Calls

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Calls

Terminology

Combat Call

Term Name: Combat Calls

Description: Something said loudly and clearly to announce game information to other players.

Abbreviation or Synonyms: Calls

Rule Type: Gameplay

Calls are used to communicate information in the heat of combat.

Description

The game uses calls to efficiently share information in the middle of combat. While calls are generally completely Out-of-Game you can gather some information in-character from them. For example if you hear a lot of numbers being called you can refer to that as "the sounds of battle".

Call Types

Calls can be sub-divided into different types for reference to what they do. You don't need to know these at all. Calls are only categorized like this to make it easier to know which you need to learn right away and which you can take time to learn.

  • Safety calls convey information about the game and are the most important calls to pay attention to.
  • Defense calls tell you information about if your attack affected the person you hit.
  • Damage Type calls mostly tell you information about what variety of damage you are taking. For most of them you only need to understand the call type if you have a defense that cares what kind of damage you are taking.
  • Modifier calls impact how the damage works when you take it.
  • Offensive Effect calls almost always inflict a condition when they hit you.
  • Announcement calls tell players who hear them information about something going on, they are never attached to attacks.

Creature Types (and Subtypes)

Calls can sometimes be paired with a specific type (or subtype) of creature. When this happens the call only works if the target of the call is that creature type. Any other individual hit with that call may respond with 'No Effect!'. Any call that includes a creature type (or subtype) in it has no school associated with it.

Creature Types are: Beast, Construct, Elemental, Fae, Goblinoid, Humanoid, Illuminated, Insectoid, Piscene, Plant, Reptilian, Sky Beast and Undead.

Creature Subtypes are: Amphibious, Aquatic, Cold-Blooded, Damaged Spark, Ghost, Incorporeal, Lycanthrope, Monstrous, Non-Living, Otherworldly, Sparkless, Spirit, and Wild

References

Safety Calls

Call

Call Type Description Common Sources Associated Condition(s)

Hold!

Safety Used when Out-of-Game safety is a concern. The most important call. Players in danger None

Time Stop!

Safety The game is put on pause so that secret things can happen In-Game Gamemasters, some creatures None

Damage Type Calls

Call

Call Type Description Common Sources Associated Condition(s)

'Acid!'

Damage Type A corrosive attack that erodes defenses. Vial of Acid, the Ruin Spell Acid Residue, Broken

Blight

Damage Types A poison so severe standard defenses do not work. Ancient artifacts, the deadliest creatures Poisoned

Disease

Damage Types A foul attack that makes a victim ill. Sickly creatures, scarce alchemicals Diseased

Elven Steel

Damage Types An exceptionally sharp and pure metal Elven Steel weapons, the Enchant Weapon spell, the Wraithbane spell None

Magic

Damage Types This call is used to represent attacks harnessing raw magical energy The Battle School none

Nature

Damage Types An attack harnessing the elements Themium Weapons, the Elemental Weapon spell none

[[main.poisoncall|Poison]]

Damage Types A chemical based or toxic attack that is difficult to heal. Goblin Iron weapons, Alchemicals Poisoned

Primal

Damage Types Exceptionally potent of elemental forces are represented by the Primal call The Primal Form spell, very rare weapons None

Silver

Damage Types Some creatures are vulnerable to the properties of silver. Silver weapons, the Silvershine spell None

Defensive Calls

Call

Call Type Description Common Sources Associated Condition(s)

No Effect

Defensive Used to indicate another call has no impact Immunities, Prevent effects, Damage Requirements None

Hand

Defensive Indicates the hit landed on someone's hand Combat etiquette None

Light

Defensive Indicates a hit landed too light Combat etiquette None

Hard

Defensive Indicates a hit landed too hard. Combat etiquette None

Fast

Defensive Indicates a player is attacking too rapidly Combat etiquette None

Modifier Calls:)

Call

Call Type Description Common Sources Associated Condition(s)

Blunt

Modifier An attack where the damage won't be lasting Choosing to strike lighter. The Resilience spell Blunted

Pierce

Modifier An attack that will bypass armor Master's Strikes, bows None

Slay

Modifiers A blow so powerful even the most monstrous creatures need to fear it. Master's Strikes, Great Weapons, the Strength Spell None

Offensive Effect Calls

Call

Call Type Description Common Sources Associated Condition(s)

Banish

Offensive Effect Forcefully transforms a foe into the elements removing them from play for 10 minutes The Banish spell Banished

Charm

Offensive Effect Turns someone into an instant friend. The Charm spell, dryads Charmed

Curse

Offensive Effect Set an enemy's maximum body to 1. The Curse spell Cursed

Disengage

Offensive Effects A character who is affected by disengage loses interest in the source of the call. The Disengage spell Disengaged

'Dispel Magic!' or 'Dispel Alchemy!'

