Vial of Acid

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Vial of Acid

Alchemical Item

Thrown Alchemical

Alchemical Name: Vial of Acid

Alchemy Level: 3

Type: Thrown Alchemical

Duration: Instant

Flag: None

Herbalism Required: No

Scarce: No

Production Quantity: 1

Harmful: Yes

Description: Throws for '4 Acid!'

Description

This is a caustic agent usually contained within breakable glass or ceramic bulbs. Its corrosive nature makes it particularly effective for destroying shields.

Effect

Throws for '4 Acid!'.

Detailed Interactions

None.

References

Thrown Alchemicals

A thrown alchemical represents a small easily breakable vial being hurled at an enemy. To use a thrown alchemical the vial being used must be easily reachable by the person using it, however they do not need to grab it right away. The player should role-play grabbing the alchemical, then instead grab a tag bag and throw that. Because thrown alchemicals are often used in the middle of combat, players are not expected to destroy the consumable tag right away. Players should keep track of what they use and how many of each, then at a later point that is more convenient make sure they should destroy the consumable tags for anything they threw.

The thrown alchemical will always state what call to use when you 'throw' it.

The 'Acid!' Call

The 'Acid!' call sometimes inflicts damage. You'll know if it is dealing damage if a number is used. Always use the number '1!' if for some reason you are dealing '1 Acid!' damage, otherwise it will only inflict the Acid Residue condition and no damage.

Tag bags or arrows that call for 'Acid!' count as weapons and may always be blocked with a shield. However, when 'Acid!' damage hits a shield for a cumulative total of 4 damage it will break it, causing the Broken Equipment condition.

The 'Acid!' call can also be used to modify offensive effect calls. When this happens, the call is no longer counted as a spell (if it was) and it can now be blocked by shields. The attack now applies the Acid Residue condition in addition to whatever other conditions the other call applies. Any conditions applied by that call are now all removed when the Acid Residue condition is removed. Any defense which prevents 'Acid!' prevents the entire call.

Category: Items | Alchemicals | Level 3 Alchemicals | Thrown Alchemicals | Acid Calls


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