Disengage Calls

Site Index > Rules > Gameplay > Calls > Disengage

Disengage Calls

Combat Call

Call: Disengage

Call Type: Offensive Effects

Description: A character who is affected by disengage loses interest in the source of the call.

Common Sources: The Disengage spell

Associated Condition(s): Disengaged

Condition

Condition Name: Disengaged

Effect: The character no longer has any interest in the source of the condition

Duration: 1 Minute

Common Sources: The Disengage spell, Bug Repellent, Holy Water

Common Cures: Waiting, Smelling Salts, being attacked by the source

The 'Disengage!' call is a quick and accessible way to temporarily get enemies to ignore you.

Description

The 'Disengage!' call represents circumstances that repel enemies, making them no longer want to deal with you. By itself it represents mental influence that drives others to pay no attention to the creator, in alchemicals it is offensive aromas or substances harmful to others, but not the user.

Character's typically get access to the call through the Disengage spell, Bug Repellent, or Holy Water. It is effecient for entirely avoiding a fight with an individual or for making sure an opponent focuses on your friends instead of yourself.

Calls

The 'Disengage!' call never inflicts damage. By itself it always counts as a Compulsion spell and may not be blocked by a shield. Characters hit by an attack with the 'Disengage!' call get the Disengaged condition.

When the 'Disengage!' call is paired with a creature type such as 'Disengage Undead!' it still counts as a spell, but no longer counts as a Compulsion spell. It still may not be blocked by a shield. The call only impacts creatures of the type listed.

The 'Poison Disengage!' call never inflicts damage. It can be blocked by an unbroken shield. Characters hit by the attack get the Poisoned condition and the Disengaged condition. The 'Poison Disengage!' call is not a spell.

The 'Acid Disengage!' call never inflicts damage. It can be blocked by an unbroken shield. Characters hit by the attack get the Acid Residue condition and the Disengaged condition. The 'Acid Disengage!' call is not a spell.

The Disengaged Condition

A character with the Disengaged condition cannot make any attacks against the source of the condition (referred to here as the influencer) for one minute. They also will attempt to avoid approaching the influencer, attempting to stay at least 5 feet away at all times if possible. The character with the Disengaged condition is free to attack other people (even if those people are within 5 feet of the influencer) and take other actions.

If at any time the influencer attacks the Disengaged character the Disengaged condition ends immediately. Should the influencer move within 5 feet of the Disengaged character with an unsheathed weapon or active spell tag bag this will also end the condition. Characters who have the Disengaged condition should be avoiding the influencer, so this should only ever happen if the influencer is deliberately moving towards the Disengaged character. Deliberately using the avoidance of the Disengaged condition to trap someone into a corner will also break the Disengaged condition.

After the condition ends the character is fully aware they were under a Compulsion effect. Prior to that they might be aware, but they won't care enough to think about it/ bring attention to it.

Categories: Gameplay Rules | Calls | Offensive Effect Calls | Spell Calls | Compulsion Calls | Disengage Calls | Conditions


Site Index About Us Event Calendar Novitas Linktree Contact Us
Page last modified on February 20, 2024, at 01:54 PM
Powered by PmWiki