Offensive Effect 'Dispel!' will always come with a type afterwards. It removes all effects of that type from a subject The Dispel Magic spell, Dilution Solution. Suppressed

Dominate

Offensive Effects Dominate allows someone to take temporary control of a victim's actions, but not their mind. The Dominate spell Dominated

Enfeeble

Offensive Effects 'Enfeeble!' prevents someone from using spells or rituals that require incantation. The Enfeeble spell Enfeebled

Grounding

Offensive Effects 'Grounding!' someone prevents them from dissipating, having their spark taken or benefiting from illusions. Terran Roots?, Spirit Tar? Grounded

Memory Loss

Offensive Effects Remove someone's memories of the last 10 minutes, or remove the Lost Memories condition. The Memory Loss spell Lost Memories

Pin

Offensive Effects The target's feet can't leave the ground. The Pin, Pin Wild, and Pin Undead spells, Tanglefoot Bags Pinned

Silence

Offensive Effects 'Silence!' prevents someone from speaking The Silence spell, the Status Roleplaying Skill Silenced

Smite

Offensive Effects An agent of the gods lashes out at a foe stripping them through 'Smite!' stripping them of protection. Chosen of the Soldier and Grak Smote

Terror

Offensive Effects Freeze a foe in place and cause other problems as well. The Terror spell, Grip of Darkness Terrorized

Weaken

Offensive Effects 'Weaken!' reduces the Might and Accuracy of an enemy's attacks The Weaken spell, the Scorpion's Kiss alchemical Weakened

<Location> Wound

Offensive Effects Applies a Wound condition without any damage Boulders, Various Trap Tags <Location> Wound

Offensive Effect Related Conditions

Condition Name

Effect Duration Common Sources Common Cures

Banished

You have been forced to dissipate into the elements and can't voluntarily end it. 10 Minutes The Banish spell Waiting

Charmed

You are compelled to treat the source of the Charmed condition as a friend. 10 Minutes The Charm spell, dryads Waiting, Smelling Salts

Cursed

Set an enemy's body to a maximum of 1. 10 minutes The Curse spell, Spyderbyte, some creatures Waiting, the Heroism spell

Disengaged

The character no longer has any interest in the source of the condition 1 Minute The Disengage spell, Bug Repellent, Holy Water Waiting, Smelling Salts, being attacked by the source

Dominated

Someone else can now control your actions. 10 Minutes The Dominate spell, The Primal Form spell, the Dreadlord spell Waiting, Smelling Salts

Enfeebled

You can't use any spells or rituals that require incantation 10 Minutes The Enfeeble spell Waiting, the Dispel Magic spell

Grounded

You can't dissipate, have your spark taken, or benefit from illusions. 10 Minutes Terran Roots?, Spirit Tar? Waiting, Dispel Magic

Lost Memories

This character's memories have been altered so they have forgotten 10 minutes of time. Permanent after the next event. The Memory Loss spell The Memory Loss or Dispel Magic spells

Pinned

A Pinned character cannot move their feet. 10 Minutes The Pin, Pin Wild, and Pin Undead spells, Tanglefoot Bags Waiting, Smelling Salts

Silenced

A Silenced character may not speak (other than to use calls). 1 minute The Silence spell, the Status Roleplaying skill Waiting, Smelling Salts

Smote

Characters who have been Smote have been Grounded and lost any Damage Requirement or Basic Kill Condition by an agent of the gods. 10 Minutes Chosen of the Soldier and Grak Waiting

Terrorized

A Terrorized character is frozen in place unable to move, and other effects as well. 10 Minutes The Terror spell, Grip of Darkness Waiting, Getting Hit, Smelling Salts

Weakened

A Weakened character reduces their Might and Accuracy by half. 10 Minutes The Weaken spell, the Scorpion's Kiss alchemical Waiting, Smelling Salts

Announcement Calls

Call

Call Type Description Common Sources Associated Condition(s)

Brains

Announcements The 'Brains!' call lets others know a minor illusion makes you appear like a zombie. The Ghastly Visage spell Ghastly Visage

Detect Life

Announcements Reveals the location of others with a certain creature type The Grim Sight spell None

Dissipate

Announcements The character transforms into the elements protecting them from harm. The Dissipate spell Dissipated

Sanctify

Announcements This call lets others know an area is Sanctified. The Consecrate ritual. Sanctified field

Sanctuary

Announcements A Sanctuary field is a 20' diameter (10' radius) bubble that keeps others out. The Sanctuary spell, some shrines. Sanctuary field

Unhallow

Announcements An Unhallowed area has been made uninhabitable by the living. The Desecrate ritual Unhallowed field

Announcement Related Conditions

Condition Name

Effect Duration Common Sources Common Cures

Ghastly Visage

An illusion disguises you as undead, allowing a character to convince predatory undead that they are one of them. 10 Minutes The Ghastly Visage spell Voluntarily ending it

Dissipated

This character has temporarily transformed their body into the elements for safety. 10 Minutes The Dissipate spell Voluntarily ending the condition.

Fields That Cause Announcements

Field Name

Effect Duration Common Sources Removing the Field

Sanctified

A field that prevents undead from entering the area Source Will Specify The Consecrate ritual The Desecrate ritual, The Cleansing ritual

Sanctuary

A protective bubble that keeps people and physical objects out Source Will Specify The Sanctuary spell, some shrines The Dispel Magic spell

Unhallowed

Living creatures may not enter an Unhallowed area. Source Will Specify The Desecrate ritual, some shrines The Consecrate ritual, The Cleansing Ritual

Categories: Gameplay Rules | Calls


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