Silence Calls

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Silence Calls

Combat Call

Call: Silence

Call Type: Offensive Effects

Description: 'Silence!' prevents someone from speaking

Common Sources: The Silence spell, the Status Roleplaying Skill

Associated Condition(s): Silenced

Condition

Condition Name: Silenced

Effect: A Silenced character may not speak (other than to use calls).

Duration: 1 minute

Common Sources: The Silence spell, the Status Roleplaying skill

Common Cures: Waiting, Smelling Salts

You can prevent your foes from casting spells, talking and also from annoying you with 'Silence!'.

Description

When 'Silence!' comes from a spell it represents a form of light mind control or influence that prohibts the victim from speaking. As an alchemical it represents cocktails that temporarily disable someones vocal chords.

'Silence!' can be used in social situations to prevent someone from crying out for help, or disrupting a conversation. In combat 'Silence!' can be used to prevent a foe from casting spells by stopping them from speaking incantations.

Calls

The 'Silence!' call never inflicts damage. By itself it always counts as a Compulsion spell and may not be blocked by a shield. Characters hit by an attack with the 'Silence!' call get the Silenced condition.

When the 'Silence!' call is paired with a creature type such as 'Silence Humanoid!' it still counts as a spell, but no longer counts as a Compulsion spell. It still may not be blocked by a shield. The call only impacts creatures of the type listed.

The 'Poison Silence!' call never inflicts damage. It can be blocked by an unbroken shield. Characters hit by the attack get the Poisoned condition and the Silenced condition. The 'Poison Silence!' call is not a spell.

The 'Acid Silence!' call never inflicts damage. It can be blocked by an unbroken shield. Characters hit by the attack get the Acid Residue condition and the Silenced condition. The 'Acid Silence!' call is not a spell.

The Silenced Condition

A character with the Silenced condition cannot speak in-game, which stops them from speaking incantations for rituals and spells. The character may still make noise through other means though, such as banging objects together.

The player should still make calls in combat as normal as that is out-of-game information not the character speaking.

Categories: Gameplay Rules | Calls | Offensive Effect Calls | Spell Calls | Compulsion Calls | Silence Calls | Conditions


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