Site Index > Rules > Gameplay > Item Types > Tinkering Items > Alchemist's Laboratory |
Alchemist's Laboratory | |
| |
Item Name: | Alchemist's Laboratory
|
---|---|
Tinkering Level: | Master
|
Crafting Point Cost: | 24
|
Encampment Item: | Yes
|
Lootable Item: | No
|
Description: | Gives a Savant +5 Production Points that break cap. |
Description
Effect
A Savant with an Alchemist's Laboratory gains 5 additional production points which break cap. These points stack with the bonus points gained from the Savant title for a total of 30 points.
Multiple character's in a party can each have their own Alchemist's Laboratory.
An Alchemist's Laboratory can only be created by a Master Crafter with both the Ornamenting Five and Tinkering Five skills.
Props
An alchemist's laboratory is a collection of lab equipment which should be represented by at least 5 different props which require inspection by props and atmosphere staff.
Prop should be an assortment of tools and materials, occupying roughly 2 square feet. Feel free to be elaborate and creative with this. Bottles, vials, mixing stations, etc. Should be clear that "this is a laboratory." No modern looking chemistry equipment.
Categories:
Items
| Tinkering Items
| Encampment Items
| Master Level Tinkering Items
| Production Points
Site Index | About Us | Event Calendar | Novitas Linktree | Contact Us |
|