Site Index > Rules > Character > Skills > Crafting > Ornamenting | Update History |
Ornamenting Skills | |
Last Updated: | 2/4/2023 |
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These skills are used in the creation of magic items (other than weapons and tomes).
Description
Ornamenting covers the creation of all magic items that are not weapons or tomes. This means it covers a large range of different items such as pants, tabards, cloaks, helmets, and even armor and shields.
Skill Name | Skill Tree | Prerequisite(s) | Skill Point Cost | Description
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Ornamenting Basics | Crafting | None | 4 | The character can craft accessories and rings.
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Ornamenting Training
| Crafting | Ornamenting Basics | 2 | The character can craft necklaces, wands, and rods.
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Ornamenting Proficiency
| Crafting | Ornamenting Training | 3 | The character can craft bucklers, back items, and waist items.
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Ornamenting Expert
| Crafting | Ornamenting Proficiency | 4 | The character can craft leg items, head items, and arm items.
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Ornamenting Master
| Crafting | Ornamenting Expert | 5 | The character can craft foot items, torso items, and shields. |
Effect
Ornamenting is easily the most versatile of the crafting skills, and most crafters will learn this first before going into more specialized crafts such as weaponsmithing. You require the following levels of ornamenting to make the listed item types:
- Ornamenting Basics: Your character can use craft points during preproduction to create accessories and rings.
- Ornamenting Training: Your character can use craft points during preproduction to create necklaces, wands, and rods.
- Ornamenting Proficiency: Your character can use craft points during preproduction to create bucklers, back items, and waist items.
- Ornamenting Expertise: Your character can use craft points during preproduction to create leg items, head items, and arm items.
- Ornamenting Mastery: Your character can use craft points during preproduction to create foot items, torso items, and shields.
References
Crafting Points
For every skill point spent, the character gains 2 craft points. This can be done up to 10 times for a total of 20 crafting points.
Additional craft points can be acquired through other means and stack with these craft points. There is no cap to how many craft points a player can use during preproduction.
Item Slots
These are the slots available to each character and sample props that might be made into magic items to occupy those slots.
Any prop that would typically be worn as part of a pair should be worn that way (the two props together count as one single magic item occupying one slot). With these items both must be worn to get any benefits.
Item Name | Slot Used | Slots Available | Skill Required | Maximum Craft Points | Description | Excluded Items
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Accessory | Accessory | 2 | Ornamenting 1 | 8 | Backpack, quiver, sheath, belt pouch, haversack, frog, scabbard, earring, bandoleer, spurs, straps, glasses, goggles, anything that doesn't fit another slot. | Anything that obviously fits another slot.
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Arms
| Arms | 2 | Ornamenting 4 | 20 | Bracers, rerebraces, cuffs, ornate bracelets, manacles, gloves, gauntlets. | arm cuffs, arm warmers, half gauntlets, simple bracelets
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Back
| Back | 2 | Ornamenting 3 | 16 | Cloak, Capes, Spaulders, Mantles, Pauldrons, elaborate shawls | Besegews, epaulettes, parrots
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Buckler
| Off-Hand | 1 | Ornamenting 3 | 16 | A buckler. Characters have no limit on how many bucklers they may attune to, but they can only use one at a time. | Shields
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Feet
| Feet | 1 | Ornamenting 5 | 24 | Boots, sandals, sabatons | Ankle straps, spurs, toe rings, socks.
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Head
| Head | 1 | Ornamenting 4 | 20 | Headwear such as helmets, hats, crowns, elaborate headbands, tiaras, coifs, hoods and approved masks. | Scarves, bandanas, hair accessories, facial jewelry, earrings.
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Legs
| Legs | 1 | Ornamenting 4 | 20 | Greaves, pants, full leg armor, non-armor skirt. Loincloths worn clearly beneath the waist. | Leg warmers, ankle or boot wraps, garters
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Neck
| Neck | 1 | Ornamenting 2 | 12 | Ornate or elaborate necklaces, chokers, gorgets, chains of office, torcs collars, bevors or stoles. | Simple necklaces or chains
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Ring
| Ring | 2 | Ornamenting 1 | 12 | A ring worn on the hand. | Things that aren't rings
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Rod
| Rod/ Tome | 1 | Ornamenting 2 | 16 | A rod. | Things that are not rods.
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Shield
| Off-Hand | 1 | Master Ornamenting | 24 | A shield. Characters have no limit on how many shields they may attune to, but they can only use one at a time. | Bucklers
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Tome
| Rod/Tome | 1 | Scholar 3 | 120 | A tome. | Books, items that aren't the item type 'Tome'.
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Torso
| Torso | 1 | Ornamenting 5 | 24 | Shirt, breastplate, vest, surcoat, well constructed tabard, jacket, coat, tunic, bodice, chemise, dress, robe, chain hauberk | Bandoleer, nipple piercings
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Waist
| Waist | 1 | Ornamenting 3 | 16 | Belt, sash, chain skirt, war belt, cingulum militaire, waist, cincher, elaborate chain belt | Simple waist chain, belly button piercing
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Wand
| Wand | 2 | Ornamenting 2 | 12 | A wand. | Things that are not wands.
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Weapons
| Main or Off-hand | 1/1 | Weaponsmithing* | 24 | Any weapon. Characters have no limit to how many weapons they can attune to, but can only use one weapon at a time in each hand (and can only use a weapon in both hands if they have the right skills). | Things that are not weapons |
Standard Crafting Point Costs
General Crafting Features
Some crafting features can be placed on both weapons and other slotted gear (besides Rods, Wands and Tomes) using the weaponsmithing or ornamenting skills respectively.
