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Melee Skills | |
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These skills determine what size melee weapons you can use.
Description
Training with different sized weapons can give a warrior maximum versatility.
Effect
Melee Training, which characters start with for free, allows characters to use non-martial length weapons.
Next, Melee Proficiency allows characters to use martial length weapons.
Finally, Melee Expertise allows characters to use great weapons.
Skill Name | Skill Tree | Prerequisite(s) | Skill Point Cost | Description
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Melee Training | Combat | None | Free | Use non-martial weapons.
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Melee Proficiency
| Combat | None | 2 | Use martial weapons.
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Melee Expertise
| Combat | Melee Proficiency | 2 | Use great weapons. |
Strategy
Non-martial weapons are not generally useful in combat. They are mostly used inside close quarters or when you catch someone completely by surprise.
Martial weapons are the most commonly used type of melee weapon, popular with shield users or occasionally to dual wield.
Great weapons are best when fighting with a group of allies to keep close range attacks away. Another popular tactic with Great Weapons is to cast Ruin on them to destroy shield walls from afar. Generally people wield great weapons only because they specifically wish to, or to use as a Master's Staff.
It is not a bad strategy to take the Melee Expertise skill even if you have no plans to ever have a great weapon with your character. If you need to grab a friend's weapon to fight with in a pinch, it is handy not having to think about if you can use it or not! |
References
Melee Weapon Rules
A melee weapon is any weapon that never leaves your hand for close ranged combat and direct attacks.
Melee weapons determine damage based on the user's Might. These weapons are further divided into 3 sub-categories based on the length of the weapon: Non-Martial, Martial, and Great Weapons.
Characters with only one hand occupied are capped at 4 Might. If a character has a weapon in each hand or a weapon and shield they are capped at 2 Might.
To use a weapon in both hands the character must know the appropriate off-hand skill.
Non-Martial Weapon Rules
A non-martial weapon is any melee weapon between 16 inches (40.64cm) and 35 inches (88.9cm) in length. These weapons may be wielded one or two-handed depending on personal preference. No skill is required to use a non-martial weapon.
Weapon Type | Crafting Skill | Crafting Cost | Combat Skill | Damage Skill
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Basic Non-Martial Weapon | None | None | Melee Training | Might
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Crafted Non-Martial Weapon
| Weaponsmithing Basics | None | Melee Training | Might |
Martial Weapon Rules
A martial weapon is any melee weapon between 35 inches (88.9cm) and 45 inches (114.3cm) in length. These weapons may be wielded one or two-handed depending on personal preference. Martial Weapons require the Melee Proficiency skill to use.
Weapon Type
| Crafting Skill | Crafting Cost | Combat Skill | Damage Skill
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Basic Martial Weapon
| None | None | Melee Proficiency | Might
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Crafted Martial Weapon
| Weaponsmithing Proficiency | 4 | Melee Proficiency | Might |
Great Weapon Rules
A great weapon is any melee weapon over 45 inches (114.3cm) in length. Great weapons require the Melee Expertise skill to wield.
Great weapons must be wielded with both hands except under two exceptions. A player may make straight thrusts one-handed with a great weapon. Afterwards the player must immediately return to having two hands on the weapon. When blocking an attack with a great weapon only having one hand on it is also permitted.
When wielding a great weapon any character may reduce their Might by half (after cap is applied, rounded down) to add the 'Slay!' modifier call to an attack.
Great javelins are a throwable type of great weapon. When wielding a great javelin, a weapons master may fight with a great javelin in one hand and a second weapon or shield in the other. When fighting this way only jabs may be made with the great javelin.
Weapon Type
| Crafting Skill | Crafting Cost | Combat Skill | Damage Skill
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Basic Great Weapon
| None | None | Melee Expertise | Might
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Basic Great Javelin
| None | None | Thrown Expertise | Circumstantial
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Crafted Great Weapon
| Weaponsmithing Master | 16 | Melee Expertise | Might
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Crafted Great Javelin
| Weaponsmithing Master | 16 | Thrown Expertise | Circumstantial |
Categories: Skills | Combat Skills | Might
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