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The Nature School | |
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Nature magic is a broad school that does many different things at once with no one true specialty.
Description
Nature magic focuses the raw power of the elements into magical effects. Nature magic is balanced, offering a character an equal mix of utility, item enhancements, offensive and defensive spells. The offensive capability of nature magic, though useful, is not equal in power to that of battle magic. Nature magic also gives the caster power over certain elemental creatures and well as the power to deal 'nature' damage which represents the power of the elements.
Some wonder why mend armor fits into this school, rather than Aegis or Enchantment. Aegis is the school of magical barriers, which means it only appears like a spell related to armor belongs there. Mend armor has nothing to do with Aegis. Enchantment deals with magical enhancement of equipment, improving things to become more powerful. Mend armor doesn't change the armor, only returns it to what it was once before. Mend armor is in nature because nature includes coaxing physical objects back to their proper state. |
Common symbols for nature include fruits, plants, figures of animals, and the color green.
Nature is associated with the Elemental.
References
Nature Spells
Spell Name | School | Spell Level | Duration | Range | Target | Spell Description | Prerequisite |
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Conjure Stones | Nature | 1 | Short (1 Minute) | Tag Bag | Character(s) Hit | Throw unlimited 1 damage tag bags for 1 minute. | none
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Mend Armor
| Nature | 1 | Instant | Touch | Character or Object | The primary means of repairing armor of all varieties. | None
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Dissipate
| Nature | 2 | Medium (10 Minutes) | Touch | Character | Vanish from sight safe from most harm. | A level 1 Nature spell
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Pin Wild
| Nature | 2 | Medium (10 Minutes) | Tag Bag | Character(s) Hit | Keep nature creatures, such as fae and animals, from moving, effectively removing them from combat. | A level 1 Nature spell
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Elemental Weapon
| Nature | 3 | Medium (10 Minutes) | Touch | Character | Either allow a persons entire arsenal to deal nature damage or throw four '4 nature' tag bags or throw two '4 primal' tag bags. | A level 2 Nature spell
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Stoneskin
| Nature | 3 | Long (Game Day) | Touch | Character | Gives 2 natural armor to provide extra protection. | A level 2 Nature spell
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Banish
| Nature | 4 | Medium (10 Minutes) | Tag Bag | Character(s) Hit | For when you absolutely need to remove a foe from a fight, making them not able to impact it at all. | A level 3 Nature spell
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Ruin
| Nature | 4 | Short (1 Minute) | Tag Bag or Touch | Character(s) Hit or Weapon | The best way to deal with a shield wall. Enchant a weapon to deal acid damage or throw infinite acid tag bags. | A level 3 Nature spell
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Leylines
| Nature | 5 | Instant | Self | Self | Flee from any situation travelling to what is ideally a safe location. | A level 4 Nature spell
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Primal Form
| Nature | 5 | Medium (10 Minutes) | Touch | Character | A character takes on characteristics of an elemental and can order natural creatures around. | A level 4 Nature spell |
Nature Potions
Elemental Weapon and Ruin have special rules when they are potions.
Categories:
Spells
| Nature Spells
| Schools
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