Site Index > Rules > Character > Skills > Crafting > Tinkering |
Tinkering Skills | |
|
This skill allows characters to craft items off the tinkering list, to produce to trap tags and to alter existing magical items.
Description
Ornamenting makes the most variety of magic items. Tinkering does very specific things, but has a wide variety of those specific things it can do. Using crafting points tinkering can create items off a special list. This includes encampment items, traps, and some useful utility items like light tubes. Tinkering can also be used to change an epic item from using one prop onto a new prop. Trap tags are produced with tinkering and production points.
Skill Name | Skill Tree | Prerequisite(s) | Skill Point Cost | Description
|
---|---|---|---|---|
Tinkering Basics | Crafting | None | 4 | Create level 1 tinkering items. Produce level 1 trap tags. Alter non-martial weapons, accessories, and rings..
|
Tinkering Training
| Crafting | Tinkering Basics | 2 | Create level 2 tinkering items. Produce level 2 trap tags. Alter thrown weapons, projectiles, necklaces, rods, and wands.
|
Tinkering Proficiency
| Crafting | Tinkering Training | 3 | Create level 3 tinkering items. Produce level 3 trap tags. Alter martial weapons, bucklers, back items, and waist items.
|
Tinkering Expertise
| Crafting | Tinkering Proficiency | 4 | Create level 4 tinkering items. Produce level 4 trap tags. Alter javelins, projectile weapons, leg items, head items and arm items.
|
Tinkering Mastery
| Crafting | Tinkering Expertise | 5 | Create level 5 tinkering items. Produce level 5 trap tags. Alter great weapons, great javelins, foot items, torso items, and shields. |
Effect
Tinkering items and Trap Tags require a character to have at least the same rank of the tinkering skill to create them.
Tinkering can also be used to alter items, transferring the properties off one prop and onto a new prop that occupies the same slot, or swapping the properties of two props that use the same slot.
You require the following levels of the Tinkering Skill to alter the listed item types:
- Tinkering Basics: Alterations can be done to Non-Martial Weapons, Accessories and Rings.
- Tinkering Training: Alterations can be done to thrown weapons, projectiles, necklaces, rods, and wands.
- Tinkering Proficiency: Alterations can be done to martial weapons, bucklers, back items, and waist items.
- Tinkering Expertise: Alterations can be done to javelins, projectile weapons, leg items, head items and arm items.
- Tinkering Mastery: Alterations can be done to great weapons, great javelins, foot items, torso items, and shields.
References
Altering Items
Tinkering Items
Trap Tags
Categories:
Skills
| Crafting Skills
| Craft Points
| Tinkering
Site Index | About Us | Event Calendar | Novitas Linktree | Contact Us |
|