| Site Index > Rules > Character > Skills > Combat |
| Combat Skills | |
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These skills directly relate to fighting in combat.
Description
All combat skills relate to using different weapons, carrying shields, or ability to take a hit.
Wearing armor does not require a skill, this can be done by any player.
Learning all of the combat skills grants the Weapons Master title. Twice per game day a weapons master may while make an attack with any weapon a 'master's strike'. Weapons Masters are the only ones who may wield great javelins or great spears with a second weapon or a shield. Finally,weapons masters are also the only characters who can take advantage of master's blades.
Complete List of Combat Skills
Body Skills
| Skill Name | Skill Tree | Prerequisite(s) | Skill Point Cost | Description |
|---|---|---|---|---|
| Body Training | Combat | None | 1 | Have 1 Body Point total.
|
| Body Proficiency
| Combat | Body Training | 2 | Have 2 Body Points total.
|
| Body Expertise
| Combat | Body Proficiency | 3 | Have 3 Body Points total.
|
| Body Mastery
| Combat | Body Expertise | 4 | Have 4 Body Points total. |
Weapon and Shield Use Skills
| Skill Name
| Skill Tree | Prerequisite(s) | Skill Point Cost | Description
|
|---|---|---|---|---|
| Melee Training
| Combat | None | Free | Use non-martial weapons.
|
| Melee Proficiency
| Combat | None | 2 | Use martial weapons.
|
| Melee Expertise
| Combat | Melee Proficiency | 2 | Use great weapons.
|
| Off-Hand Training
| Combat | Melee Proficiency | 2 | Dual wield two non-martial weapons.
|
| Off-Hand Proficiency
| Combat | Off-hand Training | 3 | Dual wield one martial and one non-martial weapon.
|
| Off-Hand Expertise
| Combat | Off-hand Proficiency | 4 | Dual wield two martial weapons.
|
| Projectile Training
| Combat | Accuracy Training | 2 | Use Bows and Crossbows.
|
| Throwing Training
| Combat | Accuracy Training | 2 | Use Thrown Weapons.
|
| Throwing Proficiency
| Combat | Throwning Training, Melee Proficiency | 1 | Use Javelins.
|
| Throwing Expertise
| Combat | Throwning Proficiency, Melee Expertise | 2 | Use Great Javelins.
|
| Buckler Training
| Combat | None | 1 | Use bucklers.
|
| Shield Training
| Combat | Buckler Training | 1 | Use shields. |
Melee and Ranged Weapon Damage Skills
| Skill Name
| Skill Tree | Prerequisite(s) | Skill Point Cost | Description
|
|---|---|---|---|---|
| Accuracy Training
| Combat | None | Free | Deal 1 damage with ranged weapons.
|
| Accuracy Proficiency
| Combat | Accuracy Training | 2 | Deal 2 damage with ranged weapons.
|
| Accuracy Expertise
| Combat | Accuracy Proficiency | 2 | Deal 3 damage with ranged weapons.
|
| Accuracy Mastery
| Combat | Accuracy Expertise | 2 | Deal 4 damage with ranged weapons.
|
| Might Training
| Combat | None | Free | Deal 1 damage with melee weapons.
|
| Might Proficiency
| Combat | Might Training | 3 | Deal 2 damage with melee weapons.
|
| Might Expertise
| Combat | Might Proficiency | 4 | Deal 3 damage with melee weapons.
|
| Might Mastery
| Combat | Might Expertise | 5 | Deal 4 damage with melee weapons. |
References
Weapons Master
A Weapons Master is a character who has obtained all of the following combat skills:
- Body Mastery
- Might Mastery
- Accuracy Mastery
- Melee Expertise
- Off-hand Expertise
- Throwing Expertise
- Shield Training
Twice per game day a Weapons Master may make an attack with any weapon a 'master's strike'.
Weapons Masters are the only ones who may wield great javelins or great spears with a second weapon or shield. While doing this you may only make stabbing attacks with the great javelin/ spear, never swinging attacks. A weapon in the off hand can be swung as normal.
Finally, Weapons Masters are also the only characters who can take advantage of Master's Blades.
Categories:Skills | Combat Skills
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