The Battle School

Site Index > Rules > Gameplay > Spell Rules > Battle Spells Update History

The Battle School

Battle School

The Battle school makes casters better in combat, gives access to magic damage, and improves the usage of tag bag spells.

Description

Battle magic allows the magic user to focus their power into destructive magic in the form of touch and ranged spells. High-level battle magic spells allow the character to generate multiple effects creating a virtual storm of magical power. Battle magic is used mainly as a weapon and has few defensive spells.

Common symbolism for battle includes weapons and the color red.

Battle is typically associated with the Soldier and Grak.

Battle Spells

Spell Name

School Spell Level Duration Range Target Spell Description Prerequisite

Magic Swarm

Battle 1 Instant Touch or Tag Bag Weapom or Character(s) Hit Allows the caster to call for 'Magic!' damage. None

Strength

Battle 1 Medium (10 Minutes) Touch Character The target gains +1 Might. None

Weakening Strike

Battle 2 Medium (10 Minutes) Touch Weapon Allows the next weapon hit to be replaced with 'Magic Weaken!'. A level 1 Battle spell

Spellburst

Battle 2 Medium (10 Minutes) Touch Character The target's spells produce handfuls of tag bags. A level 1 Battle spell

Slaying Swarm

Battle 3 Instant Tag Bag Character(s) Hit Creates 4 tag bags that deal '4 Magic Slay!' damage each.. A level 2 Battle spell

Transcendence

Battle 3 Long (Game Day) Touch Character Causes target's spells to generate extra tag bags. A level 2 Battle spell

Combat Prowess

Battle 4 Medium (10 Minutes) Touch Character Immediately give a target mastery of all combat skills. A level 3 Battle spell

Withering Blow

Battle 4 Medium (10 Minutes) Touch Weapon Allows the next two weapon hits to be replaced with 'Magic Pin!', 'Magic Enfeeble!', or 'Magic Curse!'. A level 3 Battle spell

Battle Mastery

Battle 5 Long
(Game Day)
Touch Character The target is immune to 'Magic!' damage. A level 4 Battle spell

Devastation

Battle 5 Short (1 Minute) Tag Bag Character(s) Hit Throw an unlimited number of tag bags that each call for '4 Magic Slay!'. A level 4 Battle spell

References

Casting Magic

The basics of all spell casting follow one set of guidelines. Some items types will add some additional rules specific to those item types.

For a character to cast a spell they must: know the spell, have enough power points available to cast the spell, and have a free hand. If all of these criteria are met they may proceed to casting the spell.

Power Points

Cast a spell costs its level in power points to cast. Power points are a skill characters can learn, and some items can provide extra power points as well.

Characters can never spend more than 20 magic power points in a single game day. Attempting to do so causes the character to gain an unpreventable Torso Wound condition as the magical energies tear the character apart. This will also cause the spell casting to fail. Abilities that grant characters power points that break cap do not count against this limit.

Some abilities and rules allow characters to pay fewer power points to cast a spell. This cannot bring the spell's cost to 0 power points unless the source explicitly says that it does. Abilities that reduce power point costs do not stack unless they explicitly say they do.

Incantation Requirements

To cast a spell, you must speak an incantation. Spells have no fixed incantations, each character is free to create their own unique way of showing how they cast magic. While most players use spoken words, this isn't required; incants can be sung, chanted, or even dramatically role-played. The important part is that no matter how the player casts spells, their incants must meet the requirements.

Requirements for a proper incantation:

  • An incantation must be a minimum of 8 words, which must include the name of the spell being performed.
  • You may not bluff one spell and then cast a different one, such as by putting multiple spell names into the incantation.
  • The incantation must clearly convey EXACTLY what you are casting.
  • Incantations must be spoken loudly and clearly enough that players standing 10 feet away will know that a spell has been cast.
  • You may not make the incantation gibberish or attempt to work it into a conversation. It must be both clear that you are casting a spell, and what spell you are casting.

School Master

This title represents seven different titles at once, one for each school of magic. A character becomes a School Master (replacing "school" with the name of school you have mastery in, such as Aegis Master) when they:

Characters can become masters of every school they qualify for.

Upon becoming a Master of a School, the character may choose one level two or higher spell to specialize in. You cannot change this spell after it is selected. Your selected spell costs you one less power point to cast (to a minimum of 1). This discount does not stack with other discounts you can obtain through the game, most notably with the Master's Staff, unless it is specifically stated otherwise.

A Master of a School is the only one who can benefit from a Master's Staff.

Categories: Spells | Battle Spells | Schools


Site Index About Us Event Calendar Novitas Linktree Contact Us
Page last modified on January 17, 2025, at 02:48 AM
Powered by PmWiki