Mend Armor

Site Index > Rules > Gameplay > Spell Rules > Nature Spells > Mend Armor

Mend Armor

Spell Information

Nature School

Spell Name: Mend Armor

School: Nature

Spell Level: 1

Duration: Instant

Range: Touch

Target: Character or Object

Flag: No

Dispel: No

Spell Description: The primary means of repairing armor of all varieties.

Prerequisite: None

Oil

Oil Name: Mend Armor

Scarce: No

Scroll Information

Scarce: No

This spell is the primary means of repairing damaged armor in the game.

Description

Taking your armor to a blacksmith takes time. In game terms that is what we imagine is happening when your armor is repaired between events. But waiting for that to happen is almost never practical. So the mend armor spell is here to help you fix the damage to your armor immediately.

Some might ask why this spell is in nature. The reason is because it isn't shaping the armor, it's fixing the damaged leather straps, it's making the metal whole once more. And in the case of natural armor it's fixing what is meant to be there.

Effect

This repairs all damage to either physical or natural armor. Repairing both takes a second application. Alternately this will remove the Broken condition from a shield.

Detailed Interactions

When armor is magically enhanced from effects like Enhance Armor those physical armor points will also be repaired.

Only one thing can be repaired at a time. Physical armor OR a shield OR Natural Armor. Some natural armor cannot be repaired and will say so on the effect.

Sample Incants

Septly

Like a flowing river upon a rough stone, the Elemental will remove all imperfections with Mend Armor!

Neutral

Must not think I am a charmer, all these dents call for Mend Armor!

Evil

Dust from the grave shall fill the gaps and peel the rust as I cast Mend Armor!

Crafting Costs

Option Name

Ornamenting Craftable Weaponsmithing Craftable Craft Point Cost Description

Cast Mend Armor

Yes Yes 4 Item casts Mend Armor. May be taken multiple times. Can be cast 1/event for each time taken.

References

The Broken Condition

If a shield takes 4 or more cumulative points of damage from 'Acid!' it gains this equipment condition. Broken shields do not block/stop anything. In fact, should the shield be hit by any attack (even ones that are normally shield blockable), you automatically treat that attack as hitting the arm holding the shield.

Other items may gain this condition through other means. Anything that would give this condition to another item will explicitly say so.

To remove this condition the Broken item must be placed flat on the ground (or some other stable surface) and the player must role-play repairing it while casting the Mend Armor spell.


Categories: Spells | Nature Spells | Level 1 Spells | Physical Armor | Natural Armor | Shields


Site Index About Us Event Calendar Novitas Linktree Contact Us
Page last modified on February 16, 2023, at 02:16 PM
Powered by PmWiki