Silvershine

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Silvershine
Last Updated: 2/1/2025

Spell Information

Enchantment School

Spell Name: Silvershine

School: Enchantment

Spell Level: 2

Duration: Medium (10 Minutes)

Range: Touch

Target: Weapon

Flag: Weapon

Dispel: Yes

Spell Description: A weapon can deal 'Silver!' damage.

Prerequisite: A level 1 Enchantment spell

Oil

Oil Name: Silvershine

Scarce: No

Scroll Information

Scarce: No

An incredibly useful utility spell for fighting some monster types.

Description

This spell enchants a weapon, giving it the properties of a Silver weapon for the duration.

Effect

The target weapon counts as Silver for the duration.

Detailed Interactions

  • Counterfit: Since this isn't really turning the weapon into Silver, you cannot apply Blade Alchemicals that can only be applied to pure silver weapons on it.
  • This really doesn't need more explaining: Go hit some zombies with it or something.

Sample Incants

Septly

The Craftsman watches over these weapons as I cast Silvershine!

Neutral

Werewolves had better run this time, on my blade I cast Silvershine!

Evil

Your defenses will succumb to the Shadow as I cast Silvershine!

Crafting Costs

Option Name

Ornamenting Craftable Weaponsmithing Craftable Craft Point Cost Description

Cast Silvershine

Yes Yes 8 Item casts Silvershine. May be taken multiple times. Can be cast 1/event for each time taken.

References

The 'Silver!' Call

The 'Silver!' call always deals damage, if no number is included assume it is for 1 damage. It can always be blocked by an unbroken shield.

Casting Spells

The basics of all spell casting follow one set of guidelines. Some items types will add some additional rules specific to those item types.

For a character to cast a spell they must: know the spell, have enough power points available to cast the spell, and have a free hand. If all of these criteria are met they may proceed to casting the spell.

Power Points

Cast a spell costs its level in power points to cast. Power points are a skill characters can learn, and some items can provide extra power points as well.

Characters can never spend more than 20 magic power points in a single game day. Attempting to do so causes the character to gain an unpreventable Torso Wound condition as the magical energies tear the character apart. This will also cause the spell casting to fail. Abilities that grant characters power points that break cap do not count against this limit.

Some abilities and rules allow characters to pay fewer power points to cast a spell. This cannot bring the spell's cost to 0 power points unless the source explicitly says that it does. Abilities that reduce power point costs do not stack unless they explicitly say they do.

Incantation Requirements

To cast a spell, you must speak an incantation. Spells have no fixed incantations, each character is free to create their own unique way of showing how they cast magic. While most players use spoken words, this isn't required; incants can be sung, chanted, or even dramatically role-played. The important part is that no matter how the player casts spells, their incants must meet the requirements.

Requirements for a proper incantation:

  • An incantation must be a minimum of 8 words, which must include the name of the spell being performed.
  • You may not bluff one spell and then cast a different one, such as by putting multiple spell names into the incantation.
  • The incantation must clearly convey EXACTLY what you are casting.
  • Incantations must be spoken loudly and clearly enough that players standing 10 feet away will know that a spell has been cast.
  • You may not make the incantation gibberish or attempt to work it into a conversation. It must be both clear that you are casting a spell, and what spell you are casting.

Categories: Spells | Enchantment Spells | Level 2 Spells | Silver Calls


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Page last modified on January 29, 2025, at 10:28 PM
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