Standard Features
Option Name | Ornamenting Craftable | Weaponsmithing Craftable | Craft Point Cost | Description
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+4 Craft Points | Yes | Yes | 8 | Gain 4 additional craft points each event.
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+1 Power Point
| Yes | Yes | 8 | Gain 1 power point each game day that does not break cap.
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+2 Power Points
| Yes | Yes | 12 | Gain 2 power points each game day that do not break cap.
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+2 Production Points
| Yes | Yes | 4 | Gain 2 production points each event that do not break cap.
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+4 Production Points
| Yes | Yes | 8 | Gain 4 production points each event that do not break cap.
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Nature Immunity
| Yes | Yes | 12 | When you put this item on you are immune to 'Nature!' damage. If you then take the item off, the effect will end for the remainder of the game day. This effect counts against your immunity cap.
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Common Language
| Yes | Yes | 8 | A character attuned to this item can speak (and understand) a common language chosen when the item is crafted. A single item can only allow a character to speak one language. This does not allow reading and writing of the language.
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Read and Write Language
| Yes | Yes | 4 | This feature allows a character to read and write a language they are able to speak due to the magic item giving understanding of a language. This must be crafted with a language skill ability. |
Armor Crafting Features
These features can only be placed on props that count as armor.
Option Name
| Ornamenting Craftable | Weaponsmithing Craftable | Craft Point Cost | Description
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Enhanced Armor Craft
| Yes | No | 8 | Provides +1 physical armor points to the character's best source of physical armor points. This must be crafted onto a piece of armor which now takes up a slot. Does not stack with other crafting features that enhance armor. |
Spell Related Features
Many magic item features replicate spell casting. These are sometimes refered to as imbued items.
Standard Spell Related Features
Option Name
| Ornamenting Craftable | Weaponsmithing Craftable | Craft Point Cost | Description
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1st Level Spell
| Yes | Yes | 4/ cast | Selected a 1st level spell when crafted. This item casts it once per event. May be crafted multiple times for additional casts per event or to add casts of other spells.
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2nd Level Spell
| Yes | Yes | 8/ cast | Selected a 2nd level spell when crafted. This item casts it once per event. May be crafted multiple times for additional casts per event or to add casts of other spells.
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3rd Level Spell
| Yes | Yes | 12/ cast | Selected a 3rd level spell when crafted. This item casts it once per event. May be crafted multiple times for additional casts per event or to add casts of other spells.
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Restricted Incantation
| Ornamenting 1 | Weaponsmithing 1 | None | The incantation used to cast a spell on this item has a requirement that must be met. This could be using (or not using) a certain language, using certain words, a specific incant, or an increased incantation length. Logs staff may restrict overly complex or long requirements. |
Rods
Rods can only have crafting features explicitly designed for them. The following lists are all inclusive.
Standard Rod Crafting Features
Option Name
| Ornamenting Craftable | Weaponsmithing Craftable | Craft Point Cost | Description
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1st Level Spell Rod
| Ornamenting 2 | No | 8 | Select one 1st level spell, when holding this rod you may cast it as if you knew the spell.
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2nd Level Spell Rod
| Ornamenting 2 | No | 12 | Select one 2nd level spell, when holding this rod you may cast it as if you knew the spell.
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3rd Level Spell Rod
| Ornamenting 2 | No | 16 | Select one 3rd level spell, when holding this rod you may cast it as if you knew the spell. |
Wands
Wands may only have crafting features explicitly designed for them. The following lists are all inclusive.
Standard Wand Crafting Features
Option Name
| Ornamenting Craftable | Weaponsmithing Craftable | Craft Point Cost | Description
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10 Power Point Wand
| Ornamenting 2 | No | 4 | A wand with 10 power points
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20 Point Wand
| Ornamenting 2 | No | 8 | A wand with 20 power points
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30 Point Wand
| Ornamenting 2 | No | 12 | A wand with 30 power points
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Standard Wand
| Ornamenting 2 | No | None | Choose a level 1, 2, or 3 spell for this wand to cast. A wand can only have one spell. |
Preproduction
Are you lost and looking for the page with information relevant to your preproduction form? Click here for production, and here for crafting. |
Every month dozens of players attend events, and sometimes as many as half of them will want to create new magic items, produce potions, and make other in-game items. It can take logistics staff sometimes hours a month putting all of these orders together, so we use the pre-production system to help make that job a lot easier on them.
Each month logistics staff members will post reminders to turn in preproduction. You don't need to wait for those reminders, simply send the form in at any time:
- Use this form to submit preproduction; this includes crafting new items, altering props with tinkering, producing new consumables, creating valuable items, turning in runes, exchanging items with merchant, or to let us know that you'll need items for being a high-ranking druid or merchant.
- To submit requests to update obsolete consumables and printed items (such as rituals or very old scrolls) use this form.
By doing this logistics staff has everything they need to make and gather in one single place, making the job much easier.
Master Crafter
A character who has obtained all 20 craft points and has mastered a crafting skill can gain the following titles:
- Ornamenting Mastery gains the title Master Ornamentor.
- Tinkering Mastery gains the title Master Tinkerer.
- Weaponsmithing Mastery gains the title Master Weaponsmith.
Having any combination of these three titles makes a character a Master Crafter.
Master Crafters gain 4 additional craft points each event. When using these craft points, they do not need to spend any coin.
Master Crafters have unique items only they can craft:
- A Master Tinkerer who is also a Master Ornamentor can craft an Alchemist's Laboratory.
- A Master Tinkerer who is also a Master Weaponsmith can craft the Master's Blade feature onto a weapon.
- A Master Weaponsmith who is also a Master Ornamentor can craft the Master's Staff feature onto a great weapon.
Categories: Skills | Crafting Skills | Craft Points | Ornamenting
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