Devastation

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Devastation

Spell Information

Battle School

Spell Name: Devastation

School: Battle

Spell Level: 5

Duration: Short (1 Minute)

Range: Tag Bag

Target: Character(s) Hit

Flag: No

Dispel: No

Spell Description: Throw an unlimited number of tag bags that each call for 4 Magic Slay.

Prerequisite: A level 4 Battle spell

Scroll Information

Scarce: No

The most powerful damage spell in the Battle school, useful situationally for killing many large monsters at a time.

Description

The caster calls forth massive amounts of sorcerous energy and throws it, slaying their opponents.

Effect

For 1 minute the caster can throw an unlimited number of tag bags that each call for 4 Magic Slay.

Detailed Interactions

  • Spellburst turns every throw into a handful, letting you hit multiple targets for massive damage.

Sample Incants

Septly

Calling down the wrath of the Soldier I cast Devastation!

Neutral

Wanting to end this with no hesitation, from this scroll I cast Devastation!

Evil

May the Dark Three guide this raw power... for I cast Devastation!

Crafting Costs

Option Name

Ornamenting Craftable Weaponsmithing Craftable Craft Point Cost Description

Cast Devastation

Epic Only Epic Only 20 Item casts Devastation. May be taken multiple times. Can be cast 1/event for each time taken.

References

Magic Calls

The 'Magic!' call always deals damage, if no number is included assume it is for 1 damage. It always comes from spells and cannot be blocked by a shield.

Anything that stops a Spell will stop a 'Magic!' attack. It always counts as coming from the Battle school for defenses that care about the school of an attack.

Slay Calls

The 'Slay!' call always deals damage, if no number is included assume it is for 1 damage. 'Slay!' calls modify another call, and whether or not the attack can be blocked is determined by the call being modified.

Monstrous body and armor provide no extra protection for damage from an attack using the 'Slay!' call.

If an attack contains the 'Blunt!' or 'Pierce!' call it may not have the 'Slay!' call added to it.

Casting Spells

The basics of all spell casting follow one set of guidelines. Some items types will add some additional rules specific to those item types.

For a character to cast a spell they must: know the spell, have enough power points available to cast the spell, and have a free hand. If all of these criteria are met they may proceed to casting the spell.

Power Points

Cast a spell costs its level in power points to cast. Power points are a skill characters can learn, and some items can provide extra power points as well.

Characters can never spend more than 20 magic power points in a single game day. Attempting to do so causes the character to gain an unpreventable Torso Wound condition as the magical energies tear the character apart. This will also cause the spell casting to fail. Abilities that grant characters power points that break cap do not count against this limit.

Some abilities and rules allow characters to pay fewer power points to cast a spell. This cannot bring the spell's cost to 0 power points unless the source explicitly says that it does. Abilities that reduce power point costs do not stack unless they explicitly say they do.

Incantation Requirements

If you've met the requirements, you are now ready to cast the spell. To cast a spell you must speak an incantation. Spells have no fixed incantations. Each character is free to come up with their own schema for how they want to represent the magic they can perform. Incants do not need to be spoken word. They can be sung, chanted, or role-played in other ways.

There are still some requirements for a proper incantation. Incantations must be spoken loudly and clearly enough that players standing 10 feet away will know that a spell has been cast. An incantation also requires a minimum of 8 words, which must include the name of the spell being performed. You may not bluff one spell and then cast a different one (such as by putting multiple spell names into the incantation). The incantation must clearly convey EXACTLY what you are casting. You may not make the incantation gibberish, or attempt to work it into a conversation. It must be both clear that you are casting and what you are casting.

Categories: Spells | Battle Spells | Level 5 Spells | Magic Calls | Slay Calls | Infinite Tag Bags


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Page last modified on November 17, 2024, at 10:53 PM
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