Sanctuary Calls

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Sanctuary Calls

Combat Call

Call: Sanctuary

Call Type: Announcements

Description: A Sanctuary field is a 20' diameter (10' radius) bubble that keeps others out.

Common Sources: The Sanctuary spell, some shrines.

Associated Condition(s): Sanctuary field

Magic Field

Field Name: Sanctuary

Effect: A protective bubble that keeps people and physical objects out

Duration: Source Will Specify

Common Sources: The Sanctuary spell, some shrines

Removing the Field: The Dispel Magic spell

A Sanctuary field is a magical forcefield that many people can stay safe behind or sometimes use to shoot bows and fling spells.

Description

A Sanctuary field represents a large dome of force that keeps physical objects from entering. They can be created by spells, the power of the gods, or from magic objects.

It's worth noting that this effect is currently the single most misunderstood rule in the entire game. This is for a variety of different reasons. Reading this entry carefully is worthwhile.

Tactically Sanctuary is used for a variety of circumstances. Sanctuary fields at their most basic are great for staying safe and avoiding combat. But, they can also be used offensively as well. Physical attacks can't go into a Sanctuary, but they can go out. This makes a Sanctuary idea for ranged weapons users to safely attack opponents without getting hurt between shots. Spell casters who wish to use a lot of tag bags can also use this for effective fighting.

There are drawbacks too though. Remember that your allies also can't enter your Sanctuary if they aren't already in it when it appears. So if you create one behind them on a trail and they need to withdraw from a fight... they won't be able to.

It is especially important to be aware of who you might be preventing from moving at night. Creating an area that players can't walk through can sometimes lead to people accidentally getting mildly trampled for following the rules. At night it is generally best practice to be sure to create Sanctuaries to the side of a path so everyone can safely pass by.

Calls

The 'Sanctuary!' call never inflicts damage. It is an announcement call used to let players know that an area contains a Sanctuary

The Sanctuary Field

When a Sanctuary Field is created the first thing that needs to happen is that it must be given a center point. This is denoted with a tag bag, a blue strip or by the object that created the field (such as a shrine) being at the center of it. Whatever form the center takes it should be on the ground and stationary. A Sanctuary field may not be moved.

A Sanctuary field is a 20 foot diameter bubble (10 foot radius from the object marking the center). Anything inside the bubble when it is created is inside the field, friend or foe. When in doubt assume someone is inside the area.

A common mistake made when casting the Sanctuary spell is to wait so long to cast it that enemies are already inside the area.

If the field is made somewhere that it would not have the space to form completely it will occupy the space that it can. Anyone on the other side of walls who would have no reasonable way of knowing the field is there or where its boundaries are not impacted by the field until they get can be made aware of its existence.

Physical objects may not enter a Sanctuary field. This includes people, ranged weapons, thrown weapons, etc. Spells may enter the field. So throwing unblockable tag bags into a Sanctuary field will work. Characters who are immune to all spells (such as those under the effects of an Anti-Magic Aura or Ethereal Sealant) can also enter the Sanctuary field. When a character does this they should call 'No Effect!' when they enter to make it clear they know the Sanctuary field is present, but they are able to bypass it. Having a one-time shield against spells is not enough to allow entry.

The barrier allows physical objects to leave it. This means that ranged weapons can be used against enemies outside of the field. If a character swings a melee weapon out of the field, it can't come back in. Effectively this means the character must then leave the field if they swing a melee weapon out of it. Characters may also voluntarily leave the Sanctuary field at any time. They may not re-enter.

If the creator of the Sanctuary field leaves the area of the field or gains the Dissipated condition while inside of the Sanctuary field the field is immediately ended. Should the creator die that will not end the field as long as their body remains inside of it.

There's a lot to memorize here, and of all the spells in the game, Sanctuary is the most prone to having strange circumstances surrounding when it is used. So what do you do if you make a mistake? First of all know that you almost certainly won't be the first person to have made any particular mistake, nor will you likely be the last. Try to undo what you've done wrong to the best of your ability. Most of the time mistakes involve not realizing the Sanctuary is there and walking into it. In this situation back out immediately. If you attacked when you shouldn't have, let the defenders know quietly and keep going. Whatever you do, don't keep walking through to the other side.

[-Categories: Gameplay Rules | Calls | Annoucement Calls | Sanctuary Calls | Fields


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