Enfeeble Calls

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Enfeeble Calls

Combat Call

Call: Enfeeble

Call Type: Offensive Effects

Description: 'Enfeeble!' prevents someone from using spells or rituals.

Common Sources: The Enfeeble spell

Associated Condition(s): Enfeebled

Condition

Condition Name: Enfeebled

Effect: You can't use any spells or rituals.

Duration: 10 Minutes

Common Sources: The Enfeeble spell

Common Cures: Waiting, the Dispel Magic spell

'Enfeeble!' makes it difficult for targets to cast spells or perform rituals.

Description

The Enfeeble call represents breaking the target's connection to the leylines temporarily, stripping them of the ability to cast spells or perform rituals.

There are two primary differences between Enfeeble and Silence:

  • Enfeeble lasts longer and it is harder to prevent because of the school it is in, but the target is still able to speak.
  • Silence makes the victim unable to say an incantation, but they can still cast spells that they have access to that may not require them. It also has a shorter effect time.

This makes Enfeeble a good choice for tougher opponents who pose a magical threat, or people you would like to talk to but do not want able to cast spells.

Calls

The Enfeeble call never inflicts damage. Without modifiers it always counts as a spell and may not be blocked by a shield. Characters hit by an attack with the Enfeeble call get the Enfeebled condition.

When the Enfeeble call is paired with a creature type such as 'Enfeeble Humanoid!' it still counts as a spell, but no longer counts as a compulsion spell. It still may not be blocked by a shield. The call will only impact creatures of the type listed. Effects that prevent spells, such as Anti-Magic Aura, from affecting the target will block the call.

When the Enfeeble call is paired with a damage type modifier, such as 'Poison Enfeeble!', the call never inflicts damage. Follow the rules for the damage modifier to determine if a shield can block it. Targets hit by the attack gain the condition associated with the damage modifier in addition to the Enfeebled condition. Effects that prevent the damage modifier, such as Poison Immunity, will block the entire call.

The Enfeebled Condition

A target who is Enfeebled can't cast any spells or perform any rituals for 10 minutes. This includes spells or rituals that the target can cast with no incantation.

Categories: Gameplay Rules | Calls | Offensive Effect Calls | Spell Calls | Enfeeble Calls | Conditions


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