Site Index > Rules > Gameplay > Spell Rules > Nature Spells > Dissipate |
Dissipate | |
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Spell Name: | Dissipate
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School: | Nature
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Spell Level: | 2
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Duration: | Medium (10 Minutes)
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Range: | Touch
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Target: | Character
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Flag: | Above Head
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Dispel: | Yes (Circumstancially)
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Spell Description: | Vanish from sight safe from most harm.
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Prerequisite: | A level 1 Nature spell
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Potion | |
Name: | Dissipate
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Scarce: | No
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Scroll Information | |
Scarce: | Yes |
The premiere spell for avoiding combat is readily accessible.
Description
Gathering the forces of nature the caster allows themself or an ally to become one with the elements, dissipating into the background.
This spell is the best defensive option for nearly any situation. If you have time to cast the spell and put a blue ribbon above your head you can avoid almost anything. Almost, because there are some rare creatures who can see through dissipate.
There are other uses for the spell including setting ambushes by casting it in advance when you hear people walking your way.
Effect
The target gains the Dissipated condition.
Detailed Interactions
Sample Incants
Septly
Let the Elemental’s grace shroud me with Dissipate!
Neutral
Nature keeps me from death’s gate and grants me the means to Dissipate!
Evil
The mask of Darkness will shield me from their eyes… Dissipate!
Crafting Costs
Option Name | Ornamenting Craftable | Weaponsmithing Craftable | Craft Point Cost | Description
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Cast Dissipate | Yes | Yes | 8 | Item casts Dissipate. May be taken multiple times. Can be cast 1/event for each time taken. |
Categories:
Spells
| Nature Spells
| Level 2 Spells
| Dissipate Calls
| Defenses
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