Medium

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Medium
Last Updated: 2/4/2023

Character Skill

Roleplaying Skill

Masters of the spirit realm, where sparks cling to the world of the living unwilling to let go.

Description

Mediums are many things, but they have one thing in common: they interact with ghosts. Some mediums believe they are touched (or cursed) by the Stranger. Others see it as a gift of Darkness. Still others don't think the gods are involved at all: it's just something some people can do. Perhaps it is the result of illness or nearness to death. For some they believe it was caused by a hit on the head as a youth. Many seek out becoming a medium and are trained in it like it's some sort of mystical art form. Any of these situations could explain why a character can see ghosts. The question is, now that they can, what will they do about it?

Skill Name

Skill Tree Prerequisite(s) Skill Point Cost Description

Medium 1 (Beginner)

Role-Playing Plot Marshal Permission 4 Speak to and hear spirits.

Medium 2 (Trained)

Role-Playing Plot Marshal Permission and Medium 1 (Beginner) 4 Take sparks with more easily or return them to their owners.

Medium 3 (Proficient)

Role-Playing Plot Marshal Permission and Medium 2 (Trained) 4 Hold a seance, allowing others to see spirits. Protect yourself from spirits.

Medium 4 (Expert)

Role-Playing Plot Marshal Permission and Medium 3 (Proficient) 4 Compel spirits with spells that wouldn't normally affect them.

Medium 5 (Master)

Role-Playing Plot Marshal Permission and Medium 4 (Expert) 4 Work with rules to create a custom ability.

1 (Beginner)

The medium can speak to and hear spirits. To use this ability communicate in some way with the spirit to indicate that you are a medium. Any roleplaying that will make it clear to the npc playing the spirit in question that you are a medium will do. From there you may converse with the spirit like any other npc.

You may also sense if a character has the Sparkless, Damaged Spark, or Stolen Spark conditions. To do this from a distance of no more than 5 feet roleplay being a medium and ask about those conditions.

2 (Trained)

For each rank of medium the character may cast reap spirit with no incant and no power point cost once per event.

The character can also return reaped sparks to their owners with no other adverse effects (you don't need to kill the person with the Stolen Spark condition which is the normal way to end it). To do this touch someone with the Sparkless condition and the character who has that character's spark through the Stolen Spark condition. End both conditions at once. All participants must be willing or be Helpless.

3 (Proficient)

You gain 2 prevention shields that can be used to stop any 2 attacks from spirits. Unlike most prevention shields you are not required to use these on the first two attacks to affect you, you may choose to use them on any attack of your choosing that comes from a spirit.

You may also once per event lead a 'Seance'. This is like a ritual but there is no documentation or components required. You may roleplay the ritual in any way you deem appropriate for your character. Once performed any individuals who you allowed to participate in the ritual with you may hear and speak to spirits for the next 10 minutes.

4 (Expert)

Gain 10 power points that aren't affected by cap which may be used to cast any compulsion spell up to level 3 (without needing to know those skills). Add add the word 'Spirit' to the call for any tag bags made (for example 'Pin Spirit!' or 'Silence Spirit!').

This means that the spells aren't treated as compulsion effects and can be used on spirits (who are normally immune to compulsion).

5 (Master)

Work with the rules staff to come up with a custom ability.

Sample Master Medium Abilities

Dominate Spirits

With an incant you may cast the Dominate Spirits spell twice per event. This has no power point cost. This generate 2 tag bags that call for 'Dominate Spirit!'.

Protection from Ghosts

Gain 4 additional uses of the prevention shield gained at medium 3.

Speak with the Dead

Speak with dead is a touch range spell which is cast only on characters have the Dead condition. The spell requires an incant but costs no power points to cast. It has a ten minute duration. Because this is a spell, anything that would stop a spell will stop this ability (such as anti-magic shield on the body of the person you cast this on). This can be used four times per event.

Once successfully cast Speak with the Dead allows the medium to communicate with the dead character, forces them to respond and gives them the Truthful condition.

Transubstantiation

You may ignore detect life calls and enter Sanctified or Unhallowed fields at will.


Categories: Skills | Role-Playing Skills


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Page last modified on May 22, 2023, at 05:43 PM
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