Charm Calls

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Charm Calls

Combat Call

Call: Charm

Call Type: Offensive Effect

Description: Turns someone into an instant friend.

Common Sources: The Charm spell, dryads

Associated Condition(s): Charmed

Condition

Condition Name: Charmed

Effect: You are compelled to treat the source of the Charmed condition as a friend.

Duration: 10 Minutes

Common Sources: The Charm spell, dryads

Common Cures: Waiting, Smelling Salts

Charming foes can help avoid fights or get useful information out of adversaries.

Description

The 'Charm!' call represents exerting mental influence over an opponent, psychicly or magically convincing them to be your friend. By itself 'Charm!' won't keep you out of a fight, if you are swinging a sword at a friend... they will probably fight back. But, with some carefully chosen words you can stop a fight before it starts or bring one happening to an end.

'Charm!' is also incredibly useful when paired with the alchemical Truth Serum. By itself Truth Serum prevents someone from lying, but that person isn't compelled to say anything they don't want to. But, if you 'Charm!' them first, now they can't lie and they are going to want to talk to you. A few carefully selected questions between friends and you can learn all kinds of things.

Charm Calls

The 'Charm!' call never inflicts damage. By itself it always counts as a Compulsion spell and may not be blocked by a shield. Characters hit by an attack with the 'Charm!' call get the Charmed condition.

When the 'Charm!' call is paired with a creature type such as 'Charm Humanoid!' it still counts as a spell, but no longer counts as a Compulsion spell. It still may not be blocked by a shield. The call only impacts creatures of the type listed.

The 'Poison Charm!' call never inflicts damage. It can be blocked by an unbroken shield. Characters hit by the attack get the Poisoned condition and the Charmed condition. The 'Poison Charm!' call is not a spell.

The 'Acid Charm!' call never inflicts damage. It can be blocked by an unbroken shield. Characters hit by the attack get the Acid Residue condition and the Charmed condition. The 'Acid Charm!' call is not a spell.

The Charmed Condition

A character with the Charmed condition will instantly become friends with the condition's source (refered to here as the 'influencer'). In some unusual situations there will be no obvious source of the Charmed condition. When this happens a character becomes influenced by the first person they see. The Charmed condition lasts for 10 minutes.

The Charmed person will go out of their way to assume things to the benefit of the influencer. They will act like the two are long time friends and do what they can to assist the person. You can also always hear the influencer even if they are a Spirit which you could not normally communicate with. However, this does not allow the Charmed individual to understand languages they do not speak.

The Charmed character is not subject to commands, they still need to be convinced to do things just like any friend. A Charmed character will not act in a fashion that will bring harm to themselves or their other friends. Charmed characters will not give up their possessions without good reason, though they might sell or barter them away at a better price than they would otherwise.

The Charmed condition ends immediately if the influencer attacks or directs an attack at the Charmed character. This includes telling others to attack the Charmed character. Simply drawing a weapon or starting to cast an offensive spell does not break the Charmed condition unless direct intent to attack to the Charmed character is voiced aloud.

After the condition ends the character is fully aware they were under a Compulsion effect. Prior to that they might be aware if it was done very obviously, but they won't care enough to think about it or bring attention to it.

Charm Auras

A few rare creatures are able to 'Charm!' others without any attack. 'Charm!' auras are generally communicated by the character looking someone in the eyes and saying 'Charm!' as clearly as possible. Because this effect is unlimited use it is not broken if the Charmer attacks the Charmed individual, but the Charmed individual may defend themselves (aggressively if desired) they just feel somewhat bad about it. A good example for this is how some one sibling might defend themselves from another sibling in a fight.

Categories: Gameplay Rules | Calls | Offensive Effect Calls | Spell Calls | Compulsion Calls | Charm Calls | Conditions


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Page last modified on February 20, 2024, at 01:54 PM
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