Ethereal Sealant

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Ethereal Sealant

Alchemical Item

Ointment

Alchemical Name: Ethereal Sealant

Alchemy Level: 5

Type: Ointment

Duration: Long (Game Day)

Flag: None

Herbalism Required: No

Scarce: No

Production Quantity: 1

Harmful: No

Description: Makes the subject immune to spell effects, both harmful and beneficial.

A powerful, but dangerous, substance that prevents magic from being used on the target.

Description

A powerful alchemical, used to stop spells from effecting the target.

Effect

You are immune to all spell effects, both harmful and beneficial. This does not count against the immunity limit.

Detailed Interactions

  • Important note: This blocks ALL spell effects, both helpful and harmful, to anyone who has this on. This includes things such as Dissipate and Revive- but as a tradeoff, you cannot have things like Reap Spirit or Dominate used on you either.
    • For a full list of offensive spell effects, please review this table.
  • There is an antidote: Make sure you have a Dilution Solution available when you use this; removing the Dead condition from someone with Ethereal Sealant on them often involves waiting for the next convergence otherwise.
  • Effects Previously Applied: Any effects on the target before applying Etheral Sealant are still in effect- meaning that you could theoretically cast Second Breath on yourself and then apply this to prevent the Second Breath from being Dispelled.
  • Field Announcements: Ethereal Sealant allows you to walk though fields that cause announcements such as Sanctuary and Unhallow.
  • Things that still work: Rituals that do not cause spell effects are unaffected by Ethereal Sealant. Alchemicals such as Catholicon can still be used.

References

Offensive Effect Table

Any attack delivered by a melee weapon can be blocked by a shield, regardless of the call type.

Call TypeCall Examples
Blockable (Non-Spell) Attacks
Not spells, always shield blockable.
'3!', Untyped Calls, '4 Acid!', '4 Disease!', '2 Elven Steel!', '1 Pierce!', '1 Poison!', '4 Silver!', '4 Slay!'
Circumstancial Attacks
Not spells if from melee attacks. Spells, not blockable if from ranged attacks.
'4 Magic!', '4 Magic Slay!', '4 Nature!', '4 Primal!'
Acid Calls
Not spells, always shield blockable.
'Acid Charm!', 'Acid Curse!', 'Acid Disengage!', 'Acid Dominate!', 'Acid Enfeeble!', 'Acid Grounding!', 'Acid Memory Loss!', 'Acid Pin!', 'Acid Silence!', 'Acid Terror!', 'Acid Weaken!'
Poison Calls
Not spells, always shield blockable.
'Poison Charm!', 'Poison Curse!', 'Poison Disengage!', 'Poison Dominate!', 'Poison Enfeeble!', 'Poison Grounding!', 'Poison Memory Loss!', 'Poison Pin!', 'Poison Silence!', 'Poison Terror!', 'Poison Weaken!'
Magic Calls
Spells. These cannot be blocked if the source is a ranged attack.
'Magic Charm!', 'Magic Curse!', 'Magic Disengage!', 'Magic Dominate!', 'Magic Enfeeble!', 'Magic Grounding!', 'Magic Memory Loss!', 'Magic Pin!', 'Magic Silence!', 'Magic Terror!', 'Magic Weaken!'
Nature Calls
Spells. These cannot be blocked if the source is a ranged attack.
'Nature Charm!', 'Nature Curse!', 'Nature Disengage!', 'Nature Dominate!', 'Nature Enfeeble!', 'Nature Grounding!', 'Nature Memory Loss!', 'Nature Pin!', 'Nature Silence!', 'Nature Terror!', 'Nature Weaken!'
Spell Calls
Spells. These cannot be blocked if the source is a ranged attack.
'Banish!', 'Charm Humanoid!', 'Charm Wild!', 'Curse!', 'Dispel Magic!', 'Dominate Wild!', 'Enfeeble!', 'Pin Undead!', 'Pin Wild!', 'Silence Humanoid!'
Compulsion Spell Calls
Spells. These cannot be blocked if the source is a ranged attack.
'Charm!', 'Disengage!', 'Dominate!', 'Memory Loss!', 'Pin!', 'Silence!', 'Terror!', 'Weaken!'
Special Attacks
These are not spells. These cannot be blocked if the source is a ranged attack.
'Dispel Alchemy!', 'Smite!', 'Torso Wound!'

Categories: Items | Alchemicals | Level 5 Alchemicals | Ointments | Spell Defenses | Immunities


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Page last modified on May 08, 2025, at 07:21 PM
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