Identify Magic

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Identify Magic

Character Skill

Knowledge Skill

Skill Name: Identify Magic

Skill Tree: Knowledge

Prerequisite(s): None

Skill Point Cost: 2

Description: Allows a character to be able to identify the details for magical treasures.

A useful skill for learning what magical items do and identifying other non-valuable items.

Description

This skill allows characters to learn what it is common or magical objects do.

Not every character needs to learn this skill, you can always have others identify objects for you. All magical items have a blue glow, so no character needs this skill to be able to tell that an item is inherently magical.

Effect

Characters with this skill can read the magic item listing to identify anything marked with an E (Former Feb Feast Item), F (Feb Feast Item), H (Hybrid Item), K (Keepable Item), N (Non-Keepable Item), Q (Quest Item) or older, non-lettered items.

Using this skill in the field often requires having good cell phone service to be able to access the item lookup sheet, which can vary based on the location in camp and your cell phone provider. It is recommended open the sheet on your phone before coming to game and save it for offline use if you are concerned about this. A copy of the listing is also kept in the inn in an orange binder for players to access. Due to their experience dealing with all sorts of adventurers, innkeepers can help you use this to identify any magical items you may find, know the value of unusual objects, and have the ability to obtain the item information if it has not been updated in the binder.

References

Knowledge Skills

Knowledge skills are a catch-all for things characters might learn in the world. They include languages, first aid, identifying magic items, and other such useful skills. Most of these skills are combined with production skills to give the Savant title.

Identify Magic is not required for the Savant title; this is because it does not provide any benefit to producing consumables.

Numbered Items

Numbered items (a term which includes alpha-numberic labelled items) can sometimes be taken from their owners. On newer items the letter indicates if this can happen.

Blue Glow

Anyone who looks at a magic item should be able to immediately tell the item is magical. Characters can simply ask one another 'Is that glowing?' in reference to an item, and the other player should say 'yes' if the object is magical. Sometimes magic items are given a blue glow using an electric light or glow stick of some kind to make it very clear the item is magical. This is done to avoid a situation where one character figures out something is magical, and they are able to slip away with it while others don't ever realize the object had value - when it should be obvious.

Savant Title

A character earns the Savant title after obtaining all 20 production points and learning the following skills:

Savants gain 5 production points that break cap. When producing potions or scrolls Savants, instead of being limited to only spells they know, may also copy potions and scrolls they have on hand to determine which they can make. This cannot be used to copy scarce items.

Only Savants can use an Alchemist's Laboratory.

Categories: Skills | Knowledge Skills | Item Types


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