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Disease Calls | |
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Call: | Disease
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Call Type: | Damage Types
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Description: | A foul attack that makes a victim ill.
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Common Sources: | Sickly creatures, scarce alchemicals
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Associated Condition(s): | Diseased
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Condition Name: | Diseased
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Effect: | A Diseased character has -1 Might, -1 Accuracy, -1 Body and must walk slowly.
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Duration: | Indefinite
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Common Sources: | The 'Disease!' call
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Common Cures: | Rejuvenation Elixir, Theriac, Catholicon |
Illness in Novitas is rare because of the relative access to cure alls, but some attacks can spread it.
Description
The 'Disease!' call represents attacks from unclean weapons, diseased opponents and other situations that make a victim ill. It can be caused by magical circumstances, but the cures to being Diseased all come from alchemy.
Calls
The 'Disease!' call always deals damage, if no number is included assume it is for 1 damage. The 'Disease' call inflicts the Diseased condition on a character if they take a Wound condition from the damage or if they lose at least one point of body from the attack.
Tag bags and arrows that call for 'Disease!' count as weapons and may always be blocked with an unbroken shield.
The Diseased Condition
A character only receives this condition when an attack that calls for 'Disease!' it causes body damage or inflicts a Wound condition.
A character with this condition may not run, they are too ill to move quickly. While the character has this condition reduce their maximum body by 1 (to a minimum of 0) and their maximum Might and Accuracy by 1 (to a minimum of 1).
Categories: Gameplay Rules | Calls | Damage Types | Disease Calls | Conditions
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