Pin Wild

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Pin Wild

Spell Information

Nature School

Spell Name: Pin Wild

School: Nature

Spell Level: 2

Duration: Medium (10 Minutes)

Range: Tag Bag

Target: Character(s) Hit

Flag: No

Dispel: Yes (Condition)

Spell Description: Keep nature creatures, such as fae and animals, from moving, effectively removing them from combat.

Prerequisite: A level 1 Nature spell

Scroll Information

Scarce: No

Pin can be a powerful tool for removing enemies from a fight.

Description

Because this spell calls for 'Pin Wild!' adding a specific type of creature it affects, it does not count as a compulsion effect. That means it will work on any nature creature, even those that are normally immune to compulsion spells.

At a cost of only 2 power points compared to the normal 3 for pin, this spell is a bit more specialized but when it's relevant it is quite useful for removing enemies from a fight so that you can divide and conquer.

It also generates twice as many tag bags as a standard pin spell.

Effect

Generates four tag bags that call for 'Pin Wild'

Detailed Interactions

Because the call uses the word Nature it does not count as a compulsion effect.

Sample Incants

Septly

I conjure the elemental's gifts to secure I cast Pin Wild

Neutral

Still your rage wild creature, I cast Pin Wild

Evil

Nox will see you rot, Pin Wild upon all you lot

Crafting Costs

Option Name

Ornamenting Craftable Weaponsmithing Craftable Craft Point Cost Description

Cast Pin Wild

Yes Yes 8 Item casts Pin Wild. May be taken multiple times. Can be cast 1/event for each time taken.


Categories: Spells | Nature Spells | Level 2 Spells | Pin Calls | Nature Creatures | 4 Tag Bags Spells


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Page last modified on February 12, 2024, at 12:43 PM
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