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Weaponsmithing Skills | |
Last Updated: | 2/4/2023 |
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The Weaponsmithing skill is used to create weapons out of special materials and to create magic weapons.
Description
Using craft points during preproduction, a character with weaponsmithing can create their own custom weapons. These can be different combinations of special materials, special abilities, and access to spells.
Skill Name | Skill Tree | Prerequisite(s) | Skill Point Cost | Description
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Weaponsmithing Basics | Crafting | None | 4 | Craft non-martial weapons that are imbued and/ or made of special materials.
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Weaponsmithing Training
| Crafting | Weaponsmithing Basics | 2 | Craft basic thrown weapons and projectiles that are imbued and/ or made of special materials.
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Weaponsmithing Proficiency
| Crafting | Weaponsmithing Training | 3 | Craft martial weapons that are imbued and/ or made of special materials.
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Weaponsmithing Expertise
| Crafting | Weaponsmithing Proficiency | 4 | Craft javelins and projectile weapons that are imbued and/ or made of special materials.
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Weaponsmithing Mastery
| Crafting | Weaponsmithing Expert | 5 | Craft great weapons and great javelins that are imbued and/ or made of special materials. |
Effect
Weaponsmiths are always in high demand. While one of the most expensive items to make since it costs 10 coin per craft point, crafters find this to be a very profitable endeavor after markups.
Since there is no limit to the amount of weapons one can carry it is helpful to have spells imbued into them so that they are not taking another item slot, which is an excellent selling point.
You need the following levels in weaponsmith to create the listed item types:
- Weaponsmithing Basics: Your character can use craft points during preproduction to create non-martial weapons.
- Weaponsmithing Training: Your character can use craft points during preproduction to create thrown weapons and projectiles.
- Weaponsmithing Proficiency:Your character can use craft points during preproduction to create martial weapons.
- Weaponsmithing Expert: Your character can use craft points during preproduction to create javelins and projectile weapons.
- Weaponsmithing Master: Your character can use craft points during preproduction to create great weapons and great javelins.
References
Crafting Points
For every skill point spent, the character gains 2 craft points. This can be done up to 10 times for a total of 20 crafting points.
Additional craft points can be acquired through other means and stack with these craft points. There is no cap to how many craft points a player can use during preproduction.
Standard Weapon Crafting Options
Weapon Type | Crafting Skill | Crafting Cost | Combat Skill | Damage Skill
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Crafted Ammunition | Weaponsmithing Training | None | Projectile Training | Accuracy
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Crafted Bow and Crossbow
| Weaponsmithing Expert | 4 | Projectile Training | Accuracy
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Crafted Great Javelin
| Weaponsmithing Master | 16 | Thrown Expertise | Circumstantial
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Crafted Great Weapon
| Weaponsmithing Master | 16 | Melee Expertise | Might
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Crafted Javelin
| Weaponsmithing Expert | 4 | Thrown Proficiency | Accuracy
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Crafted Martial Weapon
| Weaponsmithing Proficiency | 4 | Melee Proficiency | Might
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Crafted Non-Martial Weapon
| Weaponsmithing Basics | None | Melee Training | Might
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Crafted Standard Thrown Weapon
| Weaponsmithing Training | None | Thrown Training | Accuracy |
Option Name | Ornamenting Craftable | Weaponsmithing Craftable | Craft Point Cost | Description
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Elven Steel Weapon | No | Yes | 20 | This weapon has been made out of Elven Steel. Attacks with it call for 'Elven Steel!'. Elven Steel weapons cannot be paired with any other special material.
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Goblin Iron Weapon
| No | Yes | 8 | This weapon is crafted out of Goblin Iron. Attacks with it call for 'Poison!'. Goblin Iron weapons cannot also be made of Silver.
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Silver Weapon
| No | Yes | 8 | This weapon is made of or coated in silver. Attacks with it call for 'Silver!'. Silver weapons cannot also be made of Goblin Iron.
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Thermium Weapon
| No | Yes | 8 | This weapon has been made out of Thermium. Attacks with it call for 'Nature!'. |
Option Name
| Ornamenting Craftable | Weaponsmithing Craftable | Craft Point Cost | Description
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Master's Blade
| No | Master Weaponsmith and Master Tinkerer | 8 | If the wielder of this weapon is a weapon master they gain an additional master's strike each game day. Can only be taken by a weapon once. A character can only benefit from one additional master's strike from a master's blade each game day.
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Master's Staff
| No | Master Weaponsmith and Master Ornamentor | 8 | Must be crafted onto a great weapon. The weapon is a Master's Staff. A character can only benefit from one item that counts as a Master's Staff per event. Select a school of magic at when this is crafted. When the staff is used by a master of that school the weapon reduces the cost of casting any spell from that school by 1 (to a minimum of 1). This does not stack with other effects. The feature can only be crafted onto a weapon once.
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Masterwork Weapon
| No | Yes | 4 | Strikes with this weapon have +1 Might/ Accuracy. Can only be taken once. The prop for this weapon should look above average. |
General Crafting Features
Some crafting features can be placed on both weapons and other slotted gear (besides Rods, Wands and Tomes) using the weaponsmithing or ornamenting skills respectively.
Standard Features
Option Name
| Ornamenting Craftable | Weaponsmithing Craftable | Craft Point Cost | Description
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+4 Craft Points
| Yes | Yes | 8 | Gain 4 additional craft points each event.
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+1 Power Point
| Yes | Yes | 8 | Gain 1 power point each game day that does not break cap.
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+2 Power Points
| Yes | Yes | 12 | Gain 2 power points each game day that do not break cap.
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+2 Production Points
| Yes | Yes | 4 | Gain 2 production points each event that do not break cap.
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+4 Production Points
| Yes | Yes | 8 | Gain 4 production points each event that do not break cap.
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Nature Immunity
| Yes | Yes | 12 | When you put this item on you are immune to 'Nature!' damage. If you then take the item off, the effect will end for the remainder of the game day. This effect counts against your immunity cap.
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Common Language
| Yes | Yes | 8 | A character attuned to this item can speak (and understand) a common language chosen when the item is crafted. A single item can only allow a character to speak one language. This does not allow reading and writing of the language.
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Read and Write Language
| Yes | Yes | 4 | This feature allows a character to read and write a language they are able to speak due to the magic item giving understanding of a language. This must be crafted with a language skill ability. |
Spell Related Features
Many magic item features replicate spell casting. These are sometimes refered to as imbued items.
Standard Spell Related Features
Option Name
| Ornamenting Craftable | Weaponsmithing Craftable | Craft Point Cost | Description
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1st Level Spell
| Yes | Yes | 4/ cast | Selected a 1st level spell when crafted. This item casts it once per event. May be crafted multiple times for additional casts per event or to add casts of other spells.
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2nd Level Spell
| Yes | Yes | 8/ cast | Selected a 2nd level spell when crafted. This item casts it once per event. May be crafted multiple times for additional casts per event or to add casts of other spells.
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3rd Level Spell
| Yes | Yes | 12/ cast | Selected a 3rd level spell when crafted. This item casts it once per event. May be crafted multiple times for additional casts per event or to add casts of other spells.
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Restricted Incantation
| Ornamenting 1 | Weaponsmithing 1 | None | The incantation used to cast a spell on this item has a requirement that must be met. This could be using (or not using) a certain language, using certain words, a specific incant, or an increased incantation length. Logs staff may restrict overly complex or long requirements. |
Preproduction
Are you lost and looking for the page with information relevant to your preproduction form? Click here for production, and here for crafting. |
Every month dozens of players attend events, and sometimes as many as half of them will want to create new magic items, produce potions, and make other in-game items. It can take logistics staff sometimes hours a month putting all of these orders together, so we use the pre-production system to help make that job a lot easier on them.
Each month logistics staff members will post reminders to turn in preproduction. You don't need to wait for those reminders, simply send the form in at any time:
- Use this form to submit preproduction; this includes crafting new items, altering props with tinkering, producing new consumables, creating valuable items, turning in runes, exchanging items with merchant, or to let us know that you'll need items for being a high-ranking druid or merchant.
- To submit requests to update obsolete consumables and printed items (such as rituals or very old scrolls) use this form.
By doing this logistics staff has everything they need to make and gather in one single place, making the job much easier.
Master Crafter
A character who has obtained all 20 craft points and has mastered a crafting skill can gain the following titles:
- Ornamenting Mastery gains the title Master Ornamentor.
- Tinkering Mastery gains the title Master Tinkerer.
- Weaponsmithing Mastery gains the title Master Weaponsmith.
Having any combination of these three titles makes a character a Master Crafter.
Master Crafters gain 4 additional craft points each event. When using these craft points, they do not need to spend any coin.
Master Crafters have unique items only they can craft:
- A Master Tinkerer who is also a Master Ornamentor can craft an Alchemist's Laboratory.
- A Master Tinkerer who is also a Master Weaponsmith can craft the Master's Blade feature onto a weapon.
- A Master Weaponsmith who is also a Master Ornamentor can craft the Master's Staff feature onto a great weapon.
Categories: Skills | Crafting Skills | Weaponsmithing | Craft Points
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