Holy Water

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Holy Water

Alchemical Item

Thrown Alchemical

Alchemical Name: Holy Water

Alchemy Level: 1

Type: Thrown Alchemical

Duration: Short (1 Minute)

Flag: No

Herbalism Required: No

Scarce: No

Production Quantity: 4

Harmful: Yes

Description: Throws for 'Disengage Undead!'.

An easily accessible trick for getting away from lone undead in the dark.

Description

The undead have issues with water blessed by the Stranger.

Effect

When thrown this calls for 'Disengage Undead!'.

References

Disengage Calls

The 'Disengage!' call never inflicts damage. By itself it always counts as a Compulsion spell and may not be blocked by a shield. Characters hit by an attack with the 'Disengage!' call get the Disengaged condition.

When the 'Disengage!' call is paired with a creature type such as 'Disengage Undead!' it still counts as a spell, but no longer counts as a Compulsion spell. It still may not be blocked by a shield. The call only impacts creatures of the type listed.

The 'Poison Disengage!' call never inflicts damage. It can be blocked by an unbroken shield. Characters hit by the attack get the Poisoned condition and the Disengaged condition. The 'Poison Disengage!' call is not a spell.

The 'Acid Disengage!' call never inflicts damage. It can be blocked by an unbroken shield. Characters hit by the attack get the Acid Residue condition and the Disengaged condition. The 'Acid Disengage!' call is not a spell.

The Disengaged Condition

A character with the Disengaged condition cannot make any attacks against the source of the condition (referred to here as the influencer) for one minute. They also will attempt to avoid approaching the influencer, attempting to stay at least 5 feet away at all times if possible. The character with the Disengaged condition is free to attack other people (even if those people are within 5 feet of the influencer) and take other actions.

If at any time the influencer attacks the Disengaged character the Disengaged condition ends immediately. Should the influencer move within 5 feet of the Disengaged character with an unsheathed weapon or active spell tag bag this will also end the condition. Characters who have the Disengaged condition should be avoiding the influencer, so this should only ever happen if the influencer is deliberately moving towards the Disengaged character. Deliberately using the avoidance of the Disengaged condition to trap someone into a corner will also break the Disengaged condition.

After the condition ends the character is fully aware they were under a Compulsion effect. Prior to that they might be aware, but they won't care enough to think about it/ bring attention to it.

Thrown Alchemicals

A thrown alchemical represents a small easily breakable vial being hurled at an enemy. To use a thrown alchemical the vial being used must be easily reachable by the person using it, however they do not need to grab it right away. The player should role-play grabbing the alchemical, then instead grab a tag bag and throw that. Because thrown alchemicals are often used in the middle of combat, players are not expected to destroy the consumable tag right away. Players should keep track of what they use and how many of each, then at a later point that is more convenient make sure they should destroy the consumable tags for anything they threw.

The thrown alchemical will always state what call to use when you 'throw' it.


Categories: Items | Alchemicals | Level 1 Alchemicals | Thrown Alchemicals | Disengage Calls


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Page last modified on February 19, 2024, at 02:17 PM
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