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Grounding Calls | |
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Call: | Grounding
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Call Type: | Offensive Effects
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Description: | 'Grounding!' someone prevents them from dissipating, having their spark taken or benefiting from illusions.
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Common Sources: | Terran Roots?, Spirit Tar?
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Associated Condition(s): | Grounded
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Condition Name: | Grounded
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Effect: | You can't dissipate, have your spark taken, or benefit from illusions.
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Duration: | 10 Minutes
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Common Sources: | Terran Roots?, Spirit Tar?
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Common Cures: | Waiting, Dispel Magic |
'Grounding!' is a useful trick for preventing others from getting away that can also sometimes be used to protect yourself from unusual effects.
Description
The 'Grounding!' call represents metaphysically anchoring a character so that spells can't transform them. It prevents voluntary transformation such as from being Dissipated and involuntary transformation such as from being Banished.
There's nothing that feels quite as frustrating as finally cornering the bad guy and watching them escape before your eyes. 'Grounding!' is the solution to that dilemma. Bandits using Dissipate for hit and run tactics? If you can get them Grounded, they'll have to try to get away the old fashioned way. Worried about a Wraith trying to steal your spark, or about being Banished? 'Grounding!' can handle that too.
Calls
The 'Grounding!' call never inflicts damage. By itself it always counts as a spell and may not be blocked by a shield. Characters hit by an attack with the 'Grounding!' call get the Grounded condition.
The 'Poison Grounding!' call never inflicts damage. It can be blocked by an unbroken shield. Characters hit by the attack get the Poisoned condition and the Grounded condition. The 'Poison Grounding!' call is not a spell. |
The Grounded Condition
A Grounded character is unable to utilize extra-planar movement effects or magical disguises for 10 minutes.
- They cannot gain the "Banished", "Dissipated", "Ley Transit", or "Sparkless" conditions .
- Preventing the "Sparkless" condition means calling "No Effect!" to the Reap Spirit spell.
- If the target presently has the "Banished", "Dissipated", or "Ghastly Visage" conditions they are dispelled immediately and unpreventably.
- The "Grounding" call does not interact with the Second Breath spell. If you are under the effects of grounding and Second Breath triggers, you still gain the "Disspiated" condition. In the rare case that you are under the effect of Second Breath and a creature capable of removing you from the "Dissipated" or "Banished" condition does so, you are completely healed and able to act normally from that moment.
References
The Dissipated Condition
A Dissipated character has become one with the elements and is safe from most harm. The Dissipated condition lasts for 10 minutes from the time the flag is held up.
This is the primary go-to method for people who don't want to participate in combat to avoid doing so. Dissipate can be used on a case-by-case basis to evade a fight, although that isn't its only use. When done carefully it can be done in the middle of combat to cause enemies to focus on someone else and then when their backs are turned the Dissipated condition can be ended voluntarily to take advantage of an opportunity. Dissipate can also be used to create ambushes if you know someone will be coming to a certain location in the next 10 minutes.
- Before this condition can begin the character must raise a blue flag above their head; prior to this happening they are still vulnerable to attack.
- The flag must be held in an empty hand and can't be tied to anything, like a weapon or finger.
- While Dissipated you can't move, but others no longer "know where you are" and should role-play accordingly. Other characters should assume that you have vanished completely. Standing around waiting for this condition to end is not acceptable game play.
- Because this condition always comes from a spell effect, it may be ended voluntarily at any time as long as the character isn't Helpless.
- While the blue flag is up the character can't be attacked. Characters affected by the Dissipated condition are completely aware of their surroundings, but cannot move (except for safety, as described below). Remind other characters that you are dissipated by saying Dissipate! as often as is needed.
For safety reasons you should never become Dissipated while in front of a group of people who are running, or where you could otherwise be a trip or collision hazard. If you dissipate and it becomes such a situation it is ok to step aside (if possible, leave a marker like a tag bag behind to mark where you were). Return to that location before you drop the Dissipated condition. Likewise, if combat is taking place near where you are dissipated, it is very much appropriate to relocate yourself to avoid it and return when the area is safer. |
- If a character uses a "Detect!" call that you would normally respond to while you are Dissipated, you do not answer.
- Some rare creatures can see through the Dissipated condition and may attack you while dissipated. They will communicate this by saying "No Effect!" or "Grounding!" in response to your call of "Dissipate!", usually while stabbing you repeatedly.
The Banished Condition
A character with the Banished Condition is forced to dissipate for the duration of 10 minutes. They are transformed into the elements (typically the air), invisible to everyone, and unable to act. The character gains the helpless condition and cannot voluntarily end the dissipation. If you have a flag available to hold up you should do so, otherwise raise one arm above your head to wait out the duration.
A character with this condition is aware of their surroundings and can watch and listen to anything happening around them. They may not move beyond shifting their weight around to keep from being uncomfortable. The Banished character may also move to get out of the way of an active combat situation, but if they do this they must be sure to move back to the original location before the Banished condition wears off. They shouldn't use this courtesy to get a better view of their surroundings, or for any other tactical advantage.
The Ghastly Visage Condition
A character that has Ghastly Visage condition is affected by an illusion that makes them appear like one of the undead. Most characters can see through this illusion with ease, but primitive undead will think the character is one of them and will not attack so long as they are not provoked. Characters announce that they have this condition with the 'Brains!' call. This condition lasts for 10 minutes.
Also, a character with this condition may always enter Unhallowed fields.
The Ley Transit Condition
A person affected by this condition is removed from the physical world as soon as it begins. Hold up a blue flag and 'instantly' travel back to a predetermined physical location as directly as possible. Drop any sparks you are holding and anything in your hands. Other characters cannot be brought with you or instead of you.
The predetermined location is based on what effect gave you this condition.
Condition Name | Effect | Duration | Common Sources | Common Cures
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Ley Transit | Your body turns to energy and you travel through the magic of the world to a predetermined location. | Instant* | The Leylines Spell | Arriving at destination |
The Reap Spirit Spell (effect)
Target another character who is dead or has a Torso Wound condition. This inflicts a killing blow, and if successful, the target's spark is taken. The target gains the Sparkless condition and you gain the Stolen Spark condition.
When this is used on undead, this causes a killing blow which counts for meeting a kill condition if appropriate, but no spark is taken.
The Sparkless Condition
A character without a spark gains the Sparkless condition. This can only be fixed by returning that character's spark to them. A spark naturally returns to its owner after an hour, ending this condition. Some very rare effects can hold a spark longer than an hour. A player using one of these abilities will notify the victim who's spark is being taken at the time it happens if this is the case.
If for some reason they do not already have it, taking someone's spark always gives the Torso Wound condition and the Dead condition. This cannot be prevented if a spark is taken.
For as long as the character has the Sparkless condition: Wound conditions cannot be removed and body points may not be healed.
If a Medium checks, this character's spark they will automatically detect this condition.
Condition Name
| Effect | Duration | Common Sources | Common Cures
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Sparkless
| The character's spark is missing. They are dead and can't be healed without getting their spark back. | 1 Hour (Typically) | Reap Spirit | Mediums, killing the person with your spark |
Categories: Gameplay Rules | Calls | Offensive Effect Calls | Spell Calls | Grounding Calls | Conditions
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