Site Index > Rules > Gameplay > Spell Rules > Nature Spells > Leylines |
Ley Lines | |
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Spell Name: | Leylines
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School: | Nature
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Spell Level: | 5
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Duration: | Instant
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Range: | Self
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Target: | Self
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Flag: | Above Head
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Dispel: | No
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Spell Description: | Flee from any situation travelling to what is ideally a safe location.
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Prerequisite: | A level 4 Nature spell
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Scroll Information | |
Scarce: | No |
The ultimate get out of jail free card.
Description
This spell transforms the caster into energy and then allows them to travel by the Ley Lines of Novitas to a predetermined physical location where they then rematerialize.
Leylines can help you escape from any situation. Simply cast the spell and hold up a flag and you're out of there. Keep in mind that anything in your hands will need to be dropped so be sure to stow your weapons before hand.
NPC's should cast this spell very sparingly. Sometimes villains need to escape to come back another time, but if it happens too often that's disappointing at best, incredibly dumb at worst. Really only major villains, extremely powerful npcs, or significant recurring characters should ever use ley lines to escape a combat. Having said that PC's should feel free to use this spell however often they feel is necessary.
Effect
Gain the Ley Transit condition and travel to a place you have a Bound Location field with.
The Ley Transit Condition
A person affected by this condition is removed from the physical world as soon as it begins. Hold up a blue flag and 'instantly' travel back to a predetermined physical location as directly as possible. Drop any sparks you are holding and anything in your hands. Other characters cannot be brought with you or instead of you.
The predetermined location is based on what effect gave you this condition.
Condition Name | Effect | Duration | Common Sources | Common Cures
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Ley Transit | Your body turns to energy and you travel through the magic of the world to a predetermined location. | Instant* | The Leylines Spell | Arriving at destination |
Bound Location Field
Any character capable of casting the leylines spell can create this field. They can create or move it at the start of an event. The character can also set or move it during an event by spending one minute role-playing 'ritually attuning' at a new chosen location. This field does nothing by itself and it may not be dispelled by any means. It is simply a destination for the leylines spell.
Characters may also have a secondary bound location located out of play, they may only travel to that location with leylines if they are able to leave the game normally. Effectively this secondary destination exists solely for role-playing purposes.
Field Name | Effect | Duration | Common Sources | Removing the Field
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Bound Location | A place that a character is supernaturally attuned to | Until changed | Capacity to cast the Leylines spell by any means | Losing access to the Leylines spell |
Sample Incants
Septly
The Elemental whisks my body away to freedom with Ley Lines!
Neutral
Staying here might not be fine, I think I'll cast some quick Ley Lines!
Evil
The fading light of the weak Sept lets me escape using Ley Lines!
Crafting Costs
Option Name | Ornamenting Craftable | Weaponsmithing Craftable | Craft Point Cost | Description
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Cast Ley Lines | Epic Only | Epic Only | 20 | Item casts Ley Lines. May be taken multiple times. Can be cast 1/event for each time taken. |
Categories:
Spells
| Nature Spells
| Level 5 Spells
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