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Herbalism | |
Last Updated: | 1/15/24 |
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Skill Name: | Herbalism
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Skill Tree: | Knowledge
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Prerequisite(s): | None
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Skill Point Cost: | 2
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Description: | Allows a character to use poisonous alchemical compounds. |
A requirement for using poisonous alchemical items.
Description
Herbalism serves as a prerequisite for learning to create alchemical items and allows for the safe usage of them.
A common misperception about the herbalism skill is that it is required to identify potions and alchemical items. This is not correct, anyone can identify potions and alchemical items without a skill.
Effect
Any character who attempts to use a dangerous alchemical item (poisonous ones) without this skill automatically suffers the effects of the item. This skill makes these items safe to use.
Herbalism is also used to detect if food or drink is poisoned. When food and drink has been contaminated with an ingested alchemical it should be marked with a green dot on the bottom of the plate or container it is in. Only characters with the herbalism skill should notice that dot in-game (and therefore know that the food/ drink has been tampered with).
Additionally herbalism can be used to identify plant items as if the character had the identify magic or estimate value skills.
Categories:
Skills
| Knowledge Skills
| Poison Calls
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