Site Index > Rules > Character > Skills > Knowledge > Estimate Value |
Estimate Value | |
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Skill Name: | Estimate Value
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Skill Tree: | Knowledge
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Prerequisite(s): | None
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Skill Point Cost: | 2
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Description: | Allows a character to know the monetary value of non-magical treasures. |
This skill allows characters to know what items are worth.
Description
This skill is essential for merchants and anyone else who wants to know the value of unusual objects like gems and works of art. Plots will sometimes create valuable objects of all kinds of strange varieties like deeds or statues.
Many characters rely on others to figure out what their items are worth. There is some risk in this, as nothing stops someone from telling you the gem you are selling is worth less than it is. That is why you may want to be able to verify it for yourself.
Effect
This skill is used to identify objects with a V (Valuable) or an H (Hybrid) listing in the item description listing. Characters who do not have this skill should not look up those items.
Using this skill in the field often requires having good cell phone service to be able to access the item lookup sheet, which can vary based on the location in camp and your cell phone provider. It is recommended open the sheet on your phone before coming to game and save it for offline use if you are concerned about this. A copy of the listing is also kept in the inn in an orange binder for players to access. Due to their experience dealing with all sorts of adventurers innkeepers can help you use this binder to identify any magical items you may find, know the value of unusual objects, and have the ability to obtain the item's information if it has not been updated in the binder.
References
Knowledge Skills
Knowledge skills are a catch-all for things characters might learn in the world. They include languages, first aid, identifying magic items, and other such useful skills. Most of these skills are combined with production skills to give the Savant title.
Identify Magic is not required for the Savant title; this is because it does not provide any benefit to producing consumables. |
Numbered Items
Numbered items (a term which includes alpha-numberic labelled items) can sometimes be taken from their owners. On newer items the letter indicates if this can happen.
- E: A Former Feb Feast Item - This was a Feb Feast item purchased before 2023, but it has since lost its properties and is now a standard keepable/ lootable item. The letter E is used because it is easy to turn an F into an E. Players can identify what it does with the identify magic skill.
- F: A Feb Feast Item - A feb feast item from before 2023. These items may be taken temporarily but must be returned to their owner by the end of the event. Players can identify what it does with the identify magic skill.
- H: A Hybrid Item - This is a valuable item that also has special properties. It may be taken. Players with either Estimate Value or Identify Magic can identify what the item is.
- K: A Keepable/ Lootable Item - This is an item that can be looted. Players can identify what it does with the identify magic skill.
- N: A Non-Keepable/ Non-lootable Item - This item may not be taken. Some mechanics that players need to be able to look up that aren't represented by a prop (such as plagues) may also use a number with an N. Players can identify what it does with the identify magic skill.
- Q: A Quest item - This is something that needs to be returned to the logistics building by the end of the event. It cannot be kept long term. Players can identify what it does with the identify magic skill.
- V: A Valuable Item - This can be taken at any time. Players can identify what it does with the estimate value skill.
- <No Letter>: A Legacy Item - These items predate the alpha-numeric numbering system we are using now. You'll need to look the entry up on either the Magic Item list or the Estimate Value list to know if you can loot it.
Merchant Roleplaying Skill
Merchants are a unique breed in Novtias. If no one wants to travel because it's significantly more dangerous than staying in one place, there is a great deal of money to be made traveling. Transporting goods from nation to nation and city to city is a very profitable way to earn a living.
Transporting goods is sometimes done by ships in the coastal regions but there aren’t many rivers to traverse. Most ships are light and have minimal, if any sails. Over land merchants typically use pack animals, or wagons and carts drawn by those same pack animals. While there are no horses in Illumina there are oxen, donkeys, dogs and such.
The best merchants don’t just buy and sell goods at game, they create stories of what the trade empires they build do during their downtime between events. The value a good merchant brings to a party cannot be understated.
Because no one else in the game can turn in valuables for coin, merchants are the masters of valuable items. Odds are high anything involving a valuable item that a character doesn't want will eventually find its way to a merchant. This often means that merchants can charge a premium to help liquidate those items.
Mechanically, Merchants can trade in valuables for their coin value, trade in consumables for other consumables at check-in, gain a personal vault and find rare items between games.
Savant Title
A character earns the Savant title after obtaining all 20 production points and learning the following skills:
- Alchemy Mastery
- Brew Potion
- Scribe Scroll
- Estimate Value
- First Aid
- Herbalism
- Read Magic
- At least one language that was not inherited at the character's creation.
- Note that every character gains the Common language at creation, even if you choose to roleplay that you don't know it, so does not count towards this title.
Savants gain 5 production points that break cap. When producing potions or scrolls Savants, instead of being limited to only spells they know, may also copy potions and scrolls they have on hand to determine which they can make. This cannot be used to copy scarce items.
Only Savants can use an Alchemist's Laboratory.
Categories: Skills | Knowledge Skills | Valuable Items
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