Banish Calls

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Banish Calls

Combat Call

Call: Banish

Call Type: Offensive Effect

Description: Forcefully transforms a foe into the elements removing them from play for 10 minutes

Common Sources: The Banish spell

Associated Condition(s): Banished

Condition

Condition Name: Banished

Effect: You have been forced to dissipate into the elements and can't voluntarily end it.

Duration: 10 Minutes

Common Sources: The Banish spell

Common Cures: Waiting

'Banish!' is a potent effect that can remove a character from a fight for an extended period.

Description

The 'Banish!' call represents forcefully transforming an enemy into the elements temporarily. It nearly exclusively comes from the nature spell Banish. Tactically it is used to create an opportunity to escape, or perhaps to split opponents up, leaving one less opponent to worry about immediately.

Banish Calls

The 'Banish!' call never inflicts damage. By itself it always counts as a spell and may not be blocked by shields. Characters hit by an attack with the 'Banish!' call get the Banished condition.

The 'Poison Banish!' call never inflicts damage. It can be blocked by an unbroken shield. Characters hit by the attack get the Poisoned condition and the Banished condition. The 'Poison Banish!' call is not a spell.

The 'Acid Banish!' call never inflicts damage. It can be blocked by an unbroken shield. Characters hit by the attack get the Acid Residue condition and the Banished condition. The 'Acid Banish!' call is not a spell.

The Banished Condition

A character with the Banished Condition is forced to dissipate for the duration of 10 minutes. They are transformed into the elements (typically the air), invisible to everyone, and unable to act. The character gains the helpless condition and cannot voluntarily end the dissipation. If you have a flag available to hold up you should do so, otherwise raise one arm above your head to wait out the duration.

A character with this condition is aware of their surroundings and can watch and listen to anything happening around them. They may not move beyond shifting their weight around to keep from being uncomfortable. The Banished character may also move to get out of the way of an active combat situation, but if they do this they must be sure to move back to the original location before the Banished condition wears off. They shouldn't use this courtesy to get a better view of their surroundings, or for any other tactical advantage.

References

The Dissipated Condition

A Dissipated character has become one with the elements and is safe from most harm. The Dissipated condition lasts for 10 minutes from the time the flag is held up.

This is the primary go-to method for people who don't want to participate in combat to avoid doing so. Dissipate can be used on a case-by-case basis to evade a fight, although that isn't its only use. When done carefully it can be done in the middle of combat to cause enemies to focus on someone else and then when their backs are turned the Dissipated condition can be ended voluntarily to take advantage of an opportunity. Dissipate can also be used to create ambushes if you know someone will be coming to a certain location in the next 10 minutes.

  • Before this condition can begin the character must raise a blue flag above their head; prior to this happening they are still vulnerable to attack.
  • The flag must be held in an empty hand and can't be tied to anything, like a weapon or finger.
  • While Dissipated you can't move, but others no longer "know where you are" and should role-play accordingly. Other characters should assume that you have vanished completely. Standing around waiting for this condition to end is not acceptable game play.
  • Because this condition always comes from a spell effect, it may be ended voluntarily at any time as long as the character isn't Helpless.
  • While the blue flag is up the character can't be attacked. Characters affected by the Dissipated condition are completely aware of their surroundings, but cannot move (except for safety, as described below). Remind other characters that you are dissipated by saying Dissipate! as often as is needed.

For safety reasons you should never become Dissipated while in front of a group of people who are running, or where you could otherwise be a trip or collision hazard. If you dissipate and it becomes such a situation it is ok to step aside (if possible, leave a marker like a tag bag behind to mark where you were). Return to that location before you drop the Dissipated condition. Likewise, if combat is taking place near where you are dissipated, it is very much appropriate to relocate yourself to avoid it and return when the area is safer.

  • If a character uses a "Detect!" call that you would normally respond to while you are Dissipated, you do not answer.
  • Some rare creatures can see through the Dissipated condition and may attack you while dissipated. They will communicate this by saying "No Effect!" or "Grounding!" in response to your call of "Dissipate!", usually while stabbing you repeatedly.

The Helpless Condition

A character with the Helpless condition is unable to defend themselves by any means. They can't execute any actions even if they are still conscious. The character is treated as having no free hands, and may not cast any spells even if the spell requires no incantation.

Condition Name

Effect Duration Common Sources Common Cures

Helpless

You are unable to defend yourself. Variable Torso Wound and Terrorized conditions Removing the source.

The Banish Spell

Creates two tag bags that call for 'Banish'.

Categories: Gameplay Rules | Calls | Offensive Effect Calls | Spell Calls | Banish Calls | Conditions


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Page last modified on February 20, 2024, at 01:53 PM
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