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Might Skills | |
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These skills determine how much damage a character inflicts with melee weapons.
Description
These skills can represent both raw physical strength or using a weapon skillfully to inflict more damaging injuries.
Effect
For each skill in this sequence permanently increase the damage you inflict with melee weapons by 1. This is called your Might. Other items and effects can increase your Might further temporarily.
Your Might is capped at 2 when using a weapon and shield, or a weapon in each hand. When using a two handed weapon or a one handed weapon with nothing in your off-hand you are capped at 4 Might.
Skill Name | Skill Tree | Prerequisite(s) | Skill Point Cost | Description
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Might Training | Combat | None | Free | Deal 1 damage with melee weapons.
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Might Proficiency
| Combat | Might Training | 3 | Deal 2 damage with melee weapons.
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Might Expertise
| Combat | Might Proficiency | 4 | Deal 3 damage with melee weapons.
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Might Mastery
| Combat | Might Expertise | 5 | Deal 4 damage with melee weapons. |
Strategy
Doing the most damage possible is of course useful in combat. The second point of damage is the most important. With sword and shield, or two weapon fighting the most damage you can do in most circumstances is 2. But even if you are fighting with only one weapon, inflicting two damage is still twice as much as you were doing before.
The difference between 3 and 4 can be less important. If your target has 4 body, and you hit them for 3 twice in the arm the result is exactly the same as if you hit them for 4 twice in the arm. It isn't until you are dealing with high numbers of body, or armor that getting to 4 damage really matters.
References
Categories:
Skills
| Combat Skills
| Melee Weapons
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