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Anti-Magic Shield | |
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Spell Name: | Anti-Magic Shield
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School: | Aegis
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Spell Level: | 2
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Duration: | Long(Game Day)
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Range: | Touch
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Target: | Character
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Flag: | Person
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Dispel: | Yes
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Spell Description: | Prevents the next offensive spell call that hits the target.
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Prerequisite: | A level 1 Aegis spell
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![]() Potion | |
Name: | Anti-Magic Shield
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Scarce: | No
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![]() Scroll Information | |
Scarce: | No |
The most basic defense available against spells.
Description
Mages use this spell to ward off hostile magics.
Effect
Prevent the next offensive spell call or spell-type trap that hits the target. This does not prevent the 'Dispel!' call.
Detailed Interactions
- 'Dispel!': Anti-Magic Shield does not stop 'Dispel!' calls. It will be removed in addition to all other beneficial effects the character has.
- Aura of Reflection: If you have both of these spells active, Aura of Reflection is used up first as the higher-level spell.
- Targets who have died: If a target dies or becomes Helpless without the shield triggering, it persists until the spell runs out or is dispelled. For example, if you have a Torso Wound and Reap Spirit is cast on you, this spell would prevent it.
- If a target is immune to a call: If an immunity effect prevents an attack, the shield does not get used. For example, if you are under the effect of the Mind Blank spell and are hit with the Charm spell, Mind Blank blocks this and the shield is not consumed.
- If a call could trigger the spell but doesn't affect the target: The shield is not consumed if the call does not effect the target. For example, if you are a living creature and get hit by 'Pin Undead!' the call would have no effect and so the shield will remain.
Sample Incants
Septly
By the stalwart resistance of the Knight, I cast Anti-magic Shield!
Neutral
The fate of us all has been sealed, so I cast from this scroll Anti-magic Shield!
Evil
With this Anti-Magic Shield, nothing will stop my pillaging for Grak!
Crafting Costs
Option Name | Ornamenting Craftable | Weaponsmithing Craftable | Craft Point Cost | Description
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Cast Anti-Magic Shield | Yes | Yes | 8 | Item casts Anti-Magic Shield. May be taken multiple times. Can be cast 1/event for each time taken. |
References
Spell Calls Blocked by Anti-Magic Shield
The following calls are blocked by Anti-Magic Shield:
Order of Prevention Effects
When you are hit do the following in this order:
- Check for on-going prevention effects (immunities such as the spell Mind Blank).
- Check for one-time prevention effects (effects like the spell Spirit Shield).
- Apply remaining damage to Magic Armor.
- Apply remaining damage to Physical Armor.
- Apply remaining damage to Natural Armor.
- Apply remaining damage to Body Points.
- If any damage remains take a Wound condition in the location hit.
Casting Spells
The basics of all spell casting follow one set of guidelines. Some items types will add some additional rules specific to those item types.
For a character to cast a spell they must: know the spell, have enough power points available to cast the spell, and have a free hand. If all of these criteria are met they may proceed to casting the spell.
Power Points
Cast a spell costs its level in power points to cast. Power points are a skill characters can learn, and some items can provide extra power points as well.
Characters can never spend more than 20 magic power points in a single game day. Attempting to do so causes the character to gain an unpreventable Torso Wound condition as the magical energies tear the character apart. This will also cause the spell casting to fail. Abilities that grant characters power points that break cap do not count against this limit.
Some abilities and rules allow characters to pay fewer power points to cast a spell. This cannot bring the spell's cost to 0 power points unless the source explicitly says that it does. Abilities that reduce power point costs do not stack unless they explicitly say they do.
Incantation Requirements
To cast a spell, you must speak an incantation. Spells have no fixed incantations, each character is free to create their own unique way of showing how they cast magic. While most players use spoken words, this isn't required; incants can be sung, chanted, or even dramatically role-played. The important part is that no matter how the player casts spells, their incants must meet the requirements.
Requirements for a proper incantation:
- An incantation must be a minimum of 8 words, which must include the name of the spell being performed.
- You may not bluff one spell and then cast a different one, such as by putting multiple spell names into the incantation.
- The incantation must clearly convey EXACTLY what you are casting.
- Incantations must be spoken loudly and clearly enough that players standing 10 feet away will know that a spell has been cast.
- You may not make the incantation gibberish or attempt to work it into a conversation. It must be both clear that you are casting a spell, and what spell you are casting.
Categories: Spells | Aegis Spells | Level 2 Spells | Spell Defenses | Prevention Shields
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