Melee Skills

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Melee Skills

Character Skill

Combat Skill

These skills determine what size melee weapons you can use.

Description

Training with different sized weapons can give a warrior maximum versatility.

Effect

Melee Training, which characters start with for free, allows characters to use non-martial length weapons.

Next, Melee Proficiency allows characters to use martial length weapons.

Finally, Melee Expertise allows characters to use great weapons.

Skill Name

Skill Tree Prerequisite(s) Skill Point Cost Description

Melee Training

Combat None Free Use non-martial weapons.

Melee Proficiency

Combat None 2 Use martial weapons.

Melee Expertise

Combat Melee Proficiency 2 Use great weapons.

Strategy

Non-martial weapons are not generally useful in combat. They are mostly used inside close quarters or when you catch someone completely by surprise.

Martial weapons are the most commonly used type of melee weapon, popular with shield users or occasionally to dual wield.

Great weapons are best when fighting with a group of allies to keep close range attacks away. Another popular tactic with Great Weapons is to cast Ruin on them to destroy shield walls from afar. Generally people wield great weapons only because they specifically wish to, or to use as a Master's Staff.

It is not a bad strategy to take the Melee Expertise skill even if you have no plans to ever have a great weapon with your character. If you need to grab a friend's weapon to fight with in a pinch, it is handy not having to think about if you can use it or not!

References

Melee Weapon Rules

A melee weapon is any weapon that never leaves your hand for close ranged combat and direct attacks.

Melee weapons determine damage based on the user's Might. These weapons are further divided into 3 sub-categories based on the length of the weapon: Non-Martial, Martial, and Great Weapons.

Characters with only one hand occupied are capped at 4 Might. If a character has a weapon in each hand or a weapon and shield they are capped at 2 Might.

To use a weapon in both hands the character must know the appropriate off-hand skill.

Non-Martial Weapon Rules

A non-martial weapon is any melee weapon between 16 inches (40.64cm) and 35 inches (88.9cm) in length. These weapons may be wielded one or two-handed depending on personal preference. No skill is required to use a non-martial weapon.

Weapon Type

Crafting Skill Crafting Cost Combat Skill Damage Skill

Basic Non-Martial Weapon

None None Melee Training Might

Crafted Non-Martial Weapon

Weaponsmithing Basics None Melee Training Might

Martial Weapon Rules

A martial weapon is any melee weapon between 35 inches (88.9cm) and 45 inches (114.3cm) in length. These weapons may be wielded one or two-handed depending on personal preference. Martial Weapons require the Melee Proficiency skill to use.

Weapon Type

Crafting Skill Crafting Cost Combat Skill Damage Skill

Basic Martial Weapon

None None Melee Proficiency Might

Crafted Martial Weapon

Weaponsmithing Proficiency 4 Melee Proficiency Might

Great Weapon Rules

A great weapon is any melee weapon over 45 inches (114.3cm) in length. Great weapons require the Melee Expertise skill to wield.

Great weapons must be wielded with both hands except under two exceptions. A player may make straight thrusts one-handed with a great weapon. Afterwards the player must immediately return to having two hands on the weapon. When blocking an attack with a great weapon only having one hand on it is also permitted.

When wielding a great weapon any character may reduce their Might by half (after cap is applied, rounded down) to add the 'Slay!' modifier call to an attack.

Great javelins are a throwable type of great weapon. When wielding a great javelin, a weapons master may fight with a great javelin in one hand and a second weapon or shield in the other. When fighting this way only jabs may be made with the great javelin.

Weapon Type

Crafting Skill Crafting Cost Combat Skill Damage Skill

Basic Great Weapon

None None Melee Expertise Might

Basic Great Javelin

None None Thrown Expertise Circumstantial

Crafted Great Weapon

Weaponsmithing Master 16 Melee Expertise Might

Crafted Great Javelin

Weaponsmithing Master 16 Thrown Expertise Circumstantial

Categories: Skills | Combat Skills | Might


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