Reserved Colors

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Reserved Colors

Rules

Section: Basic Rules

Summary: Some colors have reserved meaning in certain situations

Primary Topics: Bright neon orange is used to indicate something is not in-game in some way

Secondary Topics: Blue can be used in-game, but is often used in game to denote something is magical.

Tertiary Topics: On weapons there are some specific paint jobs to represent certain materials

Terminology

Term Name: Flag

Description: A strip of cloth attached to an object to give game information

Rule Type: Basic

Certain colors are used to convey game information. These colors should be used carefully as a result.

Reserved Colors

The colors blue and orange have special meaning in-game.

Blue is the color of magic. While not everything that is blue is magical, when possible things that are magical are blue or have blue accents. It is ok to use blue in garb or other props. Many spells are also represented by blue strips of cloth known as flags.

Bright neon orange is used to indicate something is out-of-game and on rare occasions to indicate something is invisible. This can be in the form of flags draped over containers that are out-of-game, orange cloaks on game masters who are present to witness a plot, or orange tape holding an extra key next to a lock so that if someone uses special abilities to unlock it they have a key to use. Because orange is used so broadly very bright orange colors should not be used for garb or anything that is not meant to be out-of-game.

Objects that are both blue AND orange are in-game, but not visible to player characters other than the item's owner. The orange is there to tell others not to interact with the item, while the blue is there to say that its ok if the owner is interacting with it while in-game.

Reserved Weapon Colors

The appearances of weapons is intended to give certain information about what materials the weapon is made out of. Special materials are represented by specific paint jobs. Weapons that are not made of special materials in game (which require crafting to create and introduce into play) should not be colored like these materials.

Goblin Iron and Thermium Weapon.

Flags


Flags must be VISIBLE to count as being used, that often means tying them conspicuously.

There are two types of flags players will encounter in the game: orange flags and blue flags. Each of these are thin strips of cloth roughly an inch wide and between 8 to 12 inches long.

An orange flag is used to indicate that the object it is attached to is out-of-game and should not be interacted with. Most commonly these are used to indicate that a player's tote is out-of-game. This is useful when a player is playing a non-player character and their player character's game props are left alone in their encampment. Putting an orange strip out warns would-be in-game thieves that these objects aren't part of the game currently and should not be stolen. Orange flags can also be used to mark a hazardous area off-limits, or to warn people against going into places they are not allowed to go for story reasons.

Blue flags are used to indicate the presence of magic. Typically blue flags are tied to objects that have spells on them and are removed when the spell wears off or is dispelled. If a blue flag falls off accidentally then any spells on that object fall off with it. You cannot deliberately remove someone else's flags to take away their spells, however.

Uses for Flags


Tying on a blue strip in the middle of combat can be a challenging endeavor. Because of this if you have a good faith reason to believe you're about to need it on your item you can put a blue strip on immediately before entering combat to make sure its ready. Blue strips shouldn't be permanently affixed to items.

Orange flags can be placed on any item that is out-of-game as appropriate with no in game ability needed.

Blue flags typically are seen in the following locations:

References

Flags and Spells

If an effect requires a flag it will list it to let you know. Any effect that requires a flag does not take start until the flag is put into place. If you do not place the flag within one minute of causing the effect (such as within one minute of casting a spell), the effect ends immediately. Should the flag fall off the effect will also fall off (end) as well. To help avoid this players are allowed to put multiple flags onto a person or object. Only if all flags fall off does the effect end. If multiple effects that require flags are on a single thing, only one flag is required to be placed.

Out-Of-Game Items

Players are considered out-of-game when they are not actively participating in the game. Objects are out-of-game if they don't exist inside of the context of the game, for example the cars sitting in the parking lot are all out-of-game. Characters can't interact with them.

Objects that would normally be in-game can be marked with an orange flag to indicate they are out of play. They can also be placed out-of-game by placing them in a vehicle, or under a bed. Because players need a place to keep personal items during the event, the area beneath any bunks or beds are considered out of play.

If you start to discuss your job in real life, you are out-of-game having an out-of-game conversation (this is often referred to as 'breaking character'). During game hours be careful when and where you have out-of-game conversations, they inherently break the immersion of the world and disrupt peoples fun. When you are out as an non-player character you should do everything you can to stay in character to keep the world alive and vibrant.

Everything is always out-of-game during hours that the game isn't happening. This includes between events and also overnight after the 1st shift, but before the 2nd shift starts.

Using out-of-game knowledge that your character wouldn't have in-game is known as 'Meta Gaming'. This is generally a bad thing, it means a player is benefiting from details they shouldn't know. It can be useful every now and then to help others enjoy the game, so long as it isn't being done for personal benefit.

Categories: Basic Rules | Role-Playing Concepts | Terminology


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