Site Index > Rules > Gameplay > Spell Rules > Nature Spells > Mend Armor |
Mend Armor | |
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Spell Name: | Mend Armor
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School: | Nature
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Spell Level: | 1
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Duration: | Instant
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Range: | Touch
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Target: | Character or Object
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Flag: | No
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Dispel: | No
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Spell Description: | The primary means of repairing armor of all varieties.
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Prerequisite: | None
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Oil | |
Oil Name: | Mend Armor
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Scarce: | No
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Scroll Information | |
Scarce: | No |
This spell is the primary means of repairing damaged armor in the game.
Description
Taking your armor to a blacksmith takes time. In game terms that is what we imagine is happening when your armor is repaired between events. But waiting for that to happen is almost never practical. So the mend armor spell is here to help you fix the damage to your armor immediately.
Some might ask why this spell is in nature. The reason is because it isn't shaping the armor, it's fixing the damaged leather straps, it's making the metal whole once more. And in the case of natural armor it's fixing what is meant to be there.
Effect
This repairs all damage to either physical or natural armor. Repairing both takes a second application. Alternately this will remove the Broken condition from a shield.
Detailed Interactions
When armor is magically enhanced from effects like Enhance Armor those physical armor points will also be repaired.
Only one thing can be repaired at a time. Physical armor OR a shield OR Natural Armor. Some natural armor cannot be repaired and will say so on the effect.
Sample Incants
Septly
Like a flowing river upon a rough stone, the Elemental will remove all imperfections with Mend Armor!
Neutral
Must not think I am a charmer, all these dents call for Mend Armor!
Evil
Dust from the grave shall fill the gaps and peel the rust as I cast Mend Armor!
Crafting Costs
Option Name | Ornamenting Craftable | Weaponsmithing Craftable | Craft Point Cost | Description
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Cast Mend Armor | Yes | Yes | 4 | Item casts Mend Armor. May be taken multiple times. Can be cast 1/event for each time taken. |
References
The Broken Condition
If a shield takes 4 or more cumulative points of damage from 'Acid!' it gains this equipment condition. Broken shields do not block/stop anything. In fact, should the shield be hit by any attack (even ones that are normally shield blockable), you automatically treat that attack as hitting the arm holding the shield.
Other items may gain this condition through other means. Anything that would give this condition to another item will explicitly say so.
To remove this condition the Broken item must be placed flat on the ground (or some other stable surface) and the player must role-play repairing it while casting the Mend Armor spell.
Categories:
Spells
| Nature Spells
| Level 1 Spells
| Physical Armor
| Natural Armor
| Shields
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