Second Breath

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Second Breath

Spell Information

Restoration School

Spell Name: Second Breath

School: Restoration

Spell Level: 5

Duration: Long (Game Day)

Range: Self

Target: Self

Flag: Yes

Dispel: Yes

Spell Description: After taking a torso wound you will get revived.

Prerequisite: A level 4 Restoration spell

Potion

Name: Second Breath

Scarce: Yes

Scroll Information

Scarce: No

A very powerful means of self protection for healers to ensure they are still around to heal others after the fight is done.

Description

Second breath is one of the most potent defensive spells available, ensuring that nothing will keep you down for long at the cost of a 10 minute delay before you return.

It's worth pointing out this spell synergizes very poorly with Resilience. Any torso wound will trigger the effect causing you to vanish. Even though Resilience turns the wound to a blunt wound, you still took a torso wound, triggering the Second Breath, often undesirably.

You can voluntarily drop Second Breath at any time to avoid needing to spend time standing around vanished, but will not benefit from it if you do so.

This spell has a steep drawback of needing to wait 10 minutes for it to take full effect because without it people had a tendency to use it to help in combat, getting up in the middle of the battle to fight more. This defeated it's intended purpose and made it a must have among fighter types.

Effect

This effect is applied in advance and activates as soon as the subject gains a Torso Wound condition. Once activated the Second Breath spell ends immediately, the subject has the Revive spell cast on them with no incant and no power point cost, calling 'Second Breath!'. They then gain the Dissipated condition that can't be prevented. You may voluntarily end the Dissipated condition at any time, but if this is done before 10 minutes have elapsed Revive is undone (returning any healed damage or conditions).

Detailed Interactions

Grounding doesn't interact with Second Breath in any way. We only call it Banish to make it clear the mechanics of what happens. It is not actually you being banished.

Prior to taking a torso wound if you are hit by dispel that will remove Second Breath. If it is not dispeled and you take a torso wound the effect goes off, the spell is done, and nothing is left to banish.

In the incredibly rare but possible event where you are in the middle of a banish and a creature capable of removing people from Dissipate/ Banish effects does so upon you, you are fully healed and able to act normally from that moment.

Sample Incants

Septly

May the Mother’s compassion provide me with Second Breath!

Neutral

Lest my day end in death, grant me now a Second Breath.

Evil

Essence of Darkness, make me whole again in a time of need… Second Breath!

Crafting Costs

Option Name

Ornamenting Craftable Weaponsmithing Craftable Craft Point Cost Description

Cast Second Breath

Epic Only Epic Only 20 Item casts Second Breath. May be taken multiple times. Can be cast 1/event for each time taken.


Categories: Spells | Restoration Spells | Level 5 Spells | Healing | Wounds | Body Points | Poison Defenses


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Page last modified on May 08, 2024, at 11:20 PM
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