Site Index > Rules > Gameplay > Calls > Pierce |
Pierce Calls | |
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Call: | Pierce
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Call Type: | Modifier
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Description: | An attack that will bypass armor
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Common Sources: | Master's Strikes, bows
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Associated Condition(s): | None |
The 'Pierce!' call represents attacks that are so precise they ignore armor.
Description
'Pierce!' calls represent incredibly sharp, direct or precise attacks. The 'Pierce!' call generally doesn't show up by itself, it is a modifier call that is added to an attack. It is most commonly gained from bows or through master's strikes.
Calls
The 'Pierce!' call always deals damage, if no number is included assume it is for 1 damage. 'Pierce!' calls modify another call, and whether or not the attack can be blocked is determined by the call being modified.
Any damage inflicted by an attack using the 'Pierce!' call cannot be applied to armor.
If an attack contains the 'Blunt!' or 'Slay!' call it may not have the 'Pierce!' call added to it.
Pierce Examples
Example: A character is hit by an attack that calls for '4 Elven Steel Pierce!'. That character has 4 Magic Armor, 3 Physical Armor, 2 Natural Armor and 4 Body points. This attack bypasses, all 3 types of armor, and is only reduced by the 4 Body points. If the character were hit by another attack with the 'Pierce!' call they would take a Wound, even though they still have armor left. On the other hand if the character were hit by a call that was just '4 Elven Steel!' instead it would be reduced by the armor that is still there. |
References
Modifier Calls
Modifier calls get added on to existing attacks instead of replacing them. These specific calls: 'Blunt', 'Pierce', and 'Slay'; are the only calls that will ever get added to an existing call, and only if a rule specifically tells you to modify your normal attack. This will only ever happen to attacks that deal damage. When one of these calls is added to an attack, simply add it to the end of the attack. Only one modifier can be applied to a call at a time.
These calls can also change the amount of damage you deal. The specific rule or effect being used will tell you if any changes to the amount of damage happen.
Example: A character has Might Mastery and is swinging a Goblin Iron great weapon. Great weapons can deal half damage to add the slay call to an attack. The character with this weapon can choose to call for '4 Poison' or to call for '2 Poison Slay' with each attack. |
Categories: Gameplay Rules | Calls | Modifier Calls | Pierce Calls
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