Pin Calls

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Pin Calls

Combat Call

Call: Pin

Call Type: Offensive Effects

Description: The target's feet can't leave the ground.

Common Sources: The Pin, Pin Wild, and Pin Undead spells, Tanglefoot Bags

Associated Condition(s): Pinned

Condition

Condition Name: Pinned

Effect: A Pinned character cannot move their feet.

Duration: 10 Minutes

Common Sources: The Pin, Pin Wild, and Pin Undead spells, Tanglefoot Bags

Common Cures: Waiting, Smelling Salts

Trapping a foe to the ground with a 'Pin!' effectively removes them from a fight and makes surrounding them easy.

Description

The 'Pin!' call represents exerting mental influence to keep someone from moving when it comes from a spell. With alchemicals it represents sticky chemicals that make movement difficult.

The 'Pin!' call is very effective for removing an opponent from a fight. It forces their allies to stay near that person if they want to protect them and keep them relevant to the fight. Meanwhile the Pinned individual will have a very hard time defending themselves.

Calls

The 'Pin!' call never inflicts damage. By itself it always counts as a Compulsion spell and may not be blocked by a shield. Characters hit by an attack with the 'Pin!' call get the Pinned condition.

When the 'Pin!' call is paired with a creature type such as 'Pin Undead!' it still counts as a spell, but no longer counts as a Compulsion spell. It still may not be blocked by a shield. The call only impacts creatures of the type listed.

The 'Poison Pin!' call never inflicts damage. It can be blocked by an unbroken shield. Characters hit by the attack get the Poisoned condition and the Pinned condition. The 'Poison Pin!' call is not a spell.

The 'Acid Pin!' call never inflicts damage. It can be blocked by an unbroken shield. Characters hit by the attack get the Acid Residue condition and the Pinned condition. The 'Acid Pin!' call is not a spell.

The Pinned Condition

A character who has the Pinned condition must keep their feet planted firmly where they were when the condition began for 10 minutes. If that character was on their knees or sitting at the time the 'Pin!' hit them, they should remain in that position. Should the character take a Leg Wound while Pinned it is ok for them to go to their knees and stay there for the remainder of the Pinned duration.

Categories: Gameplay Rules | Calls | Offensive Effect Calls | Compulsion Calls | Spell Calls | Pin Calls | Conditions


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