Dissipate Calls

Site Index > Rules > Gameplay > Calls > Dissipate

Dissipate Calls

Combat Call

Call: Dissipate

Call Type: Announcements

Description: The character transforms into the elements protecting them from harm.

Common Sources: The Dissipate spell

Associated Condition(s): Dissipated

Condition

Condition Name: Dissipated

Effect: This character has temporarily transformed their body into the elements for safety.

Duration: 10 Minutes

Common Sources: The Dissipate spell

Common Cures: Voluntarily ending the condition.

'Dissipate!' is the best defensive measure available to characters, especially those who don't want to participate in combat.

Description

The 'Dissipate!' call is meant to represent a character turning into one of the elements to escape danger. This could mean joining with a pool of water, merging with the earth, becoming part of the air, or in extreme circumstances becoming part of a raging fire. In any case the transformed person is mostly safe from any harm and can still witness their surroundings.

This is the primary go-to method for people who don't want to participate in combat to avoid doing so. 'Dissipate!' can be used on a case-by-case basis to evade a fight. That isn't its only use though. Used carefully it can be done in the middle of combat to cause enemies to focus on someone else and then when their backs are turned the Dissipated condition can be ended voluntarily to take advantage of an opportunity. 'Dissipate!' can also be used to create ambushes if you know someone will be coming to a certain location in the next 10 minutes.

Calls

The 'Dissipate!' call never inflict damage. It is an announcement call that shares with others that a character is benefiting from the Dissipated condition.

The Dissipated Condition

A Dissipated character has become one with the elements and is safe from most harm. Before this condition can begin the character must raise a blue flag above their head. Prior to this happening they are still vulnerable to attack. The flag must be held in an empty hand and can't be tied to anything. The Dissipated condition lasts for 10 minutes from the time the flag is held up. Because this condition always comes from a spell effect, it may be ended voluntarily at any time as long as the character isn't Helpless.

While the blue flag is up the character can't be attacked (with one exception mentioned below). Characters affected by the Dissipated condition are completely aware of their surroundings, but cannot move (except for safety, as described below). Remind other characters that you are Dissipated if need be by saying 'Dissipate' as often as is needed.

While Dissipated you can't move, but other's no longer 'know where you are' (and should role-play accordingly). Other characters should assume that you have vanished completely. Standing around waiting for this condition to end is not acceptable game play.

If a character uses a 'Detect!' call that you would normally respond to, while you are Dissipated you do not answer.

Some rare creatures can see through the Dissipated condition and may attack you while Dissipated. They will generally communicate this by saying 'No Effect!' in response to your call of 'Dissipate!' as they probably stab you repeatedly.

For safety reasons you should never become Dissipated while in front of a group of people who are running, or where you could otherwise be a trip or collision hazard. If you 'Dissipate!' and it becomes such a situation it is ok to step aside (if possible leave a marker, like a tag bag, behind to mark where you were). Return to that location before you drop the Dissipated condition. Likewise if combat is taking place near where you are Dissipated, it is reasonable and very much appropriate to relocate yourself to avoid it and return when the area is safer.

Categories: Gameplay Rules | Calls | Announcement Calls | Dissipate Calls | Conditions


Site Index About Us Event Calendar Novitas Linktree Contact Us
Page last modified on February 21, 2024, at 03:03 PM
Powered by PmWiki