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Status | |
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Masters of social skills, those with status are known not just for their deeds but for their ability to influence people around them.
Description
Status covers those with titles but also those who are good at handling people. Fame is certainly a part of having status, but it alone doesn't qualify someone for this skill, there are some who are quite famous with no status. Backing and recognition can also be helpful, but these things also do not lead to status. Status is the capacity to organize people for common causes, even if that cause is simply personal gain.
This role-playing skill is... tough to pin down. It was originally used for people who were members of foreign governments. Over time it evolved to also include members of large organizations. If it covers people with connections and the ability to influence others... isn't that just the role-playing skill for role-playing? So while yes this role-playing skill remains the cornerstone of having a noble title in the Novitas setting, it also covers people who have created or joined significant organizations, and now it also covers people who simply want to build a social group of any size or purpose. It's exists at the intersection of fame, backing, influence and social ability.
Skill Name | Skill Tree | Prerequisite(s) | Skill Point Cost | Description
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Status 1 (Beginner) | Role-Playing | Plot Marshal Permission | 4 | Can gain a variety of effects after talking for a minute.
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Status 2 (Trained)
| Role-Playing | Plot Marshal Permission and Status 1 (Beginner) | 4 | Can throw 2 no incant Charm or Silence humanoid tag bags/ event/ Status rank
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Status 3 (Proficient)
| Role-Playing | Plot Marshal Permission and Status 2 (Trained) | 4 | Gain additional uses of the rank 1 ability and another option.
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Status 4 (Expert)
| Role-Playing | Plot Marshal Permission and Status 3 (Proficient) | 4 | Can cast any level 4 Compulsion spell 2/ event.
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Status 5 (Master)
| Role-Playing | Plot Marshal Permission and Status 4 (Expert) | 4 | Work with Rules to design a custom ability. |
1 (Beginner)
Once per event after talking to other characters for a minute (outside of combat) you may use one of the following abilities.
- For 10 minutes grant immunity to Poison damage and the Poisoned Condition to up to 6 people present.
- Create a Sanctuary field that doesn't have a duration and automatically Magic Lock any doors or windows on the building you are inside of.
- Everyone present benefits from the Polyglot ritual for 10 minutes. You may cast the Diagnosis spell with no power point cost and no incant on each individual present.
- Everyone present gains the Truthful condition for 1 minute. This can't be used as a surprise, during the 1 minute prior to using this ability you must make it clear you intend to use this.
2 (Trained)
For each rank of status you have, you may throw either a no-incant 'Charm Humanoid!' or 'Silence Humanoid!' tag bag 2/event in any combination.
3 (Proficient)
You may use the ability from the first rank of status 2 additional times per event. Each option may only be used once per event.
You also gain an additional option when using that ability:
- Up to 6 people present may cast a no incant dissipate with no power point cost at any time in the next 10 minutes.
4 (Expert)
Cast any level 4 Compulsion spell 2/event
5 (Master)
Work with Rules staff to create a custom ability.
Sample Master Status Abilities
Pure Cognizence
You are immune to the following conditions: Charmed, Silenced, Dominated, Lost Memories, and Truthful
Categories:
Skills
| Role-Playing Skills
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