Site Index > Rules > Gameplay > Item Types > Alchemicals > Ethereal Sealant |
Ethereal Sealant | |
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Alchemical Name: | Ethereal Sealant
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Alchemy Level: | 5
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Type: | Ointment
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Duration: | Long (Game Day)
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Flag: | None
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Herbalism Required: | No
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Scarce: | No
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Production Quantity: | 1
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Harmful: | No
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Description: | Makes the subject immune to all magic, both harmful and beneficial. |
A powerful but dangerous substance.
Description
Make sure you have a dilution solution available to you before you use this. Removing the Dead condition from someone with Ethereal Sealant on them often involves waiting for the next convergence otherwise.
Effect
You are immune to all spells, both harmful and beneficial. This does not count against the immunity limit.
Detailed Interactions
This immunity includes (and but is not limited to) effects such as:
- Spell calls, scrolls, and potions
- This includes beneficial effects like revive
- Sanctuarys, unhallowed, or sanctified areas.
Ethereal sealant does not interact with:
- Poison, blight, and acid calls are NEVER magical. If they are added to another call they make that call no longer magical.
- silver and elven steel always come from weapons and are not magical.
- Nature and primal count as magical if they come from a tag bag.
- Alchemical compounds may still be used.
- Effects previously on the character are not removed.
Categories:
Items
| Alchemicals
| Level 5 Alchemicals
| Ointments
| Spell Defenses
| Immunities
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Page last modified on February 08, 2023, at 03:58 PM
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