

Alchemist's Laboratory

Master 24 Yes No Gives a Savant +5 Production Points that break cap.

Alchemist's Vault

Master 24 Yes No A safe location to store alchemical items.

Annulment Statue

Master 24 Yes No Prevents Sanctify or Unhallow effects in your encampment.

Ley Line Beacon

Master 24 Yes No When a character uses the Ley Lines spell to travel to this encampment they gain the Dissipated condition on arrival.

Ritualist's Vault

Master 24 Yes No A safe location to store basic ritual components

Scribe's Vault

Master 24 Yes No A safe location to store scrolls.

Thaumaturge's Vault

Master 24 Yes No A safe location to store potions.

Totem of Resilience

Master 24 Yes No After any party member spends a minute at the encampment this item will cast Resilience on them.

Legacy Items

Item Name

Tinkering Level Crafting Point Cost Encampment Item Lootable Item Description

Elven Steel Dish

1 Uncraftable No Yes Any poisons that pass through this bowl are rendered inert.


Categories: Items | Tinkering Items | Tinkering Gear | Encampment Items


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