Nature Calls

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Nature Calls
Last Updated: 1/15/24

Combat Call

Call: Nature

Call Type: Damage Types

Description: An attack harnessing the elements

Common Sources: Themium Weapons, the Elemental Weapon spell

Associated Condition(s): none

Magic Item Crafting Option

Option Name: Thermium Weapon

Ornamenting Craftable: No

Weaponsmithing Craftable: Yes

Craft Point Cost: 8

Description: This weapon has been made out of Thermium. Attacks with it call for 'Nature!'.

Magic Item Crafting Option

Option Name: Improved Thermium Weapon

Ornamenting Craftable: No

Weaponsmithing Craftable: Epic Only

Craft Point Cost: 16

Description: This weapon is made out of exceptional Thermium and cannot be crafted to have another material type. Twice per event this weapon may replace its next hit with a '4 Acid!' call.

The 'Nature!' call is a catch all for representing flaming attacks, icy cold attacks, bursts of water, gusts of wind and anything else elemental in nature.

Description

The 'Nature!' call can be used to represent any damaging elemental attack. It is used to represent creatures attacking with flame blasts, ice shards, water geysers, wind gusts, extreme temperatures, or being encased in stone. A rare metal known as Thermium has been invented that harnesses some of this into a form that is more practical for use by warriors. Blades made of Thermium reach very high temperatures rapidly when exposed to air.

'Nature!' isn't needed regularly by adventurers, but when it is necessary there aren't many substitutes. Other than Thermium most characters get access to the 'Nature!' call from spells like Elemental Weapon. Creatures that are vulnerable to 'Nature!' are typically elementals or anything flammable.

Calls

The 'Nature!' call always deals damage, if no number is included assume it is for 1 damage. It can be blocked by a shield when it comes from a weapon or an arrow.

Tag bags that call for 'Nature!' count as spells and cannot be blocked by a shield.

Anything that stops a spell (such as the Anti-Magic Shield spell) will stop a tag bag calling for 'Nature!' damage.

Thermium Weapons

Weapons can be crafted out of Thermium. Thermium items must be covered with red paint then coated in streaks of gold. These weapons call for 'Nature!'.

Option Name

Ornamenting Craftable Weaponsmithing Craftable Craft Point Cost Description

Thermium Weapon

No Yes 8 This weapon has been made out of Thermium. Attacks with it call for 'Nature!'.

Improved Thermium Weapons

The most practiced expert crafters have created an improved version of Thermium that has special properties. An improved thermium weapon that cannot be crafted with any other material types.

Twice per event the bearer of this weapon may replace their attack's next hit normal call with '4 Acid!'. An improved Thermium weapon counts as pure for the purposes of effects that get bonuses on a pure thermium weapon.

Option Name

Ornamenting Craftable Weaponsmithing Craftable Craft Point Cost Description

Improved Thermium Weapon

No Epic Only 16 This weapon is made out of exceptional Thermium and cannot be crafted to have another material type. Twice per event this weapon may replace its next hit with a '4 Acid!' call.

References

The Elemental Weapon Spell Effect

Choose one.

  • For the duration of this effect all weapons wielded by the target count as nature weapons.

  • Create four tag bags that call for '4 Nature' damage. These tag bags cannot be delivered by arrows. For every 2 tag bags created you may instead create one that calls for '4 Primal' damage.

Categories: Gameplay Rules | Damage Types | Calls | Nature Calls | Weaponsmithing | Acid Calls